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Author Topic: SAS Dogfight Server ("~SAS~Ultrapack~")  (Read 91641 times)

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The Radge

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Re: SAS Dogfight Server for testing
« Reply #24 on: June 24, 2014, 06:13:56 AM »

Hi Radge this is a link to my #UP#  Folder, has the Ecran Widescreen mod in it.

https://www.mediafire.com/download/h8rcvwebp2gxe3g/#UP#.zip

Just drop it in your UP3RC4 Game Folder.

Oh Braavo, mate, thousands of thanks to you!!! I just was thinking about it :D
Now awaiting server to run ;)
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #25 on: June 24, 2014, 06:56:43 AM »

Okay mates, the server is up for further testing again.
I've found a bunch of errors and missing things in the command/stats application (FBDj) which unfortunately never has been released in an official UP3 compatible version (Willie who did FBDj always waited for the "final" UP3... well, I'd rather put my money on the "the sun won't shine anymore before..." pile).
Most of these things are fixed now so the stats page from now on will also "see" the missions flown correctly (even though it doesn't know all the fancy ordnance options yet).
Server parameters have been adjusted slightly so let's see how it goes.

See you in the skies!

Best regards - Mike
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The Radge

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Re: SAS Dogfight Server for testing
« Reply #26 on: June 24, 2014, 07:03:51 AM »

I'm in the air, thanks a lot, Mike. bro! :)
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #27 on: June 24, 2014, 08:40:19 AM »

Just replaced the server's executables since I've been back @15fps again, and voilá! everythings smooth once more.
Well... this tells us that either the previously used exe was flawed (cross your fingers...) or the server needs a frequent restart.
If it's the latter, I'll opt for a cronjob restarting the server every 2 hours. Of course you'll find a notice about it in the chat in time then.

Best regards - Mike
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The Radge

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Re: SAS Dogfight Server for testing
« Reply #28 on: June 24, 2014, 10:52:09 AM »

Does somebody wish to play now? I'm alone there :'(
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Avala

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Re: SAS Dogfight Server for testing
« Reply #29 on: June 24, 2014, 11:49:22 AM »

SAS going online! :) Great news!


Other game versions might follow later, it depends on our map makers.
The decision for UP3 was because our most active group of online players, the Flying Ass Clowns, are currently using that version.

Best regards - Mike

What is needed to be done for HSFX?
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #30 on: June 24, 2014, 11:53:49 AM »

A set of suitable online missions would be nice.

Best regards - Mike
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Ghost129er

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Re: SAS Dogfight Server for testing
« Reply #31 on: June 24, 2014, 12:03:35 PM »

HOLY COW TEN010 JOINED! ???
I never though he'd do that, but it's cool! Finally interacting with more SAS buddies!
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But whenever they talked about him, they always had a slight smile on their faces.. And that, perhaps, maybe your answer.

The Radge

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Re: SAS Dogfight Server for testing
« Reply #32 on: June 24, 2014, 03:03:18 PM »

Mike, why not to launch on server some default mission?
For example, I like this: Missions/Net/Dogfight/4/05_DF4a_sum.mis
Small map, interesting landscape, there is a good place to dogfight ;)
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Fresco23

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Re: SAS Dogfight Server for testing
« Reply #33 on: June 24, 2014, 11:42:47 PM »

Hi Mike,

We are having troubles with Wings being ripped of at Negative G's, almost all planes have this.

Would there be a fix for this?

Thanks for looking into it.

Fix: Don't push into negative Gs.

 ;D
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SAS~Malone

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Re: SAS Dogfight Server for testing
« Reply #34 on: June 25, 2014, 01:17:42 AM »

yes, clowns we may be, but a circus, it is not lol :D
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SAS~Storebror

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Re: SAS Dogfight Server for testing
« Reply #35 on: June 25, 2014, 01:29:33 AM »

The only thing that could be done on the server about negative G wing rips is to disable G limits completely, but that's for pussies.
Regarding default maps I must admit that I find them plain boring.
But stay tuned, I've got some maps in the pipeline.

Best regards - Mike
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