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Author Topic: Fiat-Cr-32 Quater  (Read 40971 times)

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Whiskey_Sierra_972

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Re: Fiat-Cr-32 Quater
« Reply #60 on: May 01, 2014, 07:21:13 AM »

I have just added the latest Cr.32 mods at my installation!

First of all I must to thanks all modders involved because finally the Cr.32 can be used at almost it's full potential!

I have an old mod that make the version bis of the plane , if someone like to take a look at it I can send him by mail but I believe that is useless because it have the same 12,7mm MG and no loadouts....maybe a little different FM!

About the plane I ask , if possible , to think about adding a coupole of wings monted 7,7 mm MG to correctly reproduce bis version....I think that even if this configuration wasn't liked from pilots can be useful for strafing action in the SCW....
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Whiskey_Sierra_972

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Re: Fiat-Cr-32 Quater
« Reply #61 on: May 01, 2014, 12:11:21 PM »

Further test with older game version give me that the Epervier 2.1 version is working flawless while the 4101 version give me a mission load null error!

With the 4101 mod I got this error:

Code: [Select]
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2837)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2820)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:890)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[01.05.2014 20:09:01] -------------- END log session -------------


If I try to use the Epervier version I got the same error:

Code: [Select]
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2837)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2820)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
at com.maddox.il2.game.Mission._load(Mission.java:890)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[01.05.2014 20:01:20] -------------- END log session -------------

I think that the culprit could be some weapon code....

Any thought about?
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Kant

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Re: Fiat-Cr-32 Quater
« Reply #62 on: May 01, 2014, 01:56:01 PM »

it's very strange because I have it on my 4101 no such error , most likely due to the DBW
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Whiskey_Sierra_972

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Re: Fiat-Cr-32 Quater
« Reply #63 on: May 01, 2014, 03:48:13 PM »

But the old SAS version don't give any issue with DBW....

Did you have the last SAS version for a possible comparison?

If not I can send them to you....
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Kant

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Re: Fiat-Cr-32 Quater
« Reply #64 on: May 01, 2014, 06:34:20 PM »

Send them to me
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Hubberranz

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Re: Fiat-Cr-32 Quater
« Reply #65 on: May 17, 2014, 01:30:33 PM »

Special thanks to original Aviaskin guys, Kant for present version v1.2, Stefan SG's v2.2 for 412, Knochenlutscher
for his work and ideas on DBW, and all modders that are a part . Congrats to all.

Here is a "put together" DBW version that does work:

https://www.mediafire.com/download/x07byrke0tge4rs/CR-32quater_DBW.7z
... as of 05/04/2015, downloaded 134 times ...

Still known issues: dual loadout in QBM; not specifically Italian weapons; no new larger-field of view for reticle .
This DBW mod works with alternate pit of Post 68.
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Knochenlutscher

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Re: Fiat-Cr-32 Quater
« Reply #66 on: May 30, 2014, 10:49:06 AM »

Clap, clap...
Excellent, whatever you did, did it. Thanks Hubberranz for giving a hand.
Works in DBW as proposed, even with Kant's custom FM file...
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Draken

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Re: Fiat-Cr-32 Quater
« Reply #67 on: August 29, 2014, 03:21:38 PM »

Can you make a version with separate FM file for HSFX 7 , please ?
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Knochenlutscher

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Re: Fiat-Cr-32 Quater
« Reply #68 on: November 02, 2014, 06:58:30 PM »

Here's an excerpt of the XXX1 Pit, it comes in Fixed stage to the
Mesh and Cockpit functionality. Holes and see-trough fixed, all controls
and moveable Parts (Throttle & Instruments) fixed.



Important: replace your old Cockpit folder with this new one, don't simply overwrite!!!

https://www.mediafire.com/?v8zdis4vo9j3bwl

I tested this in the Version from post #65 in a clean DBW/4.101m install...

TFM-412 + 5.30 Modact with the slightly differing versions previously released for 4.12 I can confirm as well,
method of Installation is the same, get rid of the old Pit, don't simply overwrite!!!
For TFM-412 it is thus necessary to load before the rest of the Pack to supercede any
other Mods changing parts of it.

Credits: HistoMod staff for changes on the initial releases here.

Best wishes
Tobias
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cgagan

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Re: Fiat-Cr-32 Quater
« Reply #69 on: November 03, 2014, 01:00:54 AM »

Many thanks for sharing,  8)
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SAS~Gerax

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Re: Fiat-Cr-32 Quater
« Reply #70 on: November 03, 2014, 02:57:21 AM »

many thanks Tobias!  :)

Edited first post.  ;)
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Hubberranz

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Re: Fiat-Cr-32 Quater
« Reply #71 on: November 05, 2014, 08:29:04 AM »

Thanks Tobias ! Works in my heavily modded 401.1 DBW1.71.  ;)
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