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Author Topic: Slot surprise based on Paci. maps, latest version page 2, reply 14 (12,14)  (Read 9269 times)

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SAS~Tom2

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Edit:
New link in post reply 12.
 :P

---let go the additional load.ini entries and kept the default map entries-plus added new readme and Quick instructions etc.---
Old links still work yet I added an all new less confusing mod at post 12. You still need the mods mentioned in this post, 2 maps and the high res base mod.




Just played with the load.inis, texture slots etc.

Since it is by far not a mod and only created out of frust about my stupidity to get the objects of another Pacific map working...post it here. ;)



You need:
These two maps

http://www.sas1946.com/main/index.php/topic,38005.0.html

http://www.sas1946.com/main/index.php/topic,33847.0.html


And the High Res mod

http://www.sas1946.com/main/index.php/topic,33239.0.html



Some shots, readme (big one) in download.

Only one version shown here, I added two versions of water colour (minor difference) in between the Slot load.inis and also slightly variying random trees and 2 slots for forest, after first attempts I decided to make use of NON "field" tgas for forest, to have more trees on the beaches. :D

(A fileds.tga named texture disables random trees. Since the forests in thsi area are very lush, I activated them, this also makes more trees appear on the shores afaik.=pretty sure)

How to use:
Place the maps folder into your MapMods folder inside whatever named Mods folder you use, allow to overwrite. Backup your Trees folder, just in case.
The all.ini entries should have these by default:



The_Slot_08-42    Slot/load_0842.ini
The_Slot_10-42    Slot/load_1042.ini
The_Slot_12-42    Slot/load_1242.ini
The_Slot_07-43    Slot/load_0743.ini
The_Slot_10-43    Slot/load_1043.ini
The_Slot_01-44    Slot/load_0144.ini

If you do not have these entries, add them.  I started with the last two in the list and since there I used a method with less trees generated, saving FPS, I added two more maps to this pack, which you have to add, and which sport a different forest first slot texture and thus more random trees generated:

The_Slot_01_44T    Slot/load_0144T.ini
The_Slot_07-43T    Slot/load_0743T.ini


So, your all.ini entries should read:

The_Slot_08-42    Slot/load_0842.ini
The_Slot_10-42     Slot/load_1042.ini
The_Slot_12-42     Slot/load_1242.ini
The_Slot_07-43    Slot/load_0743.ini
The_Slot_10-43    Slot/load_1043.ini
The_Slot_01-44     Slot/load_0144.ini
The_Slot_01_44T    Slot/load_0144T.ini
The_Slot_07-43T    Slot/load_0743T.ini


if you do not wish to add more all.ini entries, simply delete the load_0144T.ini and load_0743T.ini from the "maps\Slot" folder.
Done.




































Use it or leave it, took me ca 5 minutes lol...ok, a couple of hours, so this is neither a mod nor gets support.


http://www.mediafire.com/download/6vv9ie342u2tv04/Into...---MapMods.rar


This is rather a for fun thing, which looked nice, so just in case here credits.

Keep in mind the varying maps use different shallows(2) and can look a tad different among each other.
Reason: Trees (3 types, 2x PalmTree), shallows, water (2 almost identical values), ...
Credits:
Slikk
http://www.sas1946.com/main/index.php/topic,7477.0.html
Agracier       textrues
Mixx             textures
Spdr109      textures
SAS~Bombsaway shallows
SAS~Boomer for PalmTree (forgot in readme)
WhiteCat (Forest, trees)
DaveOD06  (Shallow form one of his map threads)




Feel free to play with the load.inis, I found them nice this way. Maybe you can come up with something more interisting. This is a good example of how a few easy edits can change the look of a  map.

Albeit in the Slot map most is forest anyway and some of the used tex are a tad mismatched here.  ;)

Now off from modding for now



PFFF... >:( DBW does not have this map and thus MA 5.3 also not. :(
So it's a 4.09m mod.
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SAS~Bombsaway

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VERY cool. Thank you. :)
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SAS~Tom2

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You're welcome Mark! :D

Only playing with inis, not much more-so the result is a "for fun" way with minimum risk to pork an install.
Yet best backup your landlight.mat file.
The download contains a dedicated one (and a cloudshadows one), you can also deactivate it or them with an "-" and keep yours.
They are not related to a special map determined extra folder resulting from the load.ini.

