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Author Topic: More grass  (Read 18154 times)

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Marat

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Re: More grass
« Reply #48 on: November 18, 2018, 10:28:06 AM »

Many thanks if you do this! I am sure everybody will be very very happy!!!  :D
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SAS~Epervier

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Re: More grass
« Reply #49 on: November 18, 2018, 11:44:34 AM »

The problem is in mat.file
I'll try change.

Many thanks if you do this! I am sure everybody will be very very happy!!!
Yes ! Thanks !
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If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

Mick

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Re: More grass
« Reply #50 on: November 19, 2018, 05:45:21 AM »

... the "fix" is easy ...  ;)

Open the Bush.mat:

[ClassInfo]
  ClassName TMaterial
[General]
  tfDoubleSide 1
  tfShouldSort 1
  tfDropShadow 0
  tfGameTimer 1
  tfDepthOffset 1
[LightParams]
  Ambient 1
  Diffuse 1
  Specular 0
  SpecularPow 32
  Shine 0.7  <== change the value to 0.0

... by the way, SpecularPow 32 is useless, since Specular is set to 0 ...  ;)
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SAS~Epervier

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Re: More grass
« Reply #51 on: November 19, 2018, 07:09:30 AM »

... the "fix" is easy ...

Open the Bush.mat:
Work fine in my game !
Thanks Mick !  ;)
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If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

whistler

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Re: More grass
« Reply #52 on: November 19, 2018, 07:27:37 AM »

Cool! thanks Mick. Can the rendering distance be slightly increased with such simple edits? Double should be enough to cover most of a runway, at least from the cockpit POV.
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

Mick

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Re: More grass
« Reply #53 on: November 19, 2018, 07:39:33 AM »

... you can try editing this value (in meters) ...  ;)

[Layer0]
  TextureName bush.tga
  PaletteName
  Frame 0.0
  VisibleDistanceNear 0.0
  VisibleDistanceFar 10000.0
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whistler

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Re: More grass
« Reply #54 on: November 19, 2018, 07:56:54 AM »

No joy trying to increase the rendering distance, but no big deal either, thank you anyway Mick
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

SAS~Epervier

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Re: More grass
« Reply #55 on: November 19, 2018, 08:08:47 AM »

... you can try editing this value (in meters) ...
  VisibleDistanceNear 0.0
Ca supprime les herbes si tu modifies la valeur...   ;)
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If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

Marat

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Re: More grass
« Reply #56 on: November 19, 2018, 08:09:55 AM »

Very sorry, but what the mat file can be opened with?  :( I am not such a professional in these aspects
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Mick

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Re: More grass
« Reply #57 on: November 19, 2018, 08:12:34 AM »

... sorry guys, I wasn't sure, that's why I wrote about "trying" to edit the value ...  :-[

... besides, I can't check, because this mod doesn't work for me, since I use other .tga textures for airstrips ...  ;)
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Mick

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Re: More grass
« Reply #58 on: November 19, 2018, 08:14:11 AM »

Very sorry, but what the mat file can be opened with?  :( I am not such a professional in these aspects

... any text editor will do, such as Notepad, that comes with every Windows OS ...  ;)
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Marat

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Re: More grass
« Reply #59 on: November 19, 2018, 08:24:47 AM »

Many thanks! I will try and write the result later :D
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