Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 19 [20] 21 22 23 ... 38   Go Down

Author Topic: "Pearl Harbor - Tokyo" V2.0 release  (Read 139951 times)

0 Members and 1 Guest are viewing this topic.

l_commando

  • member
  • Offline Offline
  • Posts: 10
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #228 on: December 19, 2016, 05:08:13 PM »

Update: It seems like renaming all "_ru" files to regular files and vice versa helped. As for the takeoff bug, I understand the B-24 required long runways but the bombers in the game would fly along the ground for kilometers on end. But those are interesting suggestions. How do you edit the loadouts, fuel loads, and taxiing for dynamic campaigns though and not just single missions?
Logged

Motörhead

  • member
  • Offline Offline
  • Posts: 290
    • http://forum.aviaskins.com/forumdisplay.php?f=70
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #229 on: December 20, 2016, 02:42:50 AM »

Reading the DGen log error, appears this at bottom: Error - can't open Message file DGen\DATA\MessageEn.dat, all time.
Unfortunately, i forgot about this MessageEn.dat)) here you can find it, in the same archive folder DATA, place MessageEn.dat from this folder in DATA folder in your DGEN folder. Then, it must work.
https://www.mediafire.com/file/90lt3m4lvp9kiuo/PTO43_NewGuinea_09_En_Briefings.rar
Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Motörhead

  • member
  • Offline Offline
  • Posts: 290
    • http://forum.aviaskins.com/forumdisplay.php?f=70
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #230 on: December 20, 2016, 02:50:33 AM »

Update: It seems like renaming all "_ru" files to regular files and vice versa helped.
My previous messages must help to resolve this problem))
As for the takeoff bug, I understand the B-24 required long runways but the bombers in the game would fly along the ground for kilometers on end. But those are interesting suggestions. How do you edit the loadouts, fuel loads, and taxiing for dynamic campaigns though and not just single missions?
In current version of DGEN we don't have possibility to edit fuel or bomb load. But we have this for future plans: fuel load of heavy bombers like B-29 will be limited to 80-90%, and this must help them to take off. If players group will be larger than 4 planes, start from ground will be for players flight only, another planes starts in the air. This give players flight much more space on runway for take-off. Also, we planned to create some bomb loadout limitations, maybe, for some subcampaigns (operations).
Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Giuseppin

  • member
  • Offline Offline
  • Posts: 82
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #231 on: December 20, 2016, 07:45:00 AM »

Thank you very much, Motorhead. Now the Campaign and subcampaigns works! Still appears in cirillic, the dberiefs in english and russian, the Roster and Document Squadron too in russian, and the names of Campaigns and sub-campaigns too, but at least i can fly it. Thanks too, I_Commando. I will continue investigating.
By the way, Motorhead, do you know when the update of Asura's DGenpack will come out?
Logged

Motörhead

  • member
  • Offline Offline
  • Posts: 290
    • http://forum.aviaskins.com/forumdisplay.php?f=70
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #232 on: December 20, 2016, 09:12:27 AM »

Do you write "Language=English" in DGenMOD.ini?
For example, this is what i have in my DGenMOD.ini:

[DGen_mod]
LogLevel=0
MaxFLAK=10
AirIntensity=Medium
GroundIntensity=Low
MaxBomberSkill=0
CampaignMissions=Normal
CampaignAI=Normal
CampaignLength=VeryLong
CampaignDifficulty=Normal
SlowFire=50
PromotionRate=1.9
Language=English
noWounded
FriendlyAAASkill=3
FriendlyShipSkill=3
EnemyAAASkill=1
EnemyShipSkill=1

And this is what i see in mission briefing:


Update for DGENpack is planned to be released in last days of this year, and of course, there will be many new campaigns.

Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

jeanba

  • Modder
  • member
  • Offline Offline
  • Posts: 889
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #233 on: December 21, 2016, 02:17:12 AM »

I think I will reinstall it soon !
Logged

Giuseppin

  • member
  • Offline Offline
  • Posts: 82
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #234 on: December 21, 2016, 03:23:22 AM »

Yes, Motorhead, i have these lines in DGen mod.ini exactly as you have. Probably i messed up the Campaign erasing and adding archives, lines and sufixes, so I will delete the Campaign, download it and install it again. And I'm sorry that I wasted so much your time with this problem. I hope everything is going well this time. Thank you very much for your support.
P.S.: I'm looking forward to having the Asura update right now. Could you advance something about what the update will be? ;)
Logged

Motörhead

  • member
  • Offline Offline
  • Posts: 290
    • http://forum.aviaskins.com/forumdisplay.php?f=70
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #235 on: December 21, 2016, 03:26:15 PM »

P.S.: I'm looking forward to having the Asura update right now. Could you advance something about what the update will be? ;)
In update we have some new aircrafts and maps. Of course, there will be new campaigns too. Main part of release - first part of my ultimate European project. In this part shown events from Phoney War till evacuation from Dunkirk. Also this update contained previously released here "Pearl Harbor - Tokyo" 3.0, and some new parts of this campaign, converted for DGEN pack. Alternative history project, will be include too, as final stage of many allied campaign.
Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Motörhead

  • member
  • Offline Offline
  • Posts: 290
    • http://forum.aviaskins.com/forumdisplay.php?f=70
Update 22.12.2016 - Wake
« Reply #236 on: December 22, 2016, 05:00:15 AM »

In last two days i create addition for USMC fighter campaign - operation "Defense of Wake 1941". You will play as part of VMF-211 in defense of Wake, december 8-20, 1941. All missions based on real events, as usual. Main task for VMF-211 it's intercept large formations of G3M's from Kwajalein, and few another missions. Of course, you will take part in repulse of first japanese attempt to capture island. On 20.12.1941 few USMC pilots, which don't have aircraft to fly, evacuate to Pearl-Harbor on board PBY, and this flight was last communication with besieged island.
I hope to release this operation with next DGENpack update, probably, in last days before new year.





Chitose Kokutai G3M's from Kwajalein don't have fighter escort over Wake. But USMC work will be not easy.











Last flight from Wake - on december 21, PBY evacuate last personnel from island to Pearl Harbor. Just two hours late, planes from Hiryu and Soryu attack Wake, and destroyed last surviving F4F's. On december 23, Wake was captured by japanese.

Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

spartan18a

  • Supporter
  • member
  • Offline Offline
  • Posts: 688
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #237 on: December 22, 2016, 07:41:32 AM »

Dear Motörhead,

Do you have by any chance the wake map popullated after being taken by the Japanese?  :)

Thanks
Logged
Winning is optional, but trying your best is not.

Motörhead

  • member
  • Offline Offline
  • Posts: 290
    • http://forum.aviaskins.com/forumdisplay.php?f=70
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #238 on: December 22, 2016, 07:55:52 AM »

What do you mean? Really, i don't understand :)
Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Motörhead

  • member
  • Offline Offline
  • Posts: 290
    • http://forum.aviaskins.com/forumdisplay.php?f=70
Update 17.02.2017
« Reply #239 on: February 17, 2017, 11:03:47 AM »

Hello pilots!
There's another DGENpack update coming soon, and of course, another pack of campaigns!

What you see in 2.0 update:

- main thing - US Navy carrier fighter, dive-bomber and torpedo plane campaigns completely translated from old HSFX. As usual, it's not just rework - many, many new operations added (for example, raid to Saigon 12 january 1945), and Philippines 1944 campaign now splitted into few small parts, to be more detailed.

- CVE fighter and torpedo-plane campaign created. At last, you can fly FM-2 from that bloody "Kaiser Coffin's" in most realistic battles you ever see. And of course, there is battle of Leyte gulf, so you better prepare yourself to take-off under japs battleships fire :)

- Fleet Air Arm campaign created - really detailed FAA fighter and bomber campaign. It is started in 1940 in mediterranean, and continued in 1945 at Pacific.

Asura's DGENpack new feature, aircraft selector, which deleted classes of aircraft, dont needed at current PTO, make possible to reach absolutely incredible FPS! Can you imagine, whole Task Force, 4 carriers and 10-12 destroyers (i even not talk about CL's) and they all firing at the same time at kamikaze. And you can play it real time at very good FPS! So, if you like this, wait for update, probably, 2.0 will be released in few days.

And now, screenshots, it's 1945, Pacific, some kamikaze attacks:







Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!
Pages: 1 ... 17 18 19 [20] 21 22 23 ... 38   Go Up
 

Page created in 0.086 seconds with 25 queries.