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SAS~Tom2

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Little update, this should work in 4.12 and 4.120. IN 4.09m it crashes. :-\
Added one version with forest more looking like the default IL-2 jungle.

Disclaimer:
I have extracted this map before upload in THIS version from my old school 4.09m HSFX 4.11 (+HistoMod 2.1) install.
I repeatedly got the warning "blabla file is an archive bomb" for the "ed_map_t.tga"...whenever I compressed the folder and made a scan.

So, since this happened the days before but also today, I am suspicious. The file, when opened is a tga weight ca 12MB. Looks harmless, but I do not recall having had "ed_map_t.tga" in other maps and I have ZERO clue what this map file does.
Tested it here by Tip from SAS~Storebror, both in the complete folder and as single file (not more).
https://www.virustotal.com/de/

No result, so I hope my Avast, which gets updated daily, confused it.   :-\
Whenever I pack this file within the Slot map, I get this warning from Avast.


Anyway, use at own risk, I think it is one of those false positives.

http://www.mediafire.com/download/a4xygxg6tdrskra/Slot+upload+2.rar




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SAS~Malone

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cool, i'll try this out this week, thanks mate! :D

just a thought, though - should we rather move this to the maps section? seems a bit out of place in the screenshots section...  :P
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SAS~Tom2

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Yeah mate, initially that was only a for fun project...born out of frustration I could not get the Marshalls to work..
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SAS~Malone

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what problem are you having with Marshalls?
maybe i can help, mine worked straight off the bat... mm, this is the early '42 one we're talking about, the new one from DaveOD06?
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SAS~Tom2

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Thanks Eugene, initially I had issues with the objects structure.
After 2 hours I gave up and decided to do something productive instead being sour so I came up with this, my Baa Baa Black Sheep mod. :D Me thinks I need a simming break, tomorrow doc again.  ;)

Thorsten
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SAS~Tom2

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Re: Lil' Slot surprise for those who have the Woodlarkand MiSp Pacific map
« Reply #8 on: August 02, 2014, 11:18:03 AM »

Could someone with a rock solid anti vir do me a favour if reading this and download and scan the following file(s):
http://www.mediafire.com/download/jej8agjxdm7ad4t/Slot+mod+Into...---MapMods.rar

Tried to put all the above in one folder so that anyone who has the agracier Woodlark and MiSp_Pacific (BETA) can simply try it.

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Dauntless1

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Re: Lil' Slot surprise for those who have the Woodlarkand MiSp Pacific map
« Reply #9 on: August 02, 2014, 06:46:41 PM »

Down loaded, scanned with McAfee, no problems! 8)
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SAS~Tom2

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Re: Lil' Slot surprise for those who have the Woodlarkand MiSp Pacific map
« Reply #10 on: August 02, 2014, 07:02:43 PM »

Thanks a lot! :)
Much obliged! ;)
Think I bump this to maps tomorrow.. :D
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mandrill

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Re: Lil' Slot surprise for those who have the Woodlarkand MiSp Pacific map
« Reply #11 on: August 13, 2014, 06:02:11 PM »

Little update, this should work in 4.12 and 4.120. IN 4.09m it crashes. :-\
Added one version with forest more looking like the default IL-2 jungle.

Disclaimer:
I have extracted this map before upload in THIS version from my old school 4.09m HSFX 4.11 (+HistoMod 2.1) install.
I repeatedly got the warning "blabla file is an archive bomb" for the "ed_map_t.tga"...whenever I compressed the folder and made a scan.

So, since this happened the days before but also today, I am suspicious. The file, when opened is a tga weight ca 12MB. Looks harmless, but I do not recall having had "ed_map_t.tga" in other maps and I have ZERO clue what this map file does.
Tested it here by Tip from SAS~Storebror, both in the complete folder and as single file (not more).
https://www.virustotal.com/de/

No result, so I hope my Avast, which gets updated daily, confused it.   :-\
Whenever I pack this file within the Slot map, I get this warning from Avast.


Anyway, use at own risk, I think it is one of those false positives.

The ed_map_T.tga file is the file that tells your ships and trucks which part of the map is water and which part is land and determines which of your little vehicles / ships will travel where. It's harmless and necessary for all maritime maps.
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