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Author Topic: "Pearl Harbor - Tokyo" V2.0 release  (Read 123229 times)

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Motörhead

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #96 on: April 11, 2015, 03:27:02 AM »

Checked all this campaigns, and all work fine. Here can be few troubles.
1 - Do you installed campaign to clean DGEN folder? (my campaign is not compatible with any other DGEN campaigns)
2 - Do you use my campaign with HSFX 7.02 version?
3 - Which version of "Pearl Harbor - Tokyo" you used, stock or modded version?
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Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

solotk

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #97 on: April 13, 2015, 06:56:20 AM »

Motorhead,

Finally loaded this up and loving it! Did all the translation jiggery-pokery and now it flies sweet and true. However, i've only one minor criticism, which could be solved by my buying a better rig of course, but in the Pearl Harbour and other defence scenarios, my screen slows down to a slide show :(

Short of getting into the FMB and interfering with your great work, is there something else I can do? The problem appears to be the sheer amount of green tracer flying about. I've already been into the Dgen and conf.ini files and made the changes I can, but the problem appears to be the amount of tracer flying about :( Any further suggestions?

Once again, many thanks for this very excellent campaign!

Solotk
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Motörhead

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #98 on: April 15, 2015, 11:40:58 AM »

Hi Solotk!
I never seen trouble like this (green tracers). Probably because i have good PC, but i'm not sure. Try set "GroundIntensity=Low" and "AirIntensity=Low" parameters as temporary solution. But i strongly recommend you buy new machine;)
New version of "Pearl Haror - Tokyo" and new DGEN.exe is coming soon, and there will be new setting - "flak skill" in DGen_mod.ini, you can set all flak in missions as "rookie" or "novice", and they will not disturb you too much. I hope, new version of campaign wil be released at first days of may. There are MANY new missions and subcampaigns.
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Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

taminzahid

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #99 on: April 17, 2015, 03:28:22 AM »

Checked all this campaigns, and all work fine. Here can be few troubles.
1 - Do you installed campaign to clean DGEN folder? (my campaign is not compatible with any other DGEN campaigns)
2 - Do you use my campaign with HSFX 7.02 version?
3 - Which version of "Pearl Harbor - Tokyo" you used, stock or modded version?
1. i installed it on a clean install. rather it was the first thing i installed other dgen campaigns later.
2. it was installed in hsfx 7.0.2 which later became 7.0.3
3. tried both stock and mod version.
the problem is i can play as ija, usmc, usn, even ijn land based fighters, but carrier based fighters, dive bomber campaign reverts back to the main menu and the torpedo bomber campaign starts but the carriers are missing and my flight explodes while i sink.
as an experiment i tried to play your campaign with the latest c.u.p but the results are the same.
in the dgen log there is a message that bluebase is missing.
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solotk

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #100 on: April 17, 2015, 12:02:15 PM »

Motorhead,

Many thanks for your prompt reply. A new PC it is!

I look forward to your updates , please keep bringing the gravy!

Best regards as ever

Solotk
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Motörhead

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #101 on: April 17, 2015, 02:23:43 PM »

1. i installed it on a clean install. rather it was the first thing i installed other dgen campaigns later.
3. tried both stock and mod version.
Sorry my bad english.
Very important thing - there must be only my campaign files in DGen folder. Do you completed this requirement? Files from other dynamic campaigns (for example, stock campaigns) can change normal work of my campaign.

but carrier based fighters, dive bomber campaign reverts back to the main menu and the torpedo bomber campaign starts but the carriers are missing and my flight explodes while i sink.
as an experiment i tried to play your campaign with the latest c.u.p but the results are the same.
in the dgen log there is a message that bluebase is missing.
Ok taminzahid, lets try to deal with this troubles:
1 - Please tell me name of just one or two operation (subcampaign) of carrier fighters or dive bomber campaigns which reverts back to the main menu when you trying to start it.
2 - send me to email this dgen log, with "bluebase is missing".


