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Author Topic: SAS Common Utils 1.12  (Read 56902 times)

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SAS~Storebror

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Re: SAS Common Utils 1.09
« Reply #36 on: October 12, 2016, 02:49:30 AM »


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max_thehitman

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Re: SAS Common Utils 1.09
« Reply #37 on: October 12, 2016, 04:12:46 PM »


Name your folder file to

! SAS Common Utils

It should be placed inside your #SAS folder,  and with this name it will show up in first order.


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SAS~Storebror

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Re: SAS Common Utils 1.10
« Reply #38 on: October 27, 2017, 05:51:02 AM »

New Common Utils Version 1.10 available in first post.
Users only need to update in case they are using dedicated mods created after this release date.
BAT users don't need to do anything at all, the BAT developers will take care to keep you up to date.

Modders will want to update the next opportunity.
Documentation has been updated too, deprecated methods have been removed from the documentation (to avoid confusion) but are still part of the classes themselves.

TL;DR: Update if you want. SAS Common Utils don't create any conflict with any base game class or mod, therefore installing or updating them is always safe.

Best regards - Mike
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SAS~Storebror

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Re: SAS Common Utils 1.11
« Reply #39 on: September 30, 2019, 07:34:18 AM »

New Version 1.11 of our SAS Common Utils has been released in 1st post.

Changes:
  • The BaseGameVersion class has been updated to reflect latest changes to our newer IL-2 Core versions.
  • There's a new "CommonTools" class available, holding a couple of useful methods e.g. to convert values from one range to another (like the "Aircraft.cvt" method found in certain stock game versions, just a little more sophisticated) and checking strings for similarity/"distance" to each other.
    For details, Java Coders will want to refer to the corresponding JavaDoc pages of the new CommonTools class.

As always, normal players don't need to update unless explicitely told so.

]cheers[
Mike
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SAS~Epervier

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Re: SAS Common Utils 1.11
« Reply #40 on: September 30, 2019, 07:58:33 AM »

Thanks you very much !
But I have little question : Does Class CommonTools replace Class CommonUtils (used by He-177) ?  :-|

[Edit]
I don't think so!
They are very different!
These two Classes have nothing in common!
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SAS~Storebror

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Re: SAS Common Utils 1.11
« Reply #41 on: September 30, 2019, 08:55:49 AM »

Exactly Gabriel.
The class "CommonUtils" has once been made for the He-177 as a kind of predecessor to the SAS Common Utils.
Due to the fact that this class existed, and since we care a lot for backward compatibility, you will never find a class with the same name and package in our SAS Common Utils.

]cheers[
Mike
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bomberkiller

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Re: SAS Common Utils 1.11
« Reply #42 on: September 30, 2019, 08:58:55 AM »

Hallo Mike,

danke Dir!

 ]cheers[

Gerhard
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SAS~Storebror

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Re: SAS Common Utils 1.12
« Reply #43 on: October 15, 2019, 09:20:39 AM »

SAS Common Utils 1.12 have been released in 1st post.

Changes:
  • New "equals" methods in "CommonTools" class, useful for comparing floats and doubles for equality.
    You may ask "why", but just face the fact that "==" and "!=" don't give reliable results for floats and doubles.
  • New methods "getTimeZoneBiasHours" and "getTimeZoneBiasMinutes" in "CommonTools" class.
    These methods can be used to gather information about the local timezone of the PC running the game - this information so far was inaccessible from within the IL-2 Java VM.
  • New Class "FileTools" holding "isSymbolicLink" and "resolveSymbolicLink" methods.
    These methods give limited SymLink awareness to our trusty/rusty game, where the Java VM used by IL-2 doesn't provide such functionality.
  • New Class "HighPrecisionTimer" can be used to measure timespans less than one millisecond, useful e.g. for net packet synchronization.
  • New native DLL "SAS Common Utils.dll", belongs to the base game folder, holding native code to overcome limitations of the IL-2 Java VM.

]cheers[
Mike
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bomberkiller

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Re: SAS Common Utils 1.12
« Reply #44 on: October 15, 2019, 10:24:24 AM »

Hallo Mike,

vielen Dank.  8)

 ]cheers[

Gerhard
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Kelso

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Re: SAS Common Utils 1.12
« Reply #45 on: October 15, 2019, 11:56:25 AM »

Maybe not a good place but I will ask ...
Does Java Wall fix only work in version 4.12.2?
Is there a chance that Java Wall fix will be made public as a separate 'mod'?
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SAS~Storebror

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Re: SAS Common Utils 1.12
« Reply #46 on: October 15, 2019, 12:12:39 PM »

Indeed totally unrelated, anyway...

Does Java Wall fix only work in version 4.12.2?
No, it's independent of the game version.

Is there a chance that Java Wall fix will be made public as a separate 'mod'?
Impossible as you need to touch Java Code all across the set of base game classes, there's no way to isolate certain "Java Wall Fix" mod classes from other untouched core classes.

]cheers[
Mike
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