Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: Aichi D1A-SUSIE  (Read 15990 times)

0 Members and 1 Guest are viewing this topic.

OberstDanjeje

  • member
  • Offline Offline
  • Posts: 1392
Re: Aichi D1A-SUSIE
« Reply #12 on: March 13, 2015, 01:09:41 AM »

the Aichi type94/96 D1A1/2 "susie"

Developed by 'Heinkel H50, was the first dive bomber of the Japanese Navy, in its two versions was used operationally only in China, both in the famous "accidents" in both the phase known as "continuation" in the Pacific War it was used only as trainer.




The URL for D/L is:http://www.mediafire.com/download/20edndxa78qsdwu/AichiD1A-SUSIE.7z

Credits:
Original 3d Model, Java Files, FM: Dreamk
Skins and template: Agracier and Archie
Quality control process: Epervier
FM upgrade: Leibig/ Dreamk

Credits:
Gio,  New 3D.
Archie1971, Default skins
Bombsaway, Testing
CWatson, Slot and FM

Greetings GIO.

did you ever counted all your release?

an incredible number of Aircraft!!!

Thanks gio
Logged

WWII44

  • member
  • Offline Offline
  • Posts: 171
Re: Aichi D1A-SUSIE
« Reply #13 on: March 13, 2015, 11:01:54 AM »

Might also be he installed the plan wrongly....when does the game crash? 60%?

yes always at 60%
Logged

WWII44

  • member
  • Offline Offline
  • Posts: 171
Re: Aichi D1A-SUSIE
« Reply #14 on: March 13, 2015, 12:15:00 PM »

Here it is(the forum wont let me post it with the 'insert code' option for some reason)


Code: [Select]
[6:06:07 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[6:06:07 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[6:06:08 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[6:06:08 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[6:06:08 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[6:06:08 PM] INTERNAL ERROR: Texture required
[6:06:08 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[6:06:11 PM] Spawn.get( com.maddox.il2.objects.air.D1A1_IJN ): com.maddox.il2.objects.air.D1A1_IJN
[6:06:11 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D1A1_IJN
[6:06:11 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[6:06:11 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[6:06:11 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[6:06:11 PM] at java.lang.Class.forName0(Native Method)
[6:06:11 PM] at java.lang.Class.forName(Unknown Source)
[6:06:11 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[6:06:11 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[6:06:11 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[6:06:11 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[6:06:11 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[6:06:11 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:06:11 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:06:11 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:06:11 PM] Spawn.get( com.maddox.il2.objects.air.D1A2_IJN ): com.maddox.il2.objects.air.D1A2_IJN
[6:06:11 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D1A2_IJN
[6:06:11 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[6:06:11 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[6:06:11 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[6:06:11 PM] at java.lang.Class.forName0(Native Method)
[6:06:11 PM] at java.lang.Class.forName(Unknown Source)
[6:06:11 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[6:06:11 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[6:06:11 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[6:06:11 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[6:06:11 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[6:06:11 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:06:11 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:06:11 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:06:13 PM] com.maddox.il2.objects.air.D1A1_IJN
[6:06:13 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D1A1_IJN
[6:06:13 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[6:06:13 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[6:06:13 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[6:06:13 PM] at java.lang.Class.forName0(Native Method)
[6:06:13 PM] at java.lang.Class.forName(Unknown Source)
[6:06:13 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:634)
[6:06:13 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[6:06:13 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[6:06:13 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:06:13 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:06:13 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:06:13 PM] com.maddox.il2.objects.air.D1A2_IJN
[6:06:13 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.D1A2_IJN
[6:06:13 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[6:06:13 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[6:06:13 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[6:06:13 PM] at java.lang.Class.forName0(Native Method)
[6:06:13 PM] at java.lang.Class.forName(Unknown Source)
[6:06:13 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:634)
[6:06:13 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[6:06:13 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[6:06:13 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:06:13 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:06:13 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[6:06:13 PM] Main begin: PlMisAir: class 'air.D1A1_IJN' not found
[6:06:13 PM] java.lang.RuntimeException: PlMisAir: class 'air.D1A1_IJN' not found
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[6:06:13 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[6:06:13 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[6:06:13 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[6:06:13 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[6:06:13 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[6:06:13 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Edited by Epervier
Logged

western0221

  • Modder
  • member
  • Offline Offline
  • Posts: 6753
  • Live in Japan
    • IL-2 itaki blog
Re: Aichi D1A-SUSIE
« Reply #15 on: March 13, 2015, 12:18:19 PM »

