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Author Topic: Total MODder V3 (EasyPack) - SFS Creation and MODding  (Read 61074 times)

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Blackwinged

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #36 on: September 17, 2014, 12:30:06 PM »

I would like to thank you benitomuso for your tip and it worked in DBW 1916 !!
But I couldnt get it to work in SAS ModAct with MissionProCombo mod combined.
Anyway thank you  :)
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vonOben

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #37 on: September 18, 2014, 11:35:25 PM »

No,
                it isn't. The QuickQMBPro folder goes into the Misisons folder, which is in a different path that any of your jsgmemodsXXXX. It is specified (Missions\QuickQMBPro is just the default) in the Conf.ini, but it is common for any profile, so you cannot specify different ones for different Profiles.

  Conclusioón: you don't have many options regarding this.

  Regards,
                           Pablo

Sorry, but I don't quite understand what you mean...

TM3-EasyPack has these folders in jsgmemods1916v3:
00_PAL-GUIDBW1916
00_PAL-GUIDBW1916HUD
00_PAL-HDSkins(CarsmasterStorebrorPAL)
00_PAL-MissionProCombo-v4122
00_PAL-VisualMOD8-v4122
Activators-DBW1916Full

I moved all those folders to my in #DBW_1916 folder, which I use as the MODs source folder.
Is that the correct way?

Cheers

vonOben
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El_Marta

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #38 on: September 21, 2014, 12:56:44 PM »

While this is a great tool and works nicely with my different HSFX7 configurations, I still did not figure out how to run the stock 4.1.22 version.
Selector had this possibility, what do I miss?
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benitomuso

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #39 on: September 21, 2014, 07:36:12 PM »

While this is a great tool and works nicely with my different HSFX7 configurations, I still did not figure out how to run the stock 4.1.22 version.
Selector had this possibility, what do I miss?

100% stock version would mean original game launcher (original il2fb.exe). Overwrite it with the original il2fb.exe and your game will be the original one.

Later, you will be notified that your il2fb.exe is not the proper to work with Profiles (MODding schemes) and TM3 will offer you generating again the MODded (cracked) il2fb.exe

Regards,
                       Pablo
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benitomuso

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #40 on: September 21, 2014, 07:52:17 PM »

No,
                it isn't. The QuickQMBPro folder goes into the Misisons folder, which is in a different path that any of your jsgmemodsXXXX. It is specified (Missions\QuickQMBPro is just the default) in the Conf.ini, but it is common for any profile, so you cannot specify different ones for different Profiles.

  Conclusioón: you don't have many options regarding this.

  Regards,
                           Pablo

Sorry, but I don't quite understand what you mean...

TM3-EasyPack has these folders in jsgmemods1916v3:
00_PAL-GUIDBW1916
00_PAL-GUIDBW1916HUD
00_PAL-HDSkins(CarsmasterStorebrorPAL)
00_PAL-MissionProCombo-v4122
00_PAL-VisualMOD8-v4122
Activators-DBW1916Full

I moved all those folders to my in #DBW_1916 folder, which I use as the MODs source folder.
Is that the correct way?

Cheers

vonOben

Mmm... the #DBW1916 (I don't know if you are mistaking it with the #DBW_1916) folder is a special one. It is 3rd Level Folder (as I call it), it holds other folders with MODs.

In short: I highly recommend you to use another name for your folder to avoid confusion. In this example I have jsgmemods1916v3 as main DBW1916 MODding folder. So look at the left pane, it has maaany folders, which are the ones originally delivered with DBW1916 (for old DBW1.71). And in addition, there you will find copied to that folder, the ones I delivered with the Easy Pack. The combination of the two sets, will compose whatever is needed to launch DBW1916 in v4.12.2

Regards,
                            Pablo



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vonOben

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #41 on: September 22, 2014, 04:14:58 AM »

Thanks for the information Pablo!

Now I understand!

Cheers

vonOben
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El_Marta

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #42 on: September 22, 2014, 11:01:11 AM »

Sorry, but after replacing the IL2fb.exe I get a popup with:"SFS_open pointer function missing!" Only after renaming/ removing DInput.dll it does work.

I found a workaround by moving in and out DInput.dll and exchanging the il2fb.exe via jsgme.
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benitomuso

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #43 on: September 22, 2014, 11:44:01 AM »

Sorry, but after replacing the IL2fb.exe I get a popup with:"SFS_open pointer function missing!" Only after renaming/ removing DInput.dll it does work.

I found a workaround by moving in and out DInput.dll and exchanging the il2fb.exe via jsgme.

That's true, any MODdified DIpunt.dll would lead to that. So to go back to unmodded game:

1-replace launcher for original il2fb.exe
2-remove MODded DInput.dll

Regards,
                     Pablo
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El_Marta

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #44 on: September 22, 2014, 12:08:36 PM »

Further questions.

If I enable jsgme mods via Total Modder which do not contain mod files, but replace users' controll settings, paintschemes or ffb configurations (i.e. do overwrite just files in the game folder), does total modder do this for me?
Or do I do this via jsgme?

On game shutdown I often get a popup about an exception triggered by DInput.dll:

 EXCEPTION_ACCESS_VIOLATION occurred at PC=0x650099
Function name=TraceFinalize
Library=D:\hsfx7\DInput.dll

Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x5e0099
Function name=TraceFinalize
Library=D:\hsfx7\DInput.dll

What is this?
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victor639514

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #45 on: October 12, 2014, 07:46:21 PM »

Just something out of curiosity.

I have "HSFX 7" installed, but I'm planning to install "DBW 1916" with the help of "Total MODer V3 Easy Pack".

Is it possible for "DBW 1916" to function on it's own on 4.12.2 with the help of this Total MODer, or does it still require DBW 1.71 and not HSFX 7?
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Frankiek

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #46 on: November 01, 2014, 05:28:17 AM »

similar question Pablo can I pack a folder with 4Gb of content or do I have to brake it down in smaller folders? Thanks
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benitomuso

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Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #47 on: November 01, 2014, 07:32:14 AM »

Just something out of curiosity.

I have "HSFX 7" installed, but I'm planning to install "DBW 1916" with the help of "Total MODer V3 Easy Pack".

Is it possible for "DBW 1916" to function on it's own on 4.12.2 with the help of this Total MODer, or does it still require DBW 1.71 and not HSFX 7?

I cannot assure what is going to happen under these conditions. You should check it. I think that some contents of DBW are realy required but perhaps...

Regards,
                       Pablo
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