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Author Topic: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)  (Read 132652 times)

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Music

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #12 on: September 10, 2014, 04:44:18 PM »

**This works in HSFX7 (auto updated, so current version)**

Thanks benitomuso, the pilot inertia really makes free track run smooth. Great work.

Plowshare

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #13 on: September 10, 2014, 07:36:47 PM »

I know this isn't supposed to be for online play but I'd like to be able to use it anyway.

I've run into a problem where, in online cooperative mode, when you activate this mod the chat box shows in the top left corner over the two choices Mission and Stereo 3D (Control does not show on the menu bar). Because the chat box takes precedence I cannot use the two left menu choices.

How can I get rid of or move the chat box out of the way?

edit: Never mind, I found the fix. For those who need it: Move the chat box by using the resize arrows. First move the right edge of the chat box all the way over to the right edge of the screen. Next move the left edge of the chat box over to where you want it for whatever size you wish (I made mine as small as possible since I don't use it). Your conf.ini should not be "Read Only" so this location should remain saved when you exit the game.

Bob
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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #14 on: September 10, 2014, 08:35:18 PM »

I've just started having a couple of issues. This is one you can see:



You can see the menu bar is slightly screwed up. "Options" shows twice and can both be used. "Controls" looks like it's overlaid by the first "Options" but can't be used. "Views"" is under the first "About" on the left and also can't be used.

The second problem is that occasionally, when I hit the key to activate Visual MOD V9, there is a three second delay that freezes the game (it goes on in the background in online play; it stops everything in FMB play). This occurs mostly at the beginning of a mission or, perhaps, the more I use it the faster it becomes.

This screen shot was taken during a cooperative mission but I've had both problems in FMB as well.

Here's the bottom 1/8th of my log:

Code: [Select]
warning: no files : music/inflight
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Chat: Mad: White Flight > Cover Me
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Capture stopped
DSound capture finished.

[Sep 11, 2014 2:18:35 AM] -------------- END log session -------------


Bob
Logged

benitomuso

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  • Posts: 2586
  • P.A.L.
Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #15 on: September 10, 2014, 09:03:09 PM »

I've just started having a couple of issues. This is one you can see:

You can see the menu bar is slightly screwed up. "Options" shows twice and can both be used. "Controls" looks like it's overlaid by the first "Options" but can't be used. "Views"" is under the first "About" on the left and also can't be used.

The second problem is that occasionally, when I hit the key to activate Visual MOD V9, there is a three second delay that freezes the game (it goes on in the background in online play; it stops everything in FMB play). This occurs mostly at the beginning of a mission or, perhaps, the more I use it the faster it becomes.

This screen shot was taken during a cooperative mission but I've had both problems in FMB as well.

Here's the bottom 1/8th of my log:

Code: [Select]
warning: no files : music/inflight
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Chat: Mad: White Flight > Cover Me
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.vehicles.stationary.CandC$AGCIUnit.danger(CandC.java:290)
at com.maddox.il2.objects.vehicles.stationary.CandCGeneric$Move.tick(CandCGeneric.java:130)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Capture stopped
DSound capture finished.

[Sep 11, 2014 2:18:35 AM] -------------- END log session -------------


Bob

Plowshare,
                             the exceptions you have there are the result of the Command and Control MOD. Honestly I think that you have several issues, not necessarely related to the Visual MOD, and for sure not in the off-line context to use it. So it is very little what I can do for you.

  Regards,
                                     Pablo
Logged

Alex840

  • member
  • Offline Offline
  • Posts: 160
Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #16 on: September 10, 2014, 10:00:01 PM »

Superb mod. The walking pilot and DOF are awesome additions.

But i want to make two suggestions for the next release, if possible:

1. Add options not to load the statics and chiefs view, something like NoStaticView=1 and NoChiefView=1 in the mods section of conf.ini. Although is very cool to see the view of these objects, it can take centuries to load the menu in game if the mission has tons of these objects, like some with high detailed airfields, ground forces or harbors. Make options to skip these objects can be handy for such missions;

2. Set key assignments to Leave Plane and Rearm/Refuel options of the menu.

I'm very grateful for this mod, it set Il-2 visuals and immersion to a new level. One of the best additions ever made to this sim. Sorry for my poor english.
Logged

Plowshare

  • Modder
  • member
  • Offline Offline
  • Posts: 635
Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #17 on: September 11, 2014, 09:09:21 AM »

1. Add options not to load the statics and chiefs view, something like NoStaticView=1 and NoChiefView=1 in the mods section of conf.ini. Although is very cool to see the view of these objects, it can take centuries to load the menu in game if the mission has tons of these objects, like some with high detailed airfields, ground forces or harbors. Make options to skip these objects can be handy for such missions;

This is a very good suggestion - NoStaticView and NoChiefView would stop the second problem I mentioned in my post back on page one. When I have the choice of "Control" and "View" there is the three second delay because the menu has to find 140 "Friend Actors" and 320 "Enemy (or Neutral) Actors" for the lists. This mission also has 36 aircraft in it but I don't think that's a problem.