To: WWII44

your installing folder level may be incorrect.

TOBE ---> #SAS / <each mod name folder> / 3do


This is BAD <--- #SAS / folderA / folderB / 3do
Logged

WWII44

  • member
  • Offline Offline
  • Posts: 171
Re: Aichi D1A-SUSIE
« Reply #16 on: March 13, 2015, 02:18:53 PM »

To: WWII44

your installing folder level may be incorrect.

TOBE ---> #SAS / <each mod name folder> / 3do


This is BAD <--- #SAS / folderA / folderB / 3do

this worked thank you
Logged

ROMULO

  • member
  • Offline Offline
  • Posts: 136
Re: Aichi D1A-SUSIE
« Reply #17 on: February 13, 2017, 05:03:24 AM »

 :) very grateful, works 4.13.2 sas modatc 6.2 :D
Logged

CzechTexan

  • Modder
  • member
  • Offline Offline
  • Posts: 1278
  • TEXAS, USA
Re: Aichi D1A-SUSIE
« Reply #18 on: August 10, 2018, 02:44:16 PM »

Since this is a dive-bomber, I am trying to get it to dive-bomb but it's not working.  I have the GAttack set to ground targets.  Altitude is 3000m but it keeps circling over the target until, it seems, to bomb at a lower altitude.
What would be the proper altitude?
Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7797
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Aichi D1A-SUSIE
« Reply #19 on: August 10, 2018, 03:06:40 PM »

Since this is a dive-bomber, I am trying to get it to dive-bomb but it's not working.  I have the GAttack set to ground targets.  Altitude is 3000m but it keeps circling over the target until, it seems, to bomb at a lower altitude.
What would be the proper altitude?
The altitude is correct.
The problem comes from the Java code.
This aircraft is declared: TypeStormovik and TypeDiveBomber
One cancels out the effect of the other!
Logged
If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 4324
Re: Aichi D1A-SUSIE
« Reply #20 on: August 10, 2018, 03:24:20 PM »

... the only "fix" I know is to give the plane a precise target in the FMB, and not a GAttack ground targets, and if it is a moving target, use the "adjust" button in the FMB ...
Logged

CzechTexan

  • Modder
  • member
  • Offline Offline
  • Posts: 1278
  • TEXAS, USA
Re: Aichi D1A-SUSIE
« Reply #21 on: August 10, 2018, 06:24:13 PM »

Since this is a dive-bomber, I am trying to get it to dive-bomb but it's not working.  I have the GAttack set to ground targets.  Altitude is 3000m but it keeps circling over the target until, it seems, to bomb at a lower altitude.
What would be the proper altitude?
The altitude is correct.
The problem comes from the Java code.
This aircraft is declared: TypeStormovik and TypeDiveBomber
One cancels out the effect of the other!
Hmm, that's interesting.  So I guess I'll have to use it as a lower level bomber  - which seems to work fine.

Mick, thanks for the reply.  I did give it a target by using the green attachment to "set" the target.  I guess I didn't make that clear in my first post.
Logged

sosezi

  • member
  • Offline Offline
  • Posts: 401
  • Bombers ~ Old flying Buckets is my Love!
Re: Aichi D1A-SUSIE
« Reply #22 on: March 05, 2019, 01:57:11 AM »

Any Wheels update for her? :)
Logged
Pages: 1 [2]   Go Up
 

Page created in 0.015 seconds with 26 queries.