• January 17, 2022, 12:49:47 PM
• Welcome, Guest

Pages: 1 ... 32 33 34 [35] 36 37   Go Down

### AuthorTopic: "Pearl Harbor - Tokyo" V2.0 release  (Read 115150 times)

0 Members and 1 Guest are viewing this topic.

#### blackshark

• member
• Offline
• Posts: 390
##### Re: DGenPack 3.0 is released
« Reply #408 on: September 05, 2019, 04:09:12 AM »

About questions, you asked here, how to install 3.0. My way to get 3.0 is:
- install stock Il-2 4.14.1. Its important - stock and clean 4.14.1 - NO ANY MODS!
- install this 3.0 update on clean stock 4.14.1.

good news we now have dgenpack 3.0 ... may you please give me a link to dowload to 40 parts ?
Logged

#### larschance

• member
• Offline
• Posts: 282
##### Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #409 on: September 05, 2019, 06:41:15 AM »

Hi Motorhead. Regarding the Luftwaffe Fighter South which was a stock game career the following happened
1. I set up a new Il2 4.14.1 with no mods as advised.
2. I added the 40 parts of Dgen Modpack v3.0 FULL via the aviaskins website.
3. I checked the merged v3.0 worked and so far, apart from the sound issue previously stated, I flew some QMBs okay
4. I looked at the career screen to see which Air Forces were present. Most of the stock careers that come with the game were not listed including Luftwaffe Fighter South.
5. I realised I had transferred an existing career with my copy 4.14.1 so decided to test to see if it would continue.
6. I flew mission 41 of Luftwaffe Fighter South and successfully completed it but when I pressed 'apply' the game set up a new screen with Cyrillic text but with the mission 41 details again. It seemed to have reset the mission ignoring the results of the successful mission. It may be because it could not find the career in the files.
7. The following Air Forces have campaigns listed (yours and a few stock) and I can list those for you if it helps
Finland 3, France3, Germany23, IJN 5, Italy 4, NL Dutch 1, RAAF 3, RAF 20, RN 2, RNZAF 1, Romania 1, Slovakia 2, USAAF 22, USMC 5, USN 20, VVS 31.
Logged

#### blackshark

• member
• Offline
• Posts: 390
##### Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #410 on: September 05, 2019, 08:21:21 AM »

......
2. I added the 40 parts of Dgen Modpack v3.0 FULL via the aviaskins website.

Hi larschance ... I am sorry but i do not find on aviaskin website the download of the 3.0 pack ... may you be so kind to give me the direct link for the download ?
Logged

#### larschance

• member
• Offline
• Posts: 282
##### Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #411 on: September 05, 2019, 08:54:52 AM »

Hi blackshark. If you go to Aviaskins site main page you should see Dgen v3.0 in the first section of the campaigns forum in Asuras name. top line just now. Press that and it will give you the options I wrote below. I dont read russian but the 40 parts download alright. You need to amend one config line from 'locale ru' to 'locale en' as instructed then the text in careers will be in English.
There is a mediafire download but the file is so large they want you to join first so I used the following
https://cloud.mail.ru/public/2WZu/2G2sw47Ts
Logged

#### blackshark

• member
• Offline
• Posts: 390
##### Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #412 on: September 06, 2019, 02:18:45 AM »

well to tell the truth i followed your instruction but did not find it in the aviaskin website  .... so when you have a minute if you can place here the link the that page ... anyway you "saved" me with your link

Logged

#### larschance

• member
• Offline
• Posts: 282
##### Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #413 on: September 06, 2019, 07:06:44 AM »

Hi blackshark. Glad you found the files.
The link to Asura's forum is
The site is in Russian but if you have any questions there is an English forum noted at the bottom of the main page. On the main page you may see the DgenPack gold and red symbol. Press on that and it should take you to the same page as above.
As Motorhead states earlier there are gaps in the campaigns files because he has yet to work on them as he is busy with real life but he and Asura hope to fix some known bugs shortly. i.e. the sounds and certain maps.
Anyway there are many of Motorheads campaigns to enjoy it seems. Note that some of the campaigns that come with the stock game have somehow disappeared with DGen Mod Pack overrride.
Logged

#### blackshark

• member
• Offline
• Posts: 390
##### Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #414 on: September 07, 2019, 08:30:18 AM »

Hi Motor

time passages and your campaigns just remain wonderful.

Only problem is: I am not a good pilot, at least as a fighter pilot  , so I am very very often killed  .

Soooo, to better enjoy your campaigns (I love the US navy campaigns) i would need a little help to "reduce" enemy AI skill a bit, is it possible and how ? i would like if I could reduce the enemy AI skill to "average" or "rookie" (I mean one step below from where it is now) and not reducing the enemy number of planes in a mission (I really love above all the historical reconstruction that you were able to do) ...