Now, when the issue comes up in my game of the "Options" and "About" overlaying "Control" and "View" (the first issue in my first post) then there is no delay because the "Control" and "View" lists are not generated.

An extension of this might be to leave out all aircraft that were designated "Only AI" in FMB. When I build missions I have my reasons for not allowing humans to have certain aircraft.

2. Set key assignments to Leave Plane and Rearm/Refuel options of the menu.

While this is a good suggestion I'm not sure it could be implemented easily. For one thing, you still have control of your keyboard when Visual MOD V9 is activated. Let's say, for example, you were to use "R" for the "Refuel/Rearm Plane" option. You have to make sure this key was not used as a regular control or you could trigger the "Cowl or Armor Flaps" (my "R" key at the moment). And it should not be up to benitomuso to remind you that a key is currently used as a regular control.

On the other hand I suppose you could keep track of all the control keys used and simply use one or more that isn't/aren't currently used.

Bob
Logged

SAS~Skylla

  • SAS Team
  • member
  • Offline Offline
  • Posts: 1943
  • Flying Ass Clown N°24
Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #18 on: September 11, 2014, 10:25:51 AM »

I think i found some bugs in the walking pilot mod:
when I enter an AI controlled plane with engine not started no controls work until I leave the plane again. So my pilot is running around the airfield now and I control an empty plane...

2nd: If I do not enter my original plane before ending the mission (or refly in dogfight) i can't control the visual controls anymore (e.g. change to outside view). I have to exit il-2 and relaunch it to get that to work again

Has anybody tested and experienced this yet? It appeared with a vanilla version, too...

If it is a unique problem of mine: Does somebody have an idea how to solve the problem?

About doing mistakes: I extracted the files and dropped the "00_PAL-VisualMOD9-v4122" folder in my #SAS. It should be nothing wrong with that according to this tutorial:
Quote
Effects Mod:

STEPS!

We are now going to install the very best effects mod for better explosions!!! And much, much more!

IL-2 1946 Plutonium Universal Max Effects V1
Plutonium Effects

Adding these effects is very simple and worth it.

1) Download and open the download.
2) Just find the Main folder with all the files in it and just drag and drop the entire folder into your MODS folder and read the readme aswell.

Sorry for asking stupid questions as number 249243 in row, but everybody has to make his mistakes to learn stuff...

 Vin

(If I am about to waste your time or to annoy you: ignore me and let anyone else help the confused guy ;))



Logged
When all else fails: read the instructions!

SAS~Tom2

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 7954
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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #19 on: September 11, 2014, 01:32:05 PM »

I think i found some bugs in the walking pilot mod:
when I enter an AI controlled plane with engine not started no controls work until I leave the plane again. So my pilot is running around the airfield now and I control an empty plane...

2nd: If I do not enter my original plane before ending the mission (or refly in dogfight) i can't control the visual controls anymore (e.g. change to outside view). I have to exit il-2 and relaunch it to get that to work again

How strange... has anybody else experienced things like this?

I will test exactly what you explained.

Regards, Pablo


I had a similar issues with an earlier version of this mod. :-\
Exiting a plane and re-entering left to plane only visible outside.

At one time after exiting and trying to join another plane IIRC, I had complete system freeze, hard reboot necessary.
Edit:
I will test this version and if something happens post a logfile.

Using Mod Act 5.3

 ;)

Cheers

Thorst.
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #20 on: September 11, 2014, 06:39:13 PM »

hey benitomuso... im sure im doing something wrong here but my searching has turned up nothing, i downloaded your mod and the game wont boot, so i tried a clean sas folder still no boot, so i removed it, now it loads to 95% then ctds then i load it again and everything works.... now everytime i get a no boot i get these files popping up in my folder called hs_err_pidXXXX (X's represent numbers) and inside each file it says this

Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x77df1830
Function name=RtlAddAccessAllowedAce
Library=C:\Windows\SYSTEM32\ntdll.dll

