Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: FIX textures for ALL Cyberolas maps  (Read 7302 times)

0 Members and 1 Guest are viewing this topic.

wcat

  • Modder
  • member
  • Offline Offline
  • Posts: 88
FIX textures for ALL Cyberolas maps
« on: September 16, 2014, 01:24:16 PM »

This is a small correcting the textures of all maps Cyberolas -
Ardennes
Ardennes Winter
Crimea
Kuban
Kursk
Prokhorovka
Stalingrad Summer

BEFORE (trees on road)


AFTER (road free)


Enormous thank you Kyberolas for making the remarkable maps! :)
Sorry for my bad english!

wcat :):):)

https://yadi.sk/d/Qu2_wm8PbWQeJ


Logged

cyberolas

  • Modder
  • member
  • Offline Offline
  • Posts: 465
Re: FIX textures for ALL Cyberolas maps
« Reply #1 on: September 16, 2014, 01:33:22 PM »

Wow , thank you, I don´t know if your fix is for every places with crossing trees and roads, but maybe is...thank you!
Logged

wcat

  • Modder
  • member
  • Offline Offline
  • Posts: 88
Re: FIX textures for ALL Cyberolas maps
« Reply #2 on: September 16, 2014, 01:58:36 PM »

Simply take texture with location trees



we combine in Photoshop with TREES MASK



and please result



:):):)
Logged

bomberkiller

  • Treffen sich zwei Jäger...!
  • Modder
  • member
  • Offline Offline
  • Posts: 3621
  • Bf-109G-6/R6 = Bomber Killer
Re: FIX textures for ALL Cyberolas maps
« Reply #3 on: September 16, 2014, 02:18:06 PM »

Hello wcat, hi Cybie,

you're done so wonderful things!

Thank you very much,

Gerhard
Logged
FAC N° 9 ...cheers mein Schatz

Ranwers

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1411
  • FiFi
Re: FIX textures for ALL Cyberolas maps
« Reply #4 on: September 16, 2014, 02:24:26 PM »

Smart trick, but you loose many trees...
Logged
Remember, that it takes considerably longer to create a mod than a pretty screen shot

cyberolas

  • Modder
  • member
  • Offline Offline
  • Posts: 465
Re: FIX textures for ALL Cyberolas maps
« Reply #5 on: September 16, 2014, 02:25:04 PM »

Thank you wcat, I´m going to aplicate it...
but what about your file with roads? What resolution have I use? Have I edit it to 512x512?
Logged

wcat

  • Modder
  • member
  • Offline Offline
  • Posts: 88
Re: FIX textures for ALL Cyberolas maps
« Reply #6 on: September 16, 2014, 11:36:47 PM »

Thank you wcat, I´m going to aplicate it...
but what about your file with roads? What resolution have I use? Have I edit it to 512x512?

Yes 512x512!

And if You it is necessary - Tree Mask.tif
https://yadi.sk/d/rqNo9CzkbWgkG

File will take from "Map Building Tutorial v4" from KevinP (thank you him for this!)

Respectfully yours, wcat :)
Logged

cyberolas

  • Modder
  • member
  • Offline Offline
  • Posts: 465
Re: FIX textures for ALL Cyberolas maps
« Reply #7 on: September 17, 2014, 12:01:27 AM »

Yes, yes, I used it for winter Stalingrad textures. I´m going to publish it very soon, but with this fix!
Logged

lowfighter

  • member
  • Offline Offline
  • Posts: 111
Re: FIX textures for ALL Cyberolas maps
« Reply #8 on: September 17, 2014, 12:02:22 AM »

This is very nice and worth to know by any map maker.
 Wcat to me the black stripes look very thick. Perhaps make them thinner and maybe it still works? If that works  we would have more trees appearing on map than with the thicker stripes mask.
Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1936
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: FIX textures for ALL Cyberolas maps
« Reply #9 on: September 17, 2014, 12:19:38 AM »

This should help also hitting ground vehicles... BTW, "road" in first message shots looks to be a railroad.

Thank you!
GB
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
  • no sweat
Re: FIX textures for ALL Cyberolas maps
« Reply #10 on: September 17, 2014, 06:17:18 AM »

Good work wcat! Hope it does not decrease the awesome amount of trees on the Crimea map. :-\

Anyway, big hats off to your creativity. :) !
Logged

Uzin

  • Modder
  • member
  • Offline Offline
  • Posts: 2470
  • On lifetime holidays
Re: FIX textures for ALL Cyberolas maps
« Reply #11 on: September 17, 2014, 07:58:38 AM »

Hi, guys ,
the mask is a part of KevinP's tutorial version 5, page 19 of the second part - on textures,
the mask itself can be d/l from  the folder "Texture files" as "Tree Mask.tif".
Logged
Pages: [1] 2   Go Up
 

Page created in 0.015 seconds with 26 queries.