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Author Topic: Stalingrad winter retextured, retowned, revillaged  (Read 63927 times)

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fritzofpeace

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #96 on: February 16, 2015, 12:10:03 PM »

<iframe width="640" height="390" src="" frameborder="0" allowfullscreen></iframe>
Thank you, Cyberolas
I still am not sure I've got this rascal.  The film was shot using one of the QMB missions that came with your map.  Yet, when I try to build a mission on her using FMB, the map is extremely white and pretty featurelss.  I'm still running V4.11.  My all.ini entries are
Stgrad Stgrad/load.ini
SummerStgrad Stgrad/sload.ini
Am pretty sure that the map that's showing in QMB is yours and not the same as the FMB map.
I'm loving the QMB one!
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Uufflakke

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #97 on: February 16, 2015, 12:47:50 PM »

Yet, when I try to build a mission on her using FMB, the map is extremely white and pretty featurelss.  I'm still running V4.11.  My all.ini entries are
Stgrad Stgrad/load.ini
SummerStgrad Stgrad/sload.ini
Am pretty sure that the map that's showing in QMB is yours and not the same as the FMB map.
I'm loving the QMB one!

These are the entries I have in my all.ini in relation to Summer and Winter Stalingrad:
Summer_Stalingrad Stgrad/sload.ini
Stalingrad Stgrad/load.ini

Perhaps my entries are different because I'm on DBW 1.71? Basically all.ini entries for these reworked maps can stay untouched.

Second: in FMB the wintermap looks lifeless and extremely white because default time is 12:00 and month of June.
Change time to 9:00 AM (for instance) and change month to November and you will see a big difference.
All maps with default time 12:00 looks too bright and lifeless.
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fritzofpeace

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #98 on: February 16, 2015, 02:40:58 PM »

Thank you, Uufflakke, the change to November did the trick.  Looks MUCH better.
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Emilio_Wolf

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #99 on: October 30, 2015, 05:07:19 AM »

Hi!
We have used this amazing map for a online Dogfight Mission. THANK YOU, it´s a delight to fly in this map.
Some screenshots:  https://www.dropbox.com/sh/lxnbn9zmub2al8m/AAAW6Z9C--3F8waqqVmfmbHDa?dl=0
And some more:  http://www.escuadron69.net/v20/foro/index.php?/topic/63574-dog-stalingrad-ii-muerte-en-la-nieve/?p=958110

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cyberolas

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #100 on: October 30, 2015, 06:25:34 AM »

Wow, looks great!
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SAS~Poltava

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #101 on: November 15, 2015, 07:48:39 AM »

Cyberolas, after testing both the summer and winter versions of your Stalingrad map, I knew I just had to make a campaign that used it. It's now being playtested:



Thanks for an amazing job!  :)

BTW: I have stumbled upon a strange glitch: when I have your map active, some other maps lose their front line markers! It is the strangest thing...  :-| (But it's no biggie, as when I deactivate your map - I'm using JSGME for that - the front line markers return!)
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cyberolas

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #102 on: November 15, 2015, 11:05:39 AM »

 OMG - this is really strange! I´m glad to see you make campaign just for my Stalingrad map, I like your work. Thanks! Have you got some campaign/mission for Smolensk?
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vpmedia

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #103 on: November 20, 2015, 01:55:38 AM »

BTW: I have stumbled upon a strange glitch: when I have your map active, some other maps lose their front line markers! It is the strangest thing...  :-| (But it's no biggie, as when I deactivate your map - I'm using JSGME for that - the front line markers return!)

In my game if the mission had destroyed houses and the maps actors static was changed since the creation of the mission I always loose the front markers and of course I have to destroy the houses again because the FMB cant read anything after the [house] section. A maps actors.static can not cause problems in a mission which was made for another map.

cyberolas

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #104 on: December 11, 2015, 10:48:55 AM »

Trailer to my next map. I´m still working....
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Cloyd

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #105 on: December 11, 2015, 12:36:21 PM »

WOW!

Those fields are fantastic.
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SAS~Tom2

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #106 on: December 11, 2015, 01:18:49 PM »

Very good video. :) Look forward to this map.
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bomberkiller

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Re: Stalingrad winter retextured, retowned, revillaged
« Reply #107 on: December 11, 2015, 01:22:01 PM »

Hello Cybie,

a wonderful video!

Best regards, Gerhard  :)
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