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Author Topic: river traffic  (Read 6310 times)

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Oscarito

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Re: river traffic
« Reply #24 on: May 09, 2014, 01:51:10 PM »

...with a little bit of patience it definitely can be done.
Yes!
Here it is, a soviet BBK armoured boat navigating superbly.
Now that I've mastered the trick I declare Slovakian rivers officially opened to navigation...
You are a genius!
Thank You again... ;)
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v4.12+MA 5.3 - Win 7

KiwiBiggles

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Re: river traffic
« Reply #25 on: May 09, 2014, 06:32:19 PM »

Nice job Oscarito!   :)
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farang65

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Re: river traffic
« Reply #26 on: May 09, 2014, 06:41:20 PM »

Hey Mr. Biggles we don't have a land breaker in game  ;D :D ;)

You've just made one  :D ;) :)

I know we have an Ice Breaker

Looks all very interesting.  :D ;)

Kirby

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KiwiBiggles

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Re: river traffic
« Reply #27 on: May 09, 2014, 11:06:12 PM »

It's a super handy trick this.  ;D



Trains have already been mentioned, but vehicles can be made to ford rivers (a lot of maps prevent vehicle way points been plotted across water ways).







River barges can be modified to make wicked strafing targets...







... and landing craft and ships can be beached.  Heaps of fun to be had!  8)
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I/JG27_Seppel

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Re: river traffic
« Reply #28 on: March 09, 2015, 10:46:54 AM »

Can anyone tell, how wide a river must be (in meters in the FMP resp. in Map_c), to make ships can move on it?
I'd like to have the north sea-baltic sea-channel as a real water street, but I do not want to have it too -unrealistic- wide...
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Kleinigkeiten machen die Vollkommenheit aus, aber Vollkommenheit ist keine Kleinigkeit.

Uzin

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Re: river traffic
« Reply #29 on: March 09, 2015, 02:18:24 PM »

Hi, Seppel,
try to read here Post no.9:

http://www.sas1946.com/main/index.php?topic=13889.0

Perhaps it could help, too.

...and Kiwibiggless:

http://www.sas1946.com/main/index.php/topic,23731.0.html
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