Current Java thread:
at com.maddox.opengl.Provider.nGetGLCaps(Native Method)
at com.maddox.opengl.Provider.getGLCaps(Provider.java:136)
at com.maddox.il2.engine.Config.PALGetCardCaps(Unknown Source)
at com.maddox.il2.engine.Config.createGlContext(Unknown Source)
at com.maddox.il2.engine.Config.createGlContext(Unknown Source)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:507)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 C:\IL-2_1946\il2fb.exe
0x77D90000 - 0x77EE7000 C:\Windows\SYSTEM32\ntdll.dll
0x776B0000 - 0x777E0000 C:\Windows\SYSTEM32\KERNEL32.DLL
0x760E0000 - 0x76187000 C:\Windows\SYSTEM32\KERNELBASE.dll
0x74720000 - 0x747C7000 C:\Windows\system32\apphelp.dll
0x75A80000 - 0x75B96000 C:\Windows\SYSTEM32\USER32.dll
0x77C20000 - 0x77CCE000 C:\Windows\SYSTEM32\ADVAPI32.dll
0x6C440000 - 0x6C461000 C:\Windows\SYSTEM32\WINMM.dll
0x77910000 - 0x77930000 C:\Windows\SYSTEM32\IMM32.dll
0x5BA00000 - 0x5BA20000 C:\IL-2_1946\DINPUT.dll
0x75BA0000 - 0x75C9D000 C:\Windows\SYSTEM32\GDI32.dll
0x75CA0000 - 0x75D51000 C:\Windows\SYSTEM32\msvcrt.dll
0x759F0000 - 0x75A24000 C:\Windows\SYSTEM32\sechost.dll
0x753C0000 - 0x7546C000 C:\Windows\SYSTEM32\RPCRT4.dll
0x6C410000 - 0x6C43B000 C:\Windows\SYSTEM32\WINMMBASE.dll
0x754F0000 - 0x755CE000 C:\Windows\SYSTEM32\MSCTF.dll
0x75380000 - 0x7539D000 C:\Windows\SYSTEM32\SspiCli.dll
0x759A0000 - 0x759E6000 C:\Windows\SYSTEM32\cfgmgr32.dll
0x777E0000 - 0x777FE000 C:\Windows\SYSTEM32\DEVOBJ.dll
0x75370000 - 0x75379000 C:\Windows\SYSTEM32\CRYPTBASE.dll
0x75310000 - 0x75361000 C:\Windows\SYSTEM32\bcryptPrimitives.dll
0x6D420000 - 0x6D4EF000 C:\IL-2_1946\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 C:\IL-2_1946\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 C:\IL-2_1946\bin\verify.dll
0x6D250000 - 0x6D266000 C:\IL-2_1946\bin\java.dll
0x6D3C0000 - 0x6D3CD000 C:\IL-2_1946\bin\zip.dll
0x5B9A0000 - 0x5B9FB000 C:\IL-2_1946\wrapper.dll
0x765D0000 - 0x77696000 C:\Windows\SYSTEM32\SHELL32.dll
0x779C0000 - 0x77AF6000 C:\Windows\SYSTEM32\combase.dll
0x76190000 - 0x761D0000 C:\Windows\SYSTEM32\SHLWAPI.dll
0x74F60000 - 0x74FD3000 C:\Windows\SYSTEM32\shcore.dll
0x68380000 - 0x683A7000 C:\IL-2_1946\DT.dll
0x005F0000 - 0x005FA000 C:\IL-2_1946\pathfind.dll
0x26A80000 - 0x29946000 C:\IL-2_1946\il2_core.dll
0x7C340000 - 0x7C396000 C:\IL-2_1946\MSVCR71.dll
0x261E0000 - 0x26203000 C:\IL-2_1946\jgl.dll
0x26210000 - 0x2624A000 C:\IL-2_1946\il2_usgs2.dll
0x75750000 - 0x757A0000 C:\Windows\SYSTEM32\WS2_32.dll
0x776A0000 - 0x776A8000 C:\Windows\SYSTEM32\NSI.dll
0x2A470000 - 0x2A4E7000 C:\IL-2_1946\mg_snd_sse.dll
0x60610000 - 0x60640000 C:\Windows\SYSTEM32\dinput8.dll
0x6BB60000 - 0x6BB6A000 C:\Windows\SYSTEM32\HID.DLL
0x75D60000 - 0x75F0F000 C:\Windows\SYSTEM32\SETUPAPI.DLL
0x75A30000 - 0x75A72000 C:\Windows\SYSTEM32\WINTRUST.dll
0x75F10000 - 0x76092000 C:\Windows\SYSTEM32\CRYPT32.dll
0x760A0000 - 0x760B2000 C:\Windows\SYSTEM32\MSASN1.dll
0x6F410000 - 0x6F498000 C:\Windows\system32\uxtheme.dll
0x6D340000 - 0x6D348000 C:\IL-2_1946\bin\net.dll
0x74710000 - 0x74718000 C:\Windows\SYSTEM32\WSOCK32.dll
0x74F50000 - 0x74F60000 C:\Windows\system32\napinsp.dll
0x74F30000 - 0x74F44000 C:\Windows\system32\pnrpnsp.dll
0x74F20000 - 0x74F30000 C:\Windows\system32\NLAapi.dll
0x74ED0000 - 0x74F1A000 C:\Windows\System32\mswsock.dll
0x74E50000 - 0x74EC5000 C:\Windows\SYSTEM32\DNSAPI.dll
0x74E40000 - 0x74E49000 C:\Windows\System32\winrnr.dll
0x62290000 - 0x6235E000 C:\Windows\SYSTEM32\Opengl32.dll
0x62A90000 - 0x62AB3000 C:\Windows\SYSTEM32\GLU32.dll
0x6BEA0000 - 0x6BF79000 C:\Windows\SYSTEM32\DDRAW.dll
0x6BE90000 - 0x6BE97000 C:\Windows\SYSTEM32\DCIMAN32.dll
0x6BE70000 - 0x6BE8E000 C:\PROGRA~2\Raptr\ltc_help32-84409.dll
0x77B00000 - 0x77C19000 C:\Windows\system32\ole32.dll
0x5B980000 - 0x5B995000 C:\Windows\SYSTEM32\atiglpxx.dll
0x5A290000 - 0x5B972000 C:\Windows\SYSTEM32\atioglxx.dll
0x74D60000 - 0x74D68000 C:\Windows\SYSTEM32\VERSION.dll
0x6F3F0000 - 0x6F409000 C:\Windows\SYSTEM32\dwmapi.dll
0x5A1B0000 - 0x5A28E000 C:\Windows\SYSTEM32\atiadlxy.dll
0x74A70000 - 0x74B89000 C:\Windows\SYSTEM32\PROPSYS.dll
0x753A0000 - 0x753BB000 C:\Windows\SYSTEM32\USERENV.dll
0x74C70000 - 0x74C7E000 C:\Windows\SYSTEM32\WTSAPI32.dll
0x761D0000 - 0x761D6000 C:\Windows\SYSTEM32\PSAPI.DLL
0x75180000 - 0x751A0000 C:\Windows\SYSTEM32\IPHLPAPI.DLL
0x77880000 - 0x7790B000 C:\Windows\SYSTEM32\OLEAUT32.dll
0x77860000 - 0x77871000 C:\Windows\SYSTEM32\profapi.dll
0x75040000 - 0x75048000 C:\Windows\SYSTEM32\WINNSI.DLL
0x5A180000 - 0x5A1A5000 C:\Windows\SYSTEM32\atigktxx.dll
0x760C0000 - 0x760D2000 C:\Windows\SYSTEM32\imagehlp.dll
0x6C790000 - 0x6C8B9000 C:\Windows\SYSTEM32\dbghelp.dll

