Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9   Go Down

Author Topic: Total MODder V3 (EasyPack) - SFS Creation and MODding  (Read 65604 times)

0 Members and 1 Guest are viewing this topic.

erafitti

  • member
  • Offline Offline
  • Posts: 379
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #84 on: March 11, 2015, 11:35:54 AM »

It also gives me 95% error (I think it only loads Activators-4122Classes)

I tried (with #DOF and #WAW) several different ways:

#WAW (Without their MA530 version)
Activators-MA530
Activators-4122Classes
.......95% error

#WAW (With their MA530 version)
Activators-MA530
Activators-4122Classes
.......95% error

#WAW (With their MA530 version)
Activators-4122Classes
......95% error

I have also installed CUP-scenarios on Total Modder and work OK.

Pdt: Perhaps an #WAW activator with similar structure to Activators-HSFX702.Files?
Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 953
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #85 on: March 11, 2015, 12:25:56 PM »

Yea there must be something amiss in the 4.2.2 Activator which is overwritten by the hsfx Activator.  As only my hsfx activator works correctly. and it overlays the 4.2.2 Activator.

Never really seen issue before with TM, as I have always flown with HSFX for online, and I have a version for modded offline (due to stock AI present which passes Mountain Dogfight test).  However, now with CUP, I wanted to set in this installation to see what's under the hood, but may have to do a little bit of looking in the activators.  Perhaps Pablo though may know the immediate answer.

~S~
wind 
Logged

erafitti

  • member
  • Offline Offline
  • Posts: 379
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #86 on: March 11, 2015, 01:41:32 PM »

and I have a version for modded offline (due to stock AI present which passes Mountain Dogfight test).   

With MA530, this problem is solved installing the #SAS_CTO Mod

https://www.sas1946.com/main/index.php/topic,37662.msg416715.html#msg416715

Un saludo.
Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 953
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #87 on: March 12, 2015, 02:02:31 PM »

Indeed, i was able to get my vanilla MA5.30 working in TM and it passed the Mountain Dogfight test.  Now, only two outstanding questions:
1)  Look to get stock v4.1.2.2 working in TM with the Activator
2)  Setting up for CUP to function (note, in TMv3 is the ability to add new folder references disabled?  I see in the UI where I can add the references, but the button to save the config remains grayed out.

~S~
wind
Logged

Hunter

  • member
  • Offline Offline
  • Posts: 95
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #88 on: April 17, 2015, 10:06:37 PM »

Can Total MoDder be used with CUP?

~S~
wind

Yes. Probably I'm going to reléase an easier versión which will allow modding CUP very easily.

But even though the current one allows using any of the 3 modules of CUP (I'm using it).

Regards,
                     Pablo
Do it , Benitomuso and thank you
Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4596
  • aka Segfej
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #89 on: April 19, 2015, 07:05:20 PM »

Pablo, I'm thankfull for that Tool, it brings my 8 year old rig relief,
when I can build my own sfs Files.
I'm happy I found this working, Thanks again for sharing this with us
Kind Regards
Tobias
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

erafitti

  • member
  • Offline Offline
  • Posts: 379
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #90 on: April 27, 2015, 12:55:19 AM »

Has anyone been able to run DOF in TMv3?

Un saludo.
Logged

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2587
  • P.A.L.
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #91 on: April 27, 2015, 05:06:51 AM »

Has anyone been able to run DOF in TMv3?

Un saludo.

Find here the v3.1 (still Beta, because it has some new functions not fully implemented). It is the "C.U.P. Edition", because considers the folder structure of CUP so it is easy and straightforward to make it run. I think it should be quite evident seeing this (pay attention to the #WAW at the base of everything, the same is valid for the #DOF and #JTW in the other profiles). On top of it would go all the MODs that affect your base profile:



Download it from:

https://www.mediafire.com/download/tbi44nq3b5cpt89/TotalMODderV3.1.rar

I have added there an example il2fbMODder.ini which includes the three profiles in CUP. Backup your own il2fbMODder.ini before overwritting it. Point out in your installation everything to the JSGMEMODS folder you use (in my case it was called jsgmemodsCUP). Perhaps you don't have some extra MODs I have, just remove them. IT IS REQUIRED TO HAVE ALL THE .SFSs IN THE STANDARD LOCATIONS (in the SFS_AUTO or whatever).

Regards,
                                 Pablo

Logged

erafitti

  • member
  • Offline Offline
  • Posts: 379
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #92 on: April 27, 2015, 10:24:51 AM »

Tested DOF OK.

A greeting.
Logged

Hunter

  • member
  • Offline Offline
  • Posts: 95
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #93 on: April 28, 2015, 09:10:21 PM »

Check your PM , Benitomuso. Thank you
Logged

barney

  • member
  • Offline Offline
  • Posts: 31
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #94 on: May 13, 2015, 11:55:48 PM »

Thanks a lot benitomuso for this great professional tool, SFS packing is a real fun  :D And thanks to Dr.Strangelove for the tip with SortAlpha=1, that did the Trick  ;)
Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 953
Re: Total MODder V3 (EasyPack) - SFS Creation and MODding
« Reply #95 on: June 24, 2015, 01:41:03 PM »


 I think it should be quite evident seeing this (pay attention to the #WAW at the base of everything, the same is valid for the #DOF and #JTW in the other profiles). On top of it would go all the MODs that affect your base profile:

Hey Pablo,

What is contained within each of the base folders?  for example, which should be the content of #WAW for TM to operate? 

UPDATE:  dumb question....  i see now that its actually the root #WAW folder that needs to move from the il2 root into the jsgmemodscup folder.  Hah!  all good now and all works!  :)

~S~
wind
Logged
Pages: 1 ... 5 6 7 [8] 9   Go Up
 

Page created in 0.035 seconds with 24 queries.