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Author Topic: 20mm ShVAK Cannon Tracer Rate  (Read 7613 times)

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WxTech

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Re: 20mm ShVAK Cannon Tracer Rate
« Reply #24 on: September 25, 2014, 01:23:27 PM »

Mike,
What mod are you requesting I release?

All I did was add a handful of missing files to my ancient 4.08 in order to get 'up to date' for the newer MG classfiles. The latter already had altered the color/intensity of the ambient illmination created when firing guns, from the original greenish-yellow, brilliant light which lit up plane/cockpit, to a subtler, orange-ish light. In conjnction with HG&P's Uranium effects pack, I used the included muzzle flash graphics and tweaked their appearance (more particularly the larger 'spherical' flash component's size/opacity.

I don't know if this stuff would be sufficiently complete for the later game versions; it's likely a 'hack' that's just sufficient for my 4.08....

One thing I haven't figured out yet. The compact 'spikey' muzzle flash component is very significantly enlarged at night, and I think this might be set in the classfiles. I don't see this as controlled by the .mat or .eff files.
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Matt S

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Re: 20mm ShVAK Cannon Tracer Rate
« Reply #25 on: August 06, 2015, 05:45:05 PM »

I realize this is an old thread, but wanted to say that I added this classfile to the #WAW folder of CUP and it worked great!

My gunnery is still terrible and I need all the feedback I can get.

Thanks Mike, you are awesome!
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