I see there is the DGENMOD.INI file ... is it there that I can make changes to have enemy AI less skilled ? Or in other files ?

If it's correct to change in DGENMOD.INI file, on which parameters should I act without changing the "historical balance" too much ?
I see above in the thread (https://www.sas1946.com/main/index.php/topic,41494.msg580297/topicseen.html#msg580297) that you used those parameters:
LogLevel=0
MaxFLAK=10
AirIntensity=Medium
GroundIntensity=Low
MaxBomberSkill=0
CampaignMissions=Normal
CampaignAI=Normal
CampaignLength=VeryLong
CampaignDifficulty=Normal
SlowFire=50
PromotionRate=1.9
Language=English
noWounded
FriendlyShipSkill=3
EnemyShipSkill=1

Which parameters should I change to reduce enemy AI fighter skill and how ?

Last questions: which is the difference between
MaxBomberSkill=0
and
MaxBomberSkill=1 (that is in the dgenpack 2.1 default dgenmod.ini file) ?

and between
SlowFire=50
and
SlowFire=1 (that is in the dgenpack 2.1 default dgenmod.ini file) ?

what does the "noWounded" parameter mean ?

are there other parameters that could be used in DGENMOD.ini ?

A great thank you for your great work !

Logged

#### vch34278

• member
• Offline
• Posts: 45
##### Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #415 on: September 07, 2019, 08:20:23 PM »

Which parameters should I change to reduce enemy AI fighter skill and how ?

CampaignAI=Normal set to Low.

There is a more radical way.
For example, you need to change the AI ​​level in a German night fighter campaign.
Looking for the configuration of this campaign among the campaignsDEXXX.dat files in the DGen folder.
This file is campaignsDE110.dat. It looks like this

Western Front - Luftwaffe Night Fighter Pilot
Luftwaffe Night Fighter Pilot Western Front Dynamic Campaign.
ETO42_Europe_05_30_HB Reich Defense: Spring of 1942. May 30 - August 15.
ETO43_Europe_06_01_NF Reich Defense: Spring of 1943. June 1 - August 31.

We see that the campaign consists of two sub-campaigns. Each sub-campaign is configured with XXX_XXX_XXX.DB files.
We are looking for a section [Skill] in the file ETO42_Europe_05_30_HB.DB. It looks like this

[Skill]
Blue:A20,V20,N60 = 20% of aces, 20% of veterans, 60% of newbies.
Red:A40,V40,N20 = 40% of aces, 40% of veterans, 20% of newbies.

Next, we change the ratio at our discretion.

Logged

#### blackshark

• member
• Offline
• Posts: 390
##### Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #416 on: September 10, 2019, 02:52:38 AM »

... I am beginning to understand more about Dgen.

What exactly does CampaignAI=low ?
Does it reduce the skill of enemy AI or increase friendly or reduce the number of enemy's planes?

Maybe you have a manual/tutorial which explain all the parameters and values of dgenmod.ini (maxbomberskill, slowfire, nowounded, etc) ?
Logged

#### vch34278

• member
• Offline
• Posts: 45
##### Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #417 on: September 10, 2019, 04:39:33 AM »

blackshark

After installing DGenPack 3.0, the file DGen_UserManual_En.pdf should appear in the root folder of the game. If no, here is a description of the parameters dgenmod.ini