Motorhead,

Many thanks for your prompt reply. A new PC it is!

I look forward to your updates , please keep bringing the gravy!

Best regards as ever

Solotk

Thanks Solotk! After "Pearl Harbor - Tokyo" next version release, i planned work on dynamic campaigns on some new theater of operations for some time ;)
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taminzahid

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #102 on: April 17, 2015, 11:27:04 PM »

Ok taminzahid, lets try to deal with this troubles:
1 - Please tell me name of just one or two operation (subcampaign) of carrier fighters or dive bomber campaigns which reverts back to the main menu when you trying to start it.
2 - send me to email this dgen log, with "bluebase is missing".

so i need to delete the whole dgen folder after making a backup of it? i tried various experiments and was able to successfully play the non-mod version of the ijn carrier fighter after copying all the mission list from campaignsIN1.dat to all other language version available in the dgen folder. but the mod version doesnt work.
in response to the name of campaigns i can tell explain it like this -  pls try to picture it: i started the game with classic mod game in the il-2 selector; then i click on the campaigns menu and scroll down to IJN; then i select the imperial japanese carrier fighter; select a rank and click generate.did u get the picture? now if i have copied the files from the file for mod folder, as soon as i click generate i jump back to the main menu where i have to click the campaign button again. until yesterday evening, i wasnt able to start the campaign from either mod or no mod version. but as i said before, a little tweaking allowed me to successfully generate the campaign list for the no mod version and start a mission successfully. the land based fighter campaign works for both mod and non-mod version.same with the dive bomber campaign as well, and the japanese carriers are also present even though they look a little smaller compared to the planes. as for the dgen log, i m sorry to say that i had deleted my entire game folder and installed it from scratch and did all those work.
i m very glad for your consideration and quick reply. now i can play the mod version of your dgen campaign minus the carrier fighter.
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Motörhead

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #103 on: April 18, 2015, 09:43:33 AM »

pls try to picture it: i started the game with classic mod game in the il-2 selector; then i click on the campaigns menu and scroll down to IJN; then i select the imperial japanese carrier fighter; select a rank and click generate.did u get the picture?
Sure, i picture it))
now if i have copied the files from the file for mod folder, as soon as i click generate i jump back to the main menu where i have to click the campaign button again.
Probably there's a problem - you must copy files for campaign mod or no mod version to DGEn folder (free from any other campaign files!) before you press "generate" button. And after you press "generate" and campaign generated, you don't need to remove, copy, delete or change files in DGen folder in any other way. Action like this can lead to errors in campaign normal work.
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Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Motörhead

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #104 on: April 18, 2015, 09:51:37 AM »

Small update. Few days ago i begin US Navy fighter campaign for VF-9 pilot. After Marcus island attack (first actions for new F6F), i shot this image, and you can compare it with real picture of this attack:
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LtEthridge

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #105 on: May 02, 2015, 11:37:00 AM »

Hello, this is a fantastic campaign you've made here, but its plagued by lots, and I mean LOTS of issues. I've tried to get it working many times, with no other files in my Dgen folder, all mods required installed, going through and fixing all the Russian files. And some campaigns work, some don't, planes explode on carrier deck in lots of the missions. I really wish you would make a new version of this campaign, its the best PTO campaign and I really want to play it, maybe you should ask someone whos first language is English to sort out some issues, because a lot of the problems seem to come from the RU files. Cheers, really hope this campaign gets sorted out soon :) -ethridge
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Motörhead

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #106 on: May 02, 2015, 02:21:23 PM »

Big trouble - i don't have beta-testers. All tests i doing myself. As you understand, one man cannot find all bugs and errors in project like this ;)
I create all files needed for english version, but i don't have a possibility to test it enough, only russian version tests normally. At this moment i work on "Pearl Harbor - Tokyo" next version, and i hope to fixe few old errors)
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jeanba

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Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #107 on: May 04, 2015, 01:33:41 AM »

AS to me, I am somewhat "blocked" with the B25 campaign we discussed earlier.
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