Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 10 [11] 12 13 14 ... 38   Go Down

Author Topic: "Pearl Harbor - Tokyo" V2.0 release  (Read 144538 times)

0 Members and 1 Guest are viewing this topic.

Baffrah

  • member
  • Offline Offline
  • Posts: 61
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #120 on: July 03, 2015, 01:09:55 PM »

@citizen67: Motorhead have stated that his campaign is not compatible with any other DGen campaign. Wich means u need a empty DGen folder so u can install it properly. Rename your actual DGen folder (including Boelcke's campaign and others) for example "DGen2", and put the one of Motorhead instead with the DGen.exe folder that Motorhead provided (renaming your previous one if u wanna keep it).

Actually, I'm using DGen with JSGME (Greaybeard inspired me :P): I've no more Dgen, no more DGen.exe, no more DGenMod.ini folders in my main game directory. Create a new folder in your desktop for example, name it according to the campaign (for example "DGen_PTO"), in this folder put the DGen folder from Motorhead(with "mod" or "no mod" conversion), the DGen.exe and DGenMod.ini matching the campaign u wanna load. Put the all "DGen_PTO" stuff in your "JSMGE" folder, and enable it.

@Motorhead: I've actually a lot of problems with your campaigns, some of them not loading, with direct return on main game screen. WindWpn gave me something so the USnavy campaign worked in "CUP" install. (I know your campaign is not designed for this version of the game but I had to try). But the fun: in "CUP", with WindWpn fix, US navy worked, but not IJN for carrier fighters. If i put the same folder via JSGME in a HSFX7.03 install... USnavy isn't working, but IJN does! Lol.
Anyway Motorhead, even if I'm not a specialist, I would be glad to try to help you so this wonderfull campaign works in every part of it (using HSFX for wich it was designed of course, "CUP" tests was curiosity). I would be honored beeing one of your beta tester - and knowing more about DGen program.

By the way: some of your campaign aren't working because of the old ".msg" bug we found in previous versions: the are sitll some ">" or "<" in the text of ur breafings.
Logged

citizen67

  • member
  • Offline Offline
  • Posts: 106
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #121 on: July 04, 2015, 07:50:20 AM »

@citizen67: Motorhead have stated that his campaign is not compatible with any other DGen campaign. Wich means u need a empty DGen folder so u can install it properly. Rename your actual DGen folder (including Boelcke's campaign and others) for example "DGen2", and put the one of Motorhead instead with the DGen.exe folder that Motorhead provided (renaming your previous one if u wanna keep it).

Hi Baffrah,
I know: actually I got two DGen folders, one with Pearl Harbor - Tokyo and one with Boelcke's Campaigns, that I choose to put in the main root according to my wishes.
The question is: is the DGen suggested by Motorhead to play his campaign compatible with Boelcke's Campaigns, or I need to return to previous 2.0.1.0 each time I want to play with them?

P.s. I must say that put all the stuffs in JSGME is a very interesting way to solve the problem...
Logged

Baffrah

  • member
  • Offline Offline
  • Posts: 61
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #122 on: July 04, 2015, 08:23:46 AM »

Well, no idea if the version provided by Motorhead (2.0.3.2) is compatible with Boelcke's campaign. Easy to test, though. But what I can say is that the 2.0.3.0 version released by Asura never worked on my computer, except with the Motorhead Pacific campaign.
Logged

Motörhead

  • member
  • Offline Offline
  • Posts: 290
    • http://forum.aviaskins.com/forumdisplay.php?f=70
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #123 on: July 04, 2015, 09:04:34 AM »


Anyway Motorhead, even if I'm not a specialist, I would be glad to try to help you so this wonderfull campaign works in every part of it (using HSFX for wich it was designed of course, "CUP" tests was curiosity). I would be honored beeing one of your beta tester - and knowing more about DGen program.

By the way: some of your campaign aren't working because of the old ".msg" bug we found in previous versions: the are sitll some ">" or "<" in the text of ur breafings.

Sure, i really need beta-testers for my campaigns. You can send me messages about any bugs and errors to PM's or on this topic, and i try to fixe it.
Which campaigns have this bug, with ">" or "<" in the text of ur breafings"?
Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Baffrah

  • member
  • Offline Offline
  • Posts: 61
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #124 on: July 04, 2015, 10:25:37 AM »

You will find some ">" or "<" into the following files:

GuadalkanalNovember1942BMsgEn
GuadalkanalNovember1942MsgEn
GuadalkanalSeptember1942BMsgEn
GuadalkanalSeptember1942MsgEn
Marcus1943MsgEn
Rabaul1942MsgEn
Rabaul1943bMsgEn
Rabaul1943MsgEn
SantaCruz1942BMsgEn
SantaCruz1942MsgEn
Solomons1RusselsBMsgEn
Solomons1RusselsMsgEn
Tokyo1945FMsgEn
WatchtowerIJNHPMsgEn
WatchtowerIJNMsgEn
WatchtowerMsgEn

That's the one I found a few days ago, I'll re-check everything within a few days and see if I find more (but I don't think so).
Also the date (I think) in the beginning of the briefing in

Philippines1944_09MsgEn

is writen in Russian.
Logged

citizen67

  • member
  • Offline Offline
  • Posts: 106
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #125 on: July 04, 2015, 02:35:16 PM »

Easy to test, though.


Well, Baffrah, you're right...  ;)
Logged

Motörhead

  • member
  • Offline Offline
  • Posts: 290
    • http://forum.aviaskins.com/forumdisplay.php?f=70
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #126 on: July 06, 2015, 12:03:14 AM »

You will find some ">" or "<" into the following files:

All this bugs is fixed. Please, check your PM.
Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Baffrah

  • member
  • Offline Offline
  • Posts: 61
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #127 on: July 06, 2015, 03:15:15 AM »

Done - please check yours because I'm not sure my PM was sent.
Logged

blackshark

  • member
  • Offline Offline
  • Posts: 417
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #128 on: July 10, 2015, 07:16:40 AM »

i see that the campaign is built for hsfx 7.02, my question is if anybody played it in CUP and if it works ...

Logged

solotk

  • member
  • Offline Offline
  • Posts: 178
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #129 on: July 10, 2015, 07:33:01 AM »

Motorhead,

We're not worthy!

We're not worthy!  ;)

Absolutely first class so far, and I look forward to your future FAA releases! Maybe you'd consider the actions around Ceylon in 1942 for a future scenario?

Many thanks for your great work thus far!

solotk
Logged

blackshark

  • member
  • Offline Offline
  • Posts: 417
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #130 on: July 28, 2015, 12:37:21 AM »

in the campaign is it possibile to "command" other planes of a squadron like in "stock" campaign ? i ask that because usually in user made campaigns you have to be the "number 4" and you cannot use "orders menu" (tab key) to command to other planes  of your wing/squadron; i like very much to command a group of four ...
Logged

Motörhead

  • member
  • Offline Offline
  • Posts: 290
    • http://forum.aviaskins.com/forumdisplay.php?f=70
Re: "Pearl Harbor - Tokyo" V2.0 release
« Reply #131 on: July 28, 2015, 12:47:56 AM »

It depends of your rank only. If you want to command flight of 4 planes, you need chose rank "2nd Lieutenant" (this example for USAAF campaigns) when you start new campaign.
Logged
Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!
Pages: 1 ... 8 9 10 [11] 12 13 14 ... 38   Go Up
 

Page created in 0.04 seconds with 26 queries.