-The GUIAirArming class loads the 4k texture of a plane skin without trouble.
-I have a GeForce GTX760 with 4Gb (yes, 4Gb memory).
-The GUIAirArming class has to show the textures of only one aircraft at a time, no ground objects etc., so that's quite different.
-I have a GeForce 550ti with 1GB (yes, 1GB memory)
-Everything's working fine and dandy on my Modact 5 game
-Do we want to continue the pissing contest or would you want to give it a try on something less heavily modded than Pre-DBW 2.0?
Best regards - Mike
Mike, I'm not in any pissing contest. Probably you know the meaning of "Ceteris Paribus" concept, tell me if my logic is not proper. After the first failure I tried:
preDBW2 as I used it without any troubles with v1.0 of HR MOD
NO 4K texture!!! (because as you I thought: Oh, the 4K texture are too extreme). So only normal textures, only one plane, not less than 3 maps tried.
And it is a no go. What have changed? The DLLs (plus the two classes), not the texture themselves. Nothing heavier is being loaded and it still is unable to manage the normal case that previous version managed.
Perhaps you didn't understand when I explained that reverting the DLLs I restored a not working game (in any size of texture even apart of the 4k because I tested all) to a working one (with less than 4k textures). Without any other change. Same plane, same texture, same map, same everything except DLLs. Am I thinking in a twisted way?
I apologize if any of my comments took the shape of a cynical one, but I only was emphasizing, nothing else.
Regards,
Pablo