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Author Topic: Armstrong Whitworth Whitley !!Update!! (26/05/2014)  (Read 49813 times)

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cperleberg

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #84 on: June 02, 2014, 08:13:06 AM »



Hmm, I still get a bulkhead with a strange red line as a crew position (the second one) and never see a bombsight. I've tried all the gunsight keys and turned off autopilot to no avail. What am I missing here?

Chris P.
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CWatson

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #85 on: June 02, 2014, 08:18:32 AM »



Hmm, I still get a bulkhead with a strange red line as a crew position (the second one) and never see a bombsight. I've tried all the gunsight keys and turned off autopilot to no avail. What am I missing here?

Chris P.

I assume you are using 412 then?  If so a 412 turret update will be coming.

CW
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cperleberg

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #86 on: June 02, 2014, 08:59:14 AM »



Hmm, I still get a bulkhead with a strange red line as a crew position (the second one) and never see a bombsight. I've tried all the gunsight keys and turned off autopilot to no avail. What am I missing here?

Chris P.

I assume you are using 412 then?  If so a 412 turret update will be coming.

CW

Ah, yes I am.
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dietz

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #87 on: June 04, 2014, 03:35:34 PM »

I'm having a spot of trouble installing this into a new 4.12 SAS TFM install.I have a feeling its because i am not using the FM included properly.Where should this 4.12 FM go,exactly?
Thanks!
p.s. now all we need is a proper Hampden! :-\
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CWatson

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #88 on: June 04, 2014, 04:40:45 PM »

I have a feeling its because i am not using the FM included properly.Where should this 4.12 FM go,exactly?

Take the flight model out of it's folder, and place it in  the Whitley's main folder, over writing the the existing one.

CW
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dietz

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #89 on: June 04, 2014, 04:53:45 PM »

I have a feeling its because i am not using the FM included properly.Where should this 4.12 FM go,exactly?

Take the flight model out of it's folder, and place it in  the Whitley's main folder, over writing the the existing one.

CW

Will give it a try...thanks!
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JG13~Wulf

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #90 on: June 07, 2014, 03:28:30 AM »

Nice plane to represent the early part of war :D
Thanks a lot :)

But I noticed a little 3D bug.
When destroying the right rudder, it move like this:


And about the rear and front turret, is there a method to modifiy the default position? When you enter in a turret, you got a grey screen because the view is behind the nose plane. And about the bomber position, is there a fix to get a bombsight in 4.12 (I know some plane get this problem with 4.12)?

My game : 4.12.2 + HSFX 7.02
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CWatson

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #91 on: June 07, 2014, 10:11:29 AM »

BJ,

 Thanks for spotting the error. I will send Gio a fix to add to the downloadable version.
Until he post it, here is the fix.

In the heir him file, this:
[Rudder2_D1]
Mesh Rudder2_D1
Parent Rudder2_D0
Hidden
Separable
Attaching 0 -1 0 0 0 1 -1 0 0 0 0 0
CollisionObject xrudder2
CollisionObject .xxlockr3
CollisionObject .xxlockr4

Becomes this:
[Rudder2_D1]
Mesh Rudder2_D1
Parent Rudder2_D0
Hidden
Separable
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xrudder2
CollisionObject .xxlockr3
CollisionObject .xxlockr4

Concerning the turret fix for 412, it has been mentioned in previous post. It is on the to do list.

Thanks again,
                   CWatson
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Gatrasz

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #92 on: June 09, 2014, 03:24:33 PM »

Cool ! It makes me remember when I was reading 'Biggles Sweeps The Desert' book ;)
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Vitamine!

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #93 on: June 11, 2014, 07:30:01 AM »

This plane was strictly needed!!!  :-* Thank you very much!!!

Unfortunatly there appears a 70% crash with a "class not found exception", when I try to run it under my constellation:

v 4.10.1 UP 3 RC 4 with "classic mod" enabled in the starter. Using PAL_Diff_FM and SAS offline buttons 10.3 for 4.10.1

Here the logfile with all appropriate "Whitley" entries:

Code: [Select]
Spawn.get( com.maddox.il2.objects.air.WhitleyMkV ): com.maddox.il2.objects.air.WhitleyMkV
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.WhitleyMkV
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:432)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Spawn.get( com.maddox.il2.objects.air.WhitleyMkVII ): com.maddox.il2.objects.air.WhitleyMkVII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.WhitleyMkVII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:432)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SWORDFISH'
com.maddox.il2.objects.air.WhitleyMkV
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.WhitleyMkV
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.WhitleyMkVII
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.WhitleyMkVII
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
GUIQuick: class 'air.WhitleyMkV' not found
Main begin: PlMisAir: class 'air.WhitleyMkV' not found
java.lang.RuntimeException: PlMisAir: class 'air.WhitleyMkV' not found
at com.maddox.il2.builder.PlMisAir.configure(PlMisAir.java:572)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java)
at com.maddox.il2.builder.Builder.<init>(Builder.java)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
at com.maddox.il2.gui.GUI.create(GUI.java:164)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:428)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11.06.2014 13:18:43] -------------- END log session -------------

Regards
vitamine!
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gio963tto

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #94 on: June 11, 2014, 08:47:13 AM »

I am not an expert, but the crash of 70% and perhaps a corrupt class, you can groped to reload the class or a new installation, have you checked the FM version, just to be sure that you copy the FM folder of the desired version, anyway UP3 rc4 and led to make these jokes, I have not been able to run the potez540.

Gio.
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benson

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Re: Armstrong Whitworth Whitley !!Update!! (26/05/2014)
« Reply #95 on: June 27, 2014, 05:02:41 AM »

I am running ModAct 5.3 with 4.12.2m and the latest buttons file. When I try to use this aircraft in FMB everything is fine until I click on the 'Aircraft' box then half of the box disappears and the game freezes. I remember having the same problem a while back with the Halifax. I would be grateful if anyone could suggest an answer to the problem as reading through this topic no one else seems to be having it. Thanks in advance.
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