Code: [Select]
LogLevel – controls the level of verbosity of the DGen_mod.log and DGen_mod_proc.log files. Available settings: LogLevel=2 – the default value suitable for normal use. LogLevel=1 – log some additional information. LogLevel=0  – log  complete debug information. Apart  from the  DGen_mod.log file, all the debug information is stored in the DGen_mod_proc.log file. This setting is useful for program and dynamic missions debugging. LogListOutput  –  logs  information,  loaded  from  the  generator  and  campaign  files  (lists  of  cities,  airfields,  units, aircraft, objects etc.). This setting is useful for dynamic missions debugging. Available settings: LogListOutput=0 – logging is off. The default value suitable for normal use. LogListOutput=1 – logging is on. PromotionRate – sets promotion rate for the player. Available values: 0.0 – 100.0. 0 means no promotion. MissionDistance  –  sets  the  range  of  the  player’s  aircraft.  Mission  targets  will  be  searched  in  a  circle  with  this radius. In carrier based campaigns, if the parameter is set to Medium or Short, files [episode_name]Blue0.mis and [episode_name]Red0.mis will be used additionally. Available settings: MissionDistance=Full – full range from the AllPlaneDB.dat file. MissionDistance=Medium – the range is limited to 75%. MissionDistance=Short – the range is limited to 50%SlowFire – sets ship’s rate of fire. Available values: 0.5 – 100. 0.5 means fastest ROF, 100 means slowest ROF. MaxFLAK – controls maximum number of anti-aircraft guns en route (not including target area). Available values: 0 – 100. 0 means no anti-aircraft guns en route. MaxBomberSkill  –  controls  skills  of  bomber  crews,  both  gunners  and  bombardiers.  Available  values:  0  –  3.  3 sets random skill level. CampaignLength – allows reducing the number of sorties by reducing the number of lines in the [Schedule] section of [episode_name].DB files. The number of sorties in a day is not affected. Available values: CampaignLength=VeryLong – the default value. Every line (i.e. day) is read. CampaignLength=Long – every second line is read. CampaignLength=Medium – every third line is read. CampaignLength=Short – every fifth line is read. CampaignLength=VeryShort – every ninth line is read. CampaignAI – controls the balance of skill between friendly and enemy AI flights. Available values: CampaignAI =Hard – enemy AI are more skilful. CampaignAI =Normal – the default value. Level of skills is set historically correct CampaignAI =Easy – friendly AI are more skilful. CampaignMissions – controls using of mission type files ops[episode_name].dat. Available values: CampaignMissions=Hard – files with more enemy aircraft are used. CampaignMissions=Normal – the default value. Files with historically correct balance are used. CampaignMissions=Easy – files with more friendly aircraft are used. CampaignDifficulty – controls both CampaignAI and CampaignMissions parameters. Available values: CampaignDifficulty=Hard  CampaignDifficulty=Normal CampaignDifficulty=Easy  OperationVictory, OperationDefeat – set score limits, which define mission’s success. The text of final briefing is determined by these parameters. WarVictory, WarDefeat– set score limits to define campaign success. These parameters also determine the final briefing text and the last mission type. NoActiveFrontline  –  it  reduces  the  number  of  ground  objects  in  missions  and  prevents  loading  them  from [episode_name]Front.mis files. NoBadWeather – no bad weather (thunderstorms, rains, snows). NoAirfieldHighlight – removes anti-aircraft guns from airfields, not used in current mission, so these airfields are not highlighted on the map. UseParkedPlanes  –  defines  that  user’s  airfield  for  each  episode  is  determined  by  static  airplanes.  This  allows setting historically correct airfields, from which actual combat sorties were flownUseParachutes – valid for the Pacific theater only. Japanese pilots use parachutes from the very beginning of war. If omitted, they use parachutes since 1 July 1942. AirIntensity – sets the number of airplanes in a group. Available values: AirIntensity=High – the number of airplanes increases (2 -> 6, 3 -> 6, 4 -> 8, 6 -> 8). AirIntensity=Medium – the default value. The number of airplanes is defined in the ops[name].dat file. AirIntensity=Low – the number of airplanes decreases (4 -> 2, 6 -> 4, 8 -> 6, 9 -> 6, 12 -> 6). GroundIntensity – sets ground moving objects intensity for a mission. Available values: GroundIntensity=High – an unlimited number of objects will be created in target area and around active airfields, as well as enroute to target. GroundIntensity=Medium – the default value. Up to 5 objects will be created in target area and around active airfields, as well as enroute to target. GroundIntensity=Low – Up to 5 objects will be created in target area and around active airfields only. Use410Lights – activates landing lights control on demand, implemented by DT in version 4.10, if omitted, the landing lights are always on. Language – sets the language of briefings, no matter what language is set in the game. Options: Language=Russian – briefings in Russian (available in 2.0.1.0 version). Language=English – briefings in English (available in 2.0.1.0 version). Language=German – briefings in German (available in 2.0.1.0 version). Language=French – briefings in French (currently unavailable). Language=Czech – briefings in Czech (currently unavailable). Language=Polish – briefings in Polish (currently unavailable). Language=Hungarian – briefings in Hungarian (currently unavailable). Language=Japanese – briefings in Japanese (currently unavailable). NoLocalPlanes    –  turns  off  using  local  files  [episode_name]Planes.dat,  all  weapon  loadings  are  taken  from AllWeapons.dat. Not recommended for custom campaigns.. noWounded – turns off ending of campaign after the player was wounded, the campaign will continue  as if it was an ordinary sortie, but a wound record is logged. NightBeginW, NightEndW – set begin and end of night time during the winter season. To  activate  an  available  language  there  must  be  a  MessageXx.dat  translation  file  present  in  the generator. Unfortunately there are no such files for the new version. If you can translate briefings to one of the missing languages, please send a letter to  dgen.service@mail.ru. If  on  large  maps  there  is  a  stuttering  during  the  mission  it  is  recommended  to  set GroundIntensity=Medium or GroundIntensity=Low. NightBeginS, NightEndS – set begin and end of night time during the summer season. FriendlyAAASkill – sets the skill of friendly anti-aircraft. Available values: FriendlyAAASkill=0 – the skill value is taken from the template files of the campaign. FriendlyAAASkill=1 – all guns set to cadet skill. FriendlyAAASkill=2 – all guns set to beginner skill. FriendlyAAASkill=3 – all guns set to veteran skill. FriendlyAAASkill=4 – all guns set to expert skill. FriendlyShipSkill – sets the skill of friendly ships. Available values: FriendlyShipSkill=0 – the skill value is taken from the template files of the campaign. FriendlyShipSkill=1 – all ships set to cadet skill. FriendlyShipSkill=2 – all ships set to beginner skill. FriendlyShipSkill=3 – all ships set to veteran skill. FriendlyShipSkill=4 – all ships set to expert skill. EnemyAAASkill – sets the skill of enemy anti-aircraft. Available values: EnemyAAASkill=0 – the skill value is taken from the template files of the campaign. EnemyAAASkill=1 – all guns set to cadet skill. EnemyAAASkill=2 – all guns set to beginner skill. EnemyAAASkill=3 – all guns set to veteran skill. EnemyAAASkill=4 – all guns set to expert skill. EnemyShipSkill – the parameter sets the skill of enemy ships. Available values: EnemyShipSkill=0 – the skill value is taken from the template files of the campaign. EnemyShipSkill=1 – all ships set to cadet skill. EnemyShipSkill=2 – all ships set to beginner skill. EnemyShipSkill=3 – all ships set to veteran skill. EnemyShipSkill=4 – all ships set to expert skill. OldStat– includes the old format of static object lines in * .mis files (compatibility with the game version 4.09m)
Logged

