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Author Topic: Fiat-Cr-32 Quater  (Read 40972 times)

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simfan

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Re: Fiat-Cr-32 Quater
« Reply #48 on: April 15, 2014, 08:34:27 AM »

Hallo Kant,
i have try add another plane ( SM.81 ) and i have solved with the last buttons and the AutoDiff,
i presume that the Cr.32 with proper FM will work in DBW too, the only dubt is for the same name
for the two planes.

I you cam make new FM i try it and then i post the result.

Regards.
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Kant

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Re: Fiat-Cr-32 Quater
« Reply #49 on: April 15, 2014, 08:59:55 AM »

Here is a version with a separate FM. Install the game but keep the old same hash email me if it will work

http://yadi.sk/d/yX0_Jif3MWBQE

FM for 4101
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Knochenlutscher

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Re: Fiat-Cr-32 Quater
« Reply #50 on: April 15, 2014, 09:23:49 AM »

Cool, you're fast, will give it a try when at Home
Thanks for the support
Best wishes
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Spider16

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Re: Fiat-Cr-32 Quater
« Reply #51 on: April 15, 2014, 09:45:59 AM »

Mr. Kant, my congratulations for the effort that has been doing to help me and other friends have been having the same problem as me. But only now I noticed that the upgrade link first posted version 4.12 and later also from 4:10 there is no file FM.
Even now when you provided a new FM to version 4.10, so the problem still remains. I do not claim anything I'm just stating what happened and once again thank you for your effort better game.

Salaam Aleikum

Cheers
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Kant

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Re: Fiat-Cr-32 Quater
« Reply #52 on: April 15, 2014, 11:47:41 AM »

WA alaykum Spider, I am trying to help but I need to know what mods Pak, DBW, or something else, and what version of the game ?
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Spider16

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Re: Fiat-Cr-32 Quater
« Reply #53 on: April 17, 2014, 05:11:31 AM »

My game is : 1946 4.10 + DBW 1.71 + DBW 1916 V_3 + MODS . As I previously told my installation had to be totally redone due to a computer problem and was taken to a clean version of DBW. After that all the problems started to occur, such as the CR 32 and Sopwith and the weaponry that is in the MODS but do not load / appear in the selection menu. Once again I am very grateful for the help provided in solving problems.


Cheers

Carlos
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Kant

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Re: Fiat-Cr-32 Quater
« Reply #54 on: April 17, 2014, 05:25:37 AM »

I still can't help you until you gonna show me the log , it is very easy to find in the folder with the game file with the extension log.lst

https://www.sas1946.com/main/index.php?topic=19308.0
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Spider16

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Re: Fiat-Cr-32 Quater
« Reply #55 on: April 17, 2014, 05:44:49 AM »

Mr. Kant I downloaded the file as requested and installed the DBW 1916 and DBW folders but do not know how to work, that's my problem with the instant log, ie, have the tool but do not know where or how to apply. Forgive my stupidity and ignorance can but computer is not and never was my strong point. Only I know how I suffered to get where I am and I know I'm still far from being reasonable even in the whole thing.   :( :( :(
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jeanba

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Re: Fiat-Cr-32 Quater
« Reply #56 on: April 17, 2014, 06:53:08 AM »

I cleant my DBW_SCW install, and now, things are working !
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Kant

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Re: Fiat-Cr-32 Quater
« Reply #57 on: April 17, 2014, 07:20:00 AM »

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Knochenlutscher

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Re: Fiat-Cr-32 Quater
« Reply #58 on: April 17, 2014, 11:06:07 AM »

Good and bad News, first the bad, the new Fix doesn't change a thing.
The good, in my DBW/4.101m I managed to couple things into a working stage.
I took Kant's Link v1.2 for 4101 version 3do folder (Plane+Cockpit), and kept the following Classfile from it:
02CD1F28D8936F78 (dated (2014)

the rest I deleted and added the old Classfiles (dated 2009) from the Aviaskins version:
https://www.sas1946.com/main/index.php?topic=26353.0

This way you can fly, but only have Default loadout working, others don't work.
Copy summer folder and rename desert, this worked to get rid of 100% crash bug.
To get the old weapons, take the 2.2 plane/hier and search for the last 4 entries (RackC, RackL, RackR + Cassette...)
copy them into your 1.2 plane/hier.him, don't use the complete hier.him, only these 4 entries, don't noodle or change other parts, right? This way you get loadouts working, new 3D, on old and new FM stage coupled, no glitches, AI fully functional.
Only thing, US bombs and Loadout doubled.
I see no glitches with this Classfile Mix, except it being the only working version in my DBW.

Cockpit can be assigned new folder Textures, place the HD files inside, change Mats to allow new allocation of files, like this
..TEXTURES/Ringsnew.tga instead default Rings.tga. Only glitch, I can't seem to get the Mask.tga working, ask me???

