The instructions for using the objects are not clear unless you have previous experience.
The easy way is to use the stock object version of the map as I suggested above: link as in the Ardennes Map thread
https://www.mediafire.com/download/ufm4e8g92igcev7/Ardennes_heavy_snow.7zIf you want to use the new objects then proceed as follows:
Download the two *.zip files and extract to Desktop.
You will have a MODS folder with various sub-folders inside.
Rename MODS to #SAS
Cut and paste the #SAS folder from Desktop to your IL-2 Game root folder.
Start the game to check everything is still working, then quit the game.
Look in IL-2 game root\#SAS\STD\com\maddox\il2\objects for the file static.ini
Open in Text Editor and add the following lines at the bottom --- overwrite the existing //eof lines at the end.
[buildings.House$Luft_Hangar]
Title Luftwaffe_Hangar
MeshLive 3do/Buildings/Industrial/Luft_Hangar/live.sim
MeshDead 3do/Buildings/Industrial/Luft_Hangar/dead.sim
AddHeightLive -2.0
AddHeightDead -2.0
Body RockBig
Panzer 0.34
[buildings.House$TypeD-herbe]
Title TypeD-herbe
MeshLive 3do/Buildings/Russia/Kiev/TypeD-herbe/live.sim
MeshDead 3do/Buildings/Russia/Kiev/TypeD-herbe/dead.sim
IgnoreShadowData
AddHeightLive -6.45
AddHeightDead -6.45
Body RockBig
Panzer 0.1
[buildings.House$TypeD-herbe_W]
Title TypeD-herbe_W
MeshLive 3do/Buildings/Russia/Kiev/TypeD-herbe_W/live.sim
MeshDead 3do/Buildings/Russia/Kiev/TypeD-herbe_W/dead.sim
IgnoreShadowData
AddHeightLive -6.45
AddHeightDead -6.45
Body RockBig
Panzer 0.1
[buildings.House$Hangar_typeG]
Title Hangar_typeG
MeshLive 3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim
MeshDead 3do/Buildings/Russia/Kiev/Hangar_typeG/dead.sim
Body RockBig
Panzer 0.1
//===========================================================================
// eof
//===========================================================================
Start the game and open FMB
View Object Objects and scroll to the last objects and you will see the new hangers.
Your map should now work ok.
Ashe