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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 105010 times)

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Soumik007

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #264 on: November 30, 2020, 01:01:58 PM »

Can u make a video of how to setup and install this mod?
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #265 on: December 01, 2020, 07:06:18 AM »

Can u make a video of how to setup and install this mod?

You would find several explanations on how to activate a MOD. Even the BAT has it quite handy.

Regards, Pablo
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Soumik007

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #266 on: January 04, 2021, 05:26:12 AM »

I found and weird bug where for some reason when i install this mod and activate it, the speed,altitude and heading indicator disappears
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Candyman0756

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #267 on: January 04, 2021, 10:06:58 AM »

Activate? Why are you using JSGME? Just drop the mod into your mods folder, this is the way I got VM9 to work.
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Cheers, Candyman

Candyman0756

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #268 on: January 04, 2021, 10:13:25 AM »

Also, what game version are you using? This is supposed to be for 4.12.
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Cheers, Candyman

Modifly1

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #269 on: January 28, 2021, 10:41:26 AM »

Hello. First I still wish to say thank you for this mod. It is clearly had a lot of effort put into it. However,  I've run into some issues with this mod and I wonder if anyone else has had this issue or if there is some fix or whether it's just me being stupid. I used the older V8 and it worked absolutely perfectly on 4.12.2 except that whenever crew bailed out, the parachutes would snag and the game then encountered an error. V9 doesn't have this problem but instead has 2 extra irritating issues or so I found. When I leave the plane, all is well. But when I enter the plane or even click 'control friend plane' and then click on my plane, the autopilot is magically on and the engine running. Also, when entering stationary planes that are used as spawn points, it duplicates my plane with only one being flyable which the older V8 didn't do. Also, the markings which may have been turned off in order to work with skins instead turn back on again which can ruin the paint job. Thank you to anyone who replies.
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #270 on: January 31, 2021, 06:10:59 PM »

Hello. First I still wish to say thank you for this mod. It is clearly had a lot of effort put into it. However,  I've run into some issues with this mod and I wonder if anyone else has had this issue or if there is some fix or whether it's just me being stupid. I used the older V8 and it worked absolutely perfectly on 4.12.2 except that whenever crew bailed out, the parachutes would snag and the game then encountered an error. V9 doesn't have this problem but instead has 2 extra irritating issues or so I found. When I leave the plane, all is well. But when I enter the plane or even click 'control friend plane' and then click on my plane, the autopilot is magically on and the engine running. Also, when entering stationary planes that are used as spawn points, it duplicates my plane with only one being flyable which the older V8 didn't do. Also, the markings which may have been turned off in order to work with skins instead turn back on again which can ruin the paint job. Thank you to anyone who replies.

Good list of issues you found. I'm out of MODding and even when some of them could be relatively easy of being fixed I'm not in condition of retaking anything of that.

Regards, Pablo.
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Modifly1

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #271 on: February 01, 2021, 03:57:26 PM »

Okay thank you. I'm relatively new to the actual wheels and cogs of how these mods actually work. So I figure I might as well ask, is there any chance of something I could do to help fix the trouble, or any older files I could instead replace it with to try and fix the trouble? If not, I can live with it, I'll just leave my plane when I'm finished the flight. It's just that I liked doing walkarounds before going flying. If anyone else can help me here, feel free to reply on here. Once again, I still wish to say thank you for making this the first game I've ever played in 3D. I keep playing the pearl harbour missions that come with the campaign and then scrambling out of the aircraft during a crash landing and then running for cover. Never gets old!
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Drewm3i

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #272 on: February 18, 2021, 06:52:45 PM »

Does this stereo 3d mod work with vr headsets? Anyone know? Vorpx is less than ideal.
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #273 on: February 19, 2021, 02:19:52 PM »

Does this stereo 3d mod work with vr headsets? Anyone know? Vorpx is less than ideal.

No, it doesn't.

Before leaving the MODding activity I made some experimentes on generating a Side by Side image as many of the Stereo Video use on 3d TVs and others, which could have been suitable too for some of the VR Sets, but there is a problem on how the Engine renders the frames. Some parts of the rendering would always start on point(0,0) and there isn't any way to modify that from Java.

Regards, Pablo.
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Alien_12

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #274 on: March 07, 2021, 03:21:53 AM »

Maybe a stupid question, but... How to use this mod, how to bind a key to open the menu? Haven't seen any instructions.

Edit: I found some info that the controls should be in the controls menu... But I don't have them. I installed the mod via JSGME.
Edit2: I tested it with a clean BAT 4.1.2 install, still doesn't work.
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Modifly1

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #275 on: September 26, 2021, 12:32:00 PM »

Hi, it's me again. Uh, I noticed on the map you can select between tracking and scanning radar. I get scanning radar no problem. However with the tracking radar I presume it picks up ships, but I can't make head or tail of what I'm seeing. Most of the time the ships seem to appear slightly away from where they actually are and their size on the screen goes a bit haywire. Can you tell me how to interpret/use the tracking radar function please?
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