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Author Topic: Fix Cockpits  (Read 87010 times)

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cyberolas

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Re: Fix Cockpits
« Reply #24 on: October 10, 2014, 04:42:39 AM »

NIIICCEEEE, thank you, I´m looking forward to afternoon when I´m going to download it and fly!!!
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bomberkiller

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Re: Fix Cockpits
« Reply #25 on: October 10, 2014, 04:44:39 AM »

Hello Jero,

thank you very much!  :)

Your "Corsair & F4U New Ball's" mod run's great in 4.10 & DBW too!  8)

(Click the pic...)




Your P-51 mod runs in 4.10 & DBW too but only with these aircrafts:

P-51A
P-51B-NA
P-51B-10NA
P-51C-NT
Mustang Mk.III

I'm working on it to get to run the 20's, 25NA and 30NA too for 4.10 & DBW...!

wbr, Gerhard
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Yeager_1946

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Re: Fix Cockpits
« Reply #26 on: October 10, 2014, 08:23:38 AM »


Looks great, Jero! Thank you!  :)
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Krieger51

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Re: Fix Cockpits
« Reply #27 on: October 10, 2014, 09:45:27 PM »

Thank you Jero for all your hard work. Unfortunately the fixes aren't working on my installation. I am in need of some help please. I am running IL-2 1946 4.12.2 + SAS Modact 5.3 and have placed the corsair and mustang cockpit fix mods into my SAS folder, but when I run the game the fixes aren't applied. I have changed the folder names to make sure they load before any other mods for the corsairs and mustangs but that has not worked. Any suggestions as to what I may have to do to enjoy these great looking mods. I greatly appreciate it, thank you.
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SAS~Gerax

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Re: Fix Cockpits
« Reply #28 on: October 10, 2014, 11:36:34 PM »

Do you have any other Corsair and mustang mods in your #SAS directory?

or maybe wrong folder depth? it should be:
#SAS/whatever-name-you-gave-this-mod/3do/cockpit/F4U-1 and F4U-1A
#SAS/whatever-name-you-gave-this-mod/3do/cockpit/P-51xxx folders

in the end your log may help:
http://www.sas1946.com/main/index.php/topic,13457.0.html

For a instant log File read here:
http://www.sas1946.com/main/index.php/topic,19308.0.html

PLEASE use code option when posting your log:
http://www.sas1946.com/main/index.php?topic=39780.0
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Krieger51

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Re: Fix Cockpits
« Reply #29 on: October 11, 2014, 10:51:11 AM »

Yes, I have the late corsairs SAS mod pack, as well as the early p-51 mustang pack, AAA P-51 mustang pack, and the K-14 reticles mod, birdcage corsair mod. I have made sure that the new cockpits load before these other mods and I don't think that it's a folder depth issue. I will take a look at the log and get back to you.  Thank you.
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Krieger51

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Re: Fix Cockpits
« Reply #30 on: October 11, 2014, 11:38:43 AM »

I have inserted the log code from loading a quick mission using the P-51D with the cockpit fix mod loading before any other P-51 Mustang mod. It cites a couple of external errors but I don't know what they are referring to. Hopefully someone can interpret the code and help me out. It is greatly appreciated. Thank you!

Code: [Select]
Loading mission QuickQMBPro/Normandy2/Normandy2RedNone00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/P-51D-20.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Rolls-Royce-Merlin.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 0
FM called 'FlightModels/P-51D-20.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-51D-20NA/$55th FG Righetti KATYDID I.bmp s1=3DO/Plane/P-51D-20NA(USA)/summer s2=PaintSchemes/Cache/1622747208655466101
ERROR file: File users/0/Icons not found
Mission: QuickQMBPro/Normandy2/Normandy2RedNone00.mis is Playing
warning: no files : music/inflight
Loading mission QuickQMBPro/Normandy2/Normandy2RedNone00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/P-51D-25.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MotorF51.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 2
Motor resolveFromFile starter = 2
Flight Model File FlightModels/P-51D-25.fmd contains no Mach Drag Parameters.
FM called 'FlightModels/P-51D-25.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-51D-25NA/$55th FG Righetti KATYDID II.bmp s1=3DO/Plane/P-51D-25NA(USA)/summer s2=PaintSchemes/Cache/-1791864473576041723
ERROR file: File users/0/Icons not found
Mission: QuickQMBPro/Normandy2/Normandy2RedNone00.mis is Playing
warning: no files : music/inflight
[Oct 11, 2014 5:29:56 PM] -------------- END log session
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SAS~Gerax

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Re: Fix Cockpits
« Reply #31 on: October 11, 2014, 01:18:54 PM »

Sorry, I see nothing what would help in the log.  :-X
have to try by myself and install the packs you have into my 4.12.
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Krieger51

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Re: Fix Cockpits
« Reply #32 on: October 11, 2014, 01:21:32 PM »

Thank you for trying, I will continue to fiddle around with my mods and figure it out. If you figure anything out I look forward to hearing it. Thank you again!
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SAS~Tom2

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Re: Fix Cockpits
« Reply #33 on: October 11, 2014, 01:22:33 PM »

Do you have any other Corsair and mustang mods in your #SAS directory?

or maybe wrong folder depth? it should be:
#SAS/whatever-name-you-gave-this-mod/3do/cockpit/F4U-1 and F4U-1A
#SAS/whatever-name-you-gave-this-mod/3do/cockpit/P-51xxx folders

in the end your log may help:
http://www.sas1946.com/main/index.php/topic,13457.0.html

For a instant log File read here:
http://www.sas1946.com/main/index.php/topic,19308.0.html

PLEASE use code option when posting your log:
http://www.sas1946.com/main/index.php?topic=39780.0


No, I also tested it as it was WIP and confirm the P-51D mod worked neither in 4.09m nor DBW nor ModAct 5.3 for me.

Must be a classfiles or coding issue as master Jero works on HSFX 7. ;)
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PA_Jeronimo

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Re: Fix Cockpits
« Reply #34 on: October 11, 2014, 02:04:09 PM »

Perhaps the folders name problem, it might be different in the Mod or another installation.

Test, with the P-51B, for example, reaches up to the Body, Front and Pricel files of this  Mod, copy them directly about their Mod of the P-51, Mod-P-51/3do/Cockpit/P-51B, be sure to make a backup of the Mod, and now check if it works.

Files I modified in this Mod are, so far, identical for all installations, so I think that the problem may be a different folder name.

Grateful to communicate here the results, thank you.

Regards

Jero.
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SAS~Tom2

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Re: Fix Cockpits
« Reply #35 on: October 11, 2014, 05:27:32 PM »

Just a note:
I was wrong on my reply to Gerhard/Gerax, partially. :D

I do get your work to work Jero, in my installs, the thing that did not work properly was the P-51 cockpits, I could not get the full P-51D suit as for opening canopy AND smoothed edges, like I told in pre-tests.

The mod works! A good trick would be renaming it e.g. #_name of mod or !_name of mod, so it definately gets loaded first before other pit mods.
Will test the latest version now once in 2 installs. ;)
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