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Author Topic: Fix Cockpits  (Read 84732 times)

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bergkamp

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Re: Fix Cockpits
« Reply #120 on: November 20, 2014, 07:13:52 AM »

The F-80 pack has YP-80N cockpit folder, so it has to be created in order to work for F-80s. Also, Body.msh has to be duplicated and named Canopy.msh for upper frame to show up on F-80s. There is only one glitch, when opening the canopy, all of the canopy with front panel goes backward

Tried to solve this, but without success.
Anyone else will try?

As stated by BOYAN, Crazy's pack has a folder named YP80-N (3do/cockpits), so I renamed the folder that came with Jero's fix accordingly. (Jero's cockpit folder YP-80) and all looks ok without any further alteration or copying body mesh. Canopy opens normally without the front panel going backwards.

I don't know if this fix was supposed to apply to the F80-A, C and N variants but I made copies of the YP-80N cockpit folder in Crazy's pack, renamed them and made corresponding copies of Jero's YP-80 folder. The F80's (A, C and N) all now have the fixes applied with no probs.

Running TFM412
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PA_Jeronimo

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Re: Fix Cockpits
« Reply #121 on: November 21, 2014, 09:07:23 AM »

New update,

I-16

BEFORE














AFTER
















Enjoy. ;)
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Tofolo

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Re: Fix Cockpits
« Reply #122 on: November 21, 2014, 09:09:14 AM »

Mecagon tot, Jero, quina passada!

Thank you very much!
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Mick

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Re: Fix Cockpits
« Reply #123 on: November 21, 2014, 09:13:45 AM »

... Viva la Catalunya libre ... y el Quebec tambien, leche !  :P
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marcost

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Re: Fix Cockpits
« Reply #124 on: November 21, 2014, 09:22:38 AM »

Ok this is freaky, so how did you know I'm half way through this campaign too  ;)

http://www.mission4today.com/index.php?name=Downloads&file=details&id=3284

Thanks again!

Regards,

M
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PA_Jeronimo

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Re: Fix Cockpits
« Reply #125 on: November 21, 2014, 09:36:09 AM »

Ok this is freaky, so how did you know I'm half way through this campaign too  ;)




 ;D
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Flying H

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Re: Fix Cockpits
« Reply #126 on: November 21, 2014, 02:56:16 PM »

No kidding!
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And you can fly, high as a kite, if you want to.........

marcost

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Re: Fix Cockpits
« Reply #127 on: November 22, 2014, 02:42:54 AM »

hahaha not only are your balls perfectly round, they are now getting bigger and glowing brightly  ??? ;D
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Bee

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Re: Fix Cockpits
« Reply #128 on: November 22, 2014, 03:00:12 AM »

Wow, best balls yet!   And that gunsight.  Great to have something smooth to rest the chin on.  :)
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shardana

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Re: Fix Cockpits
« Reply #129 on: November 22, 2014, 05:11:09 AM »

Sorry if already asked, but wondering if in the near future there will be a bundle download
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bomberkiller

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Re: Fix Cockpits
« Reply #130 on: November 22, 2014, 07:11:14 AM »

Quote
Sorry if already asked, but wondering if in the near future there will be a bundle download

Better not please!  ???

Some fixes runs in my 4.10 & DBW, some fixes do not want to run.

But anyway,

Jero, thank you very much for all your amazing works!

wbr, Gerhard  :)
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SAS~Gerax

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Re: Fix Cockpits
« Reply #131 on: November 22, 2014, 07:21:08 AM »

Sorry if already asked, but wondering if in the near future there will be a bundle download

BK is right. Make by yourself your personal bundle.  :)
DL the stuff, do good old "try and error" method with whatever
installed modded games version with whatever installed mods you have
until you have it working. For errors come back here and report.  ;)

And this is true for all others here who wait for a bundle.
Do it. And don't wait.
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