No need to cry, that is working, we can fix it

@ We are close at it, is it possible to do small tweaks, only changing Aviaskins old Classfile 0A4F63CE6A8870DC (dated 2009) to
allow the italian bombs and "important" keep the rest of the File untouched? I would dare to test if that is doing it?
I think there's content in that old file that DBW needs to work it out.

BTW. Great job on it Kant, it's a pleasure to fly and do bomb alari with her
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Spider16

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Re: Fiat-Cr-32 Quater
« Reply #59 on: April 18, 2014, 06:42:54 AM »

Dear Mr. Kant, I hope this information can help someone else what was requested, if not, keep on trying to provide as much information as possible that my little knowledge deems it relevant. Please specify if any and I'll look it serves.

Salaam Aleikum

Cheers

Carlos

Code: [Select]
at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:18:22] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:18:22] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:18:22] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:18:22] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:18:22] at com.maddox.il2.game.Main.exec(Main.java:437)
[13:18:22] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[13:18:50] INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/CR-32quater/Africa_Fiat C.32_15┬░Gruppo.BMP'
[13:18:50] INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/CR-32quater/Africa_Fiat C.32_15┬░Gruppo.BMP' size: 0 != 512 | 1024

[13:19:12] java.lang.ArrayIndexOutOfBoundsException
[13:19:12] at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1196)
[13:19:12] at com.maddox.il2.gui.GUIAirArming.access$1100(GUIAirArming.java:26)
[13:19:12] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1427)
[13:19:12] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[13:19:12] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[13:19:12] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[13:19:12] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:527)
[13:19:12] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[13:19:12] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[13:19:12] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[13:19:12] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[13:19:12] at com.maddox.rts.Message._send(Message.java:1217)
[13:19:12] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:19:12] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[13:19:12] at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:19:12] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:19:12] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:19:12] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:19:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:19:12] at com.maddox.il2.game.Main.exec(Main.java:437)
[13:19:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:19:19] java.lang.ArrayIndexOutOfBoundsException

[13:19:29] Loading mission QuickQMBPro/EastFront_Kiew/EastFront_KiewBlueBridge00.mis...
[13:19:29] Loaded camouflage: SUMMER
[13:19:29] Month = 6 , Hour = 12
[13:19:29] Temperature -     0m = 23.0 .
[13:19:29] Temperature -  1000m = 16.51001 .
[13:19:29] Temperature -  2000m = 10.019989 .
[13:19:29] Temperature -  3000m = 3.5299988 .
[13:19:29] Temperature -  4000m = -2.9599915 .
[13:19:29] Temperature -  5000m = -9.450012 .
[13:19:29] Temperature -  6000m = -15.940002 .
[13:19:29] Temperature -  7000m = -22.429993 .
[13:19:29] Temperature -  8000m = -28.919998 .
[13:19:29] Temperature -  9000m = -35.410004 .
[13:19:29] Temperature - 10000m = -41.899994 .
[13:19:29] Temperature - 11000m = -48.39 .
[13:19:29] Temperature - 12000m = -54.880005 .
[13:19:29] Loading map.ini defined airfields:
[13:19:44] Load bridges
[13:19:45] Load static objects
[13:19:46] ##### House without collision (3do/Tree/Tree2.sim)
[13:19:48] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[13:19:48] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[13:19:53] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[13:19:53] java.lang.ArrayIndexOutOfBoundsException
[13:19:53] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2837)
[13:19:53] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2820)
[13:19:53] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
[13:19:53] at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
[13:19:53] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[13:19:53] at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
[13:19:53] at com.maddox.il2.game.Mission._load(Mission.java:755)
[13:19:53] at com.maddox.il2.game.Mission.access$6(Mission.java:728)
[13:19:53] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
[13:19:53] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[13:19:53] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[13:19:53] at com.maddox.il2.game.Main.exec(Main.java:437)
[13:19:53] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:20:06] null
[13:20:06] java.lang.NullPointerException
[13:20:06] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
[13:20:06] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
[13:20:06] at com.maddox.il2.game.Mission._load(Mission.java:890)
[13:20:06] at com.maddox.il2.game.Mission.access$6(Mission.java:728)
[13:20:06] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
[13:20:06] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[13:20:06] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[13:20:06] at com.maddox.il2.game.Main.exec(Main.java:437)
[13:20:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[13:23:37] Loaded camouflage: DESERT
[13:23:37] Month = 3 , Hour = 12
[13:23:37] Temperature -     0m = 29.0 .
[13:23:37] Temperature -  1000m = 22.51001 .
[13:23:37] Temperature -  2000m = 16.019989 .
[13:23:37] Temperature -  3000m = 9.529999 .
[13:23:37] Temperature -  4000m = 3.0400085 .
[13:23:37] Temperature -  5000m = -3.4500122 .
[13:23:37] Temperature -  6000m = -9.940002 .
[13:23:37] Temperature -  7000m = -16.429993 .
[13:23:37] Temperature -  8000m = -22.919998 .
[13:23:37] Temperature -  9