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Author Topic: USS Iowa Class Battleships Pack v1.1  (Read 18836 times)

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BOYAN

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Re: USS Iowa Class Battleships Pack
« Reply #24 on: May 11, 2014, 11:08:03 AM »

Yes, I installed that mod before installing your Iowas...
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The Radge

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Re: USS Iowa Class Battleships Pack
« Reply #25 on: May 11, 2014, 11:11:48 AM »

Quote
This is what should be put into .rc file in Files folder: @sfs MOUNT 3do_USS_Iowa_Class_BBs.sfs, right?
I think, yes. I used the way that can be used in SAS ModAct: just put the SFS file to folder SFS_AUTO, in main game's directory.
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BOYAN

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Re: USS Iowa Class Battleships Pack
« Reply #26 on: May 11, 2014, 11:17:16 AM »

I don`t have SFS_AUTO folder in 4.09, UP2.01. Do I create one then? I put the sfs file in main game folder...
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The Radge

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Re: USS Iowa Class Battleships Pack
« Reply #27 on: May 11, 2014, 11:27:09 AM »

Well, I don't know, how to help you :( May be SAS~ members  do know, how to do that in your installation... You also may try to add
this:

Code: [Select]
@load com.maddox.rts.cmd.CmdSFSAutoMount NAME sfsautomount \
HELP sfsautomount [MOUNT <folder name>] [UNMOUNT <folder name>]
@sfsautomount MOUNT SFS_AUTO

After @sfs MOUNT 3do_USS_Iowa_Class_BBs.sfs
in your .rc
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BOYAN

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Re: USS Iowa Class Battleships Pack
« Reply #28 on: May 11, 2014, 11:37:02 AM »

Nope, didn`t help. Thanks anyway, mr. Radge. Would it be possible to add some files from your sfs archive to Iowa 1.2 install which works on my install? At least 3d stuff and high in-water ship position fixes from mr. Ten010?
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The Radge

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Re: USS Iowa Class Battleships Pack
« Reply #29 on: May 11, 2014, 11:39:38 AM »

They all available here ;)
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BOYAN

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Re: USS Iowa Class Battleships Pack
« Reply #30 on: May 11, 2014, 12:25:25 PM »

Unbelievable... Again, doesn`t show up when selected in FMB... With or without the fix...

The log...

Code: [Select]
Load bridges
Load static objects
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3do/Ships/USSIowaBB61/Hull512_new.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/Ships/USSIowaBB61/Hull512_new.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Hull512_new.mat'
INTERNAL ERROR: Material: Can't load 'Hull512_new.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Hull512_new.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
at com.maddox.il2.builder.PathChief.<init>(PathChief.java:290)
at com.maddox.il2.builder.PlMisChief.insert(PlMisChief.java:399)
at com.maddox.il2.builder.Plugin.doInsert(Plugin.java:199)
at com.maddox.il2.builder.Builder.insert(Builder.java:1562)
at com.maddox.il2.builder.Builder.access$1000(Builder.java:32)
at com.maddox.il2.builder.Builder$17.begin(Builder.java:1278)
at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:271)
at com.maddox.rts.HotKey.msgMouseButton(HotKey.java:108)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:100)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:436)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Hull512_new.mat'
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The Radge

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Re: USS Iowa Class Battleships Pack
« Reply #31 on: May 11, 2014, 12:35:21 PM »

Well, I can guess that the High Tex mod is not compatible with your version... 

Try to delete the Hull512_new.tga and Hull512_dm_new.tga files,
then copy/paste the Hull256_new.tga and Hull256_dm_new.tga
and rename them to the Hull512_new.tga and Hull512_dm_new.tga :)
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The Radge

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Re: USS Iowa Class Battleships Pack
« Reply #32 on: May 11, 2014, 12:39:34 PM »

Code: [Select]
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
This line means than either you don't correctly installed the HD mod, or the game doesn't see it rightly, I think.
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BOYAN

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Re: USS Iowa Class Battleships Pack
« Reply #33 on: May 11, 2014, 01:10:05 PM »

It works now with renaming, thank you mr. Radge, and I apologize for all the problems... Thanks for your instant help! Will find out if the HD mod was incorrectly installed, but I checked already before... May be conflict with other mods...

I`ve found some good modified bridge drawings, will post a request for it soon, maybe someone will be willing to model it.

Also, I tested some numbers on Hull, SST, sec guns and gun mat files... I wanted to see if little shining would work on them, as on Yorktown class carriers...

So, these values in mat files:

  Specular 0.2
  SpecularPow 4

make some reflections, most noticeable on hull and superstructure, especially earlier and later in day, 8-9 am, 17-18 pm... Just wanted to share it with you. I use it on Essex class long hulls and, USN DDs.
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The Radge

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Re: USS Iowa Class Battleships Pack
« Reply #34 on: May 11, 2014, 01:21:11 PM »

I'm thinking about an update now... Thanks for this! I may add it :)
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BOYAN

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Re: USS Iowa Class Battleships Pack
« Reply #35 on: May 11, 2014, 01:25:51 PM »

No problems... Long live the Iowa class battleships!
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