Local Time = Sat Aug 30 00:04:05 2014
Elapsed Time = 4
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

im at a total loss at what to do haha... but anyways im running a clean 4.12.2 modact game on windows 8

I really don't know why does it crash. It could be a Video driver problema, nobody can certify if this MOD or even Il-2 with some "a Little more advanced" rendering features could have problema in Win8, etc.

I cannot deduct anything clear from the case. The crash you have is at the video driver layer let's say.

Regards,
                      Pablo
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benitomuso

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #21 on: September 11, 2014, 06:39:50 PM »

Superb mod. The walking pilot and DOF are awesome additions.

But i want to make two suggestions for the next release, if possible:

1. Add options not to load the statics and chiefs view, something like NoStaticView=1 and NoChiefView=1 in the mods section of conf.ini. Although is very cool to see the view of these objects, it can take centuries to load the menu in game if the mission has tons of these objects, like some with high detailed airfields, ground forces or harbors. Make options to skip these objects can be handy for such missions;

2. Set key assignments to Leave Plane and Rearm/Refuel options of the menu.

I'm very grateful for this mod, it set Il-2 visuals and immersion to a new level. One of the best additions ever made to this sim. Sorry for my poor english.

Updated, new download and features described in the First Post.
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BOYAN

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #22 on: September 12, 2014, 07:46:31 AM »

Mr. Benitomuso, your work is amazing and revolutionary, it really brings more life and fun to the sim! There is something I`ve been meaning to ask you for a while now... Is there any possibility to include the old PAT mod camera abilities to this visual mod when the external soft view is turned off? PAT mod lets player put the camera literary anywhere on the aircraft, and is fixed to the aircraft so it follows its`s flight exactly. This is what I mean:









There is no height limit when on the ground, so you can get angles like this:



PAT mod works only on 4.09. In combination with with View mod it also gives player the ability to board any ship and go anywhere on it.

Here are some examples:




These shots were not made from the plane`s F2 camera, but from the ship`s camera positions provided by PAT and View mods. They were also made in track playback, not game itself...



It would be great to have the old PAT mod camera ability in 4.12... Imagine Phantom catapult takeoff with view from underneath the fuselage looking astern, Top Gun style...anyway... What do you think?
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SAS~Gerax

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Re: Visual MOD V9 (New Walking Pilot + Depth of Field + the rest)
« Reply #23 on: September 12, 2014, 07:48:36 AM »

many thanks for all your work with the update Pablo!  :)
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