• member
• Offline
• Posts: 290
##### Re: DGenPack 3.0 is released
« Reply #418 on: September 18, 2019, 01:29:22 AM »

Hello guys!
And again, sorry for late answers, real life asked for my presence)

good news we now have dgenpack 3.0 ... may you please give me a link to dowload to 40 parts ?
Mediafire link to install full 3.0 version:
http://www.mediafire.com/folder/kselavoxx80fj/DGenPack_3_0_FULL
Mediafire link for those of youm who wants to update DGenPack version from 2.1 to 3.0:
http://www.mediafire.com/folder/jrl4wmwymgfik/DGenPack_3_0_UPD
Also there is a quick fix for Aircraft selector:
http://www.mediafire.com/file/9esz7dr5kafu0bl/SelectorFix.zip/file

Important!
http://www.mediafire.com/file/dy1zp9j3q6094an/DGen_19_09_15_Beta.rar/file
DGen_19_09_15_Beta.rar contains fixes for some errors i found only after 3.0 release, and many new post DDay skins for US and RAF aircrafts. Also new stage for European campaign added (not for all campaigns, in this BETA):
- Battle of Normandy. June 14 - July 5, 1944
- Operation "Charnwood". July 8-17, 1944
Before install this BETA you MUST DELETE PREVIOUS CAMPAIGN VERSION!!! Install BETA only in EMPTY DGEN FOLDER!
Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

• member
• Offline
• Posts: 290
##### Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #419 on: September 18, 2019, 01:36:49 AM »

Hi Motorhead. Regarding the Luftwaffe Fighter South which was a stock game career the following happened
Hello larschance! Probably, you talking about old stock campaigns? I do not have "luftwaffe fighter south campaign". Instead of this, i have "Army Group «South» - Fighter Pilot", but this campaign added only in 3.0. Must tells you, my campaign is not compatible with any old or new dynamic campaigns. In your DGen folder only files of my campaign can be.

7. The following Air Forces have campaigns listed (yours and a few stock) and I can list those for you if it helps
Finland 3, France3, Germany23, IJN 5, Italy 4, NL Dutch 1, RAAF 3, RAF 20, RN 2, RNZAF 1, Romania 1, Slovakia 2, USAAF 22, USMC 5, USN 20, VVS 31.
The same thing, probably all of this are old campaigns (not mine). I do not have Finland, Romania and Slovakia campaigns at this moment.

Anyway there are many of Motorheads campaigns to enjoy it seems. Note that some of the campaigns that come with the stock game have somehow disappeared with DGen Mod Pack overrride.
Sure - campaign is not compatible
Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!
Pages: 1 ... 32 33 34 [35] 36 37   Go Up

Page created in 0.209 seconds with 26 queries.