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Author Topic: Me 262 HG V  (Read 30827 times)

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SAS~GJE52

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Me 262 HG V
« on: July 10, 2014, 10:21:57 AM »

                                                Me-262 HG V and Me-262 HG VB















Radar Guided Intercept Demonstration:



Addon for 4.09m Rebels ONLY (AircraftLH Stub Class mod, you might have that from other mods already but there's no damage from overwriting it):
http://www.mediafire.com/file/j21btc2hkc2ccb8

Readme.txt, PLEASE READ BEFORE ASKING:

Code: [Select]
HG-Vb has two seats only, but 3 pits (one is "virtual" just for radar screen).

Historical Radar (FuG-220 Lichtenstein SN-2) (2nd pit):
Left scope shows target azimuth vs. range. Right scope is target elevation vs. range.
Min range is app. 500m (short range mode) resp. 1.5km (normal range mode).
Max range is app 9km, but depends on altitude (current altitude is max range if below
9km, that's because ground echo will cover target signal then).

Use X4/bombsight keys for gain and mode setting.
Mode setting is X4 left/right key (ingame: "Adjust Sight Control Left/Right" keys in
"Gunsight/Bombsight Controls" section).
Gain setting is X4 up/down key (ingame: "Increase/Decrease Sight Altitude" keys
in "Gunsight/Bombsight Controls" section).

Virtual Radar ("AWACS" style) (3rd pit):
Press "Toggle Gunsight View" key (default: Shift+F1) to toggle between long
long range (5km max) and short range (2km max) operation.
The amound of radar noise depends on altitude, the lower the more noise.

4.09m rebels need AircraftLH Stub Class mod.

air.ini entry:

Me-262HG-V        air.ME_262HG_V 2                      NOINFO  g01   SUMMER
Me-262HG-Vb       air.ME_262HG_VB 2                     NOINFO  g01   SUMMER

Background

The hypothetical Me-262 HG VB, Nachtjager, and Me-262 HG V, Fighter/Interceptor, utilize a redesigned undercarriage to allow the engines to be realistically positioned in the wing roots. The cockpit has been moved forward to both provide space for the main wheel bays and also improve forward visibility. Air brakes have been added to improve handling. However, although this aircraft never existed, the FuG-220 Lichtenstein SN-2 radar set in the Me-262 HGVB is both historically accurate and functional.



Credits

Original meshes by 1C

Slot, Classfiles, Radar realization and implementation - SAS~Storebror

Concept, Visual realization, HD Skinpack - SAS~GJE52

Beta Testing and additional support - SAS Admin Team



Download from here :


http://www.mediafire.com/file/n1poj68ocjbnj3k/Me-262HG-V.7z/file

Download HD Skinpacks from here:


http://www.mediafire.com/file/4ju44xd3pwxacxn/HD_Me-262HG-V.7z/file


http://www.mediafire.com/file/2f3gb93ul1cgbe5/HD_Me-262HG-VB.7z/file





max_thehitman


max_thehitman

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SAS~GJE52

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Re: Me 262 HG V
« Reply #1 on: July 10, 2014, 10:22:29 AM »

Update - 26 Aug 2015

Posted by GUZKNIFE

Me-262HG-V_New Mod Wheels PA_Jeronimo.
Tested in  4.12.2 SAS ModAct 5.30 successfully!

http://www.mediafire.com/download/af2cmi5faijvpy7/%23_Nuevo+Mod+de+Ruedas_Me-262HG-V.7z#_Nuevo_Mod_de_Ruedas_Me-262HG-V.7z


--------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Update - 14 Jul 2014

The !SAS Common Utils mod is required for those who have not already installed it;

http://www.sas1946.com/main/index.php/topic,40490.0.html

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Update - 01 Jun 2015

Posted by GUZKNIFE

Here is an addition to add the visual canopy opening to the internal view.

Open canopy Me-262HG-V. (internal view)

Tested in 4.12.2 SAS ModAct 5.30
(though may work on other versions.)

http://www.mediafire.com/download/gvzteizc315dwv7/0_OpenCanop_Me-262HG-V.7z



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SAS~GJE52

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Re: Me 262 HG V
« Reply #2 on: July 14, 2014, 08:09:24 AM »

Quote
Quick question GJE you know the top down radar view, well even when there are no planes about it shows little green spots scattered throughout the screen, i am guessing these are buildings,
  Designed to emulate "ground clutter" and "gremlins" - within the confines of the game engine. Early radar sets were less discriminating and more prone to false returns than more modern sets.

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SAS~Storebror

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Re: Me 262 HG V
« Reply #3 on: July 14, 2014, 08:14:31 AM »

The ground clutter is randomized, it doesn't represent anything but disgraced flees on their way out of the reich.
Regarding the H2S functionality this currently is out of reach as the number of drawable objects is strictly limited due to IL-2 game engine limits.
The top down view has just been left in here since we did that already and we've been too lazy to kick it out again. It's absolutely unhistorical all over and I really encourage anyone jumping the seat of the night fighter to give the "real" radar a try, the immersion is impossible to describe by words.

Best regards - Mike
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Darkwind

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Re: Me 262 HG V
« Reply #4 on: August 02, 2015, 05:17:20 PM »

Both girls are flying well in 4.13.  8)..using 4.09 version.
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SAS~GJE52

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Re: Me 262 HG V
« Reply #5 on: April 30, 2016, 07:05:18 AM »

Thanks for the feed back.

 ;)

G;
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KingTiger503

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Re: Me 262 HG V
« Reply #6 on: March 11, 2017, 10:10:40 PM »

I just Got Update, You change From 00000 to !00000, But Old Codes are having Problems for Start up,


Best Regards KT503
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SAS~Storebror

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Re: Me 262 HG V
« Reply #7 on: March 11, 2017, 11:44:43 PM »

KT, our crypto department failed to decipher your message.
No clue what you wanna tell us here.

Best regards - Mike
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KingTiger503

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Re: Me 262 HG V
« Reply #8 on: March 12, 2017, 12:20:54 AM »

Never mind Storebror, it's working for Me 262 HG-V and Vb, using its !00000
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PO_MAK_249RIP

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Re: Me 262 HG V
« Reply #9 on: March 12, 2017, 04:19:21 AM »

I guess he means the loading sequence in the MOD folder Mike? !0000_Me262.........
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SAS~Storebror

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Re: Me 262 HG V
« Reply #10 on: March 12, 2017, 04:23:31 AM »

Yes I think so.
The initial post created the impression that there was something left to fix, but apparently it's just the load order indeed.
That in turn, as we all know, heavily depends on what other mods you have in your game.
So in the end it boils down to KT talking to himself :D

Best regards - Mike
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KingTiger503

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Re: Me 262 HG V
« Reply #11 on: March 12, 2017, 05:15:04 AM »

Yes I think so.
The initial post created the impression that there was something left to fix, but apparently it's just the load order indeed.
That in turn, as we all know, heavily depends on what other mods you have in your game.
So in the end it boils down to KT talking to himself :D

Best regards - Mike

I heard that hahahahaha :)
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