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Author Topic: Stalingrad winter retextured, retowned, revillaged  (Read 58726 times)

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ami7b5

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #60 on: September 26, 2014, 04:55:05 AM »

Thanks a lot!
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242Sqn_Cat

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #61 on: September 26, 2014, 10:08:37 AM »

Beautiful-looking maps - both Stalingrads. I wish I could make textures as good as yours. When or if there's a new version of HSFX  we'll add them in if that's ok.
:cheers:

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steven197106

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #62 on: September 27, 2014, 09:51:59 AM »

Small problem , well not with the map, tigers sound mod no flyby sounds, This  was fixed with a patch on the old version  but with cyberolas version the problem is back any help
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bomberkiller

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #63 on: September 27, 2014, 11:05:03 AM »

Hello Steven,

I know, Cybies wintermod and UV3 will not run!

I had tried so many things, it was not possible!

To get back the flyby-sounds from/ to the other wintermaps:

Deactivate per JSGME.exe the UV3 wintermod fix, unable Cybies Stgrd-winter mod,

(and now do not wonder!)

Download again the UV3 Wintermodfix, put it in the jsgmemods folder and overwrite.

Activate the wintermod fix per JSGME.exe and start your game...

Good luck,

Gerhard
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vpmedia

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #64 on: September 27, 2014, 11:58:11 AM »

Try this for the winter map + UV3 soundmod flyby problem:
https://www.sas1946.com/main/index.php/topic,27302.msg305132.html#msg305132

bomberkiller

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #65 on: September 27, 2014, 04:39:25 PM »

Hello vpmedia,

Surely I know about these "entries" and tried that too.

Cybie deactivated these per "//" in the "load.ini".

Code: [Select]
[APPENDIX]
  HighClouds  = Clouds258.tga
  HighCloudsNoise  = CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/SnowNoise2.tga
//  WaterNoise = water/WaterNoise.tga
//  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga

But the Wolga looks liquid (very bad looking) if you delete the "//".

Regards, Gerhard
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The Radge

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #66 on: September 28, 2014, 10:37:20 AM »

Cyberolas, thank you so much for another amazing and full completed map,

your work is always unrealistically difficult and hugely appreciated :)
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DigitalEngine

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #67 on: September 30, 2014, 04:41:22 PM »

Wow, incredible work!!
The trailers are really good!!
Thank you, thank you, thank you cyberolas!!!
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The Radge

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #68 on: October 01, 2014, 02:59:41 AM »

By the way, mr. Cyberolas, can I ask you for the RRR of the Fins Gulf map? :)
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cyberolas

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #69 on: October 01, 2014, 04:01:53 AM »

By the way, mr. Cyberolas, can I ask you for the RRR of the Fins Gulf map? :)

 Mr.Radge, I think Fins Gulf is ok quality, isn´t it? Dou you think summer and winter map too? Its large place for work. And here is one more thing. I don´t choose next map. Maps choose me - its strange, but its true....sorry         
Are you from Finland?
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tbauchot

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #70 on: October 01, 2014, 05:03:20 AM »

Hello vpmedia,

Surely I know about these "entries" and tried that too.

Cybie deactivated these per "//" in the "load.ini".

Code: [Select]
[APPENDIX]
  HighClouds  = Clouds258.tga
  HighCloudsNoise  = CloudsNoise.tga
//  CloudsMap  = CloudMap4x4km.tga
  Moon = Moon\Moon0000.tga
  ShadeNoise = land/SnowNoise2.tga
//  WaterNoise = water/WaterNoise.tga
//  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga

But the Wolga looks liquid (very bad looking) if you delete the "//".

Regards, Gerhard


Hello, please try this for the Stalingrad winter version without ice :
I used the entries of the Crimea wonderful map of Cyberolas for the water and the result is for my taste very pleasant.

[WORLDPOS]
TEMPERATURE =  1

[APPENDIX]
  WaterNoise = water/WaterNoise.tga
  WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
   BeachFoam  = water/PacificFoam_.tga
  BeachSurf  = water/PacificBeachSurf.tga
  BeachLand  = water/RiverLand.tga
  CoastBumpNoise = water/CoastBumpNoiseDimas.tga

[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.180 0.225 0.157
WaterColorNV = 0.214 0.272 0.232

And see if it is good for your taste with different winter month, hour and clouds effects ?

Best regards, Thierry.
And a very big thank to Cyberolas and his wonderful work.
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Beebop

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #71 on: October 02, 2014, 09:54:33 PM »

This looks wonderful!  But....
I'm used to following instructions and there are none for the map install.
"YOU DON´T NEED ANY MOD FOR INSTALATION THIS MAP."
Does this mean I can install in a stock version of IL-2?  If so how please.
If not (and I think not) I'd like to install into HSFX 7.2 and DBW1.71.
Can anyone hold my hand through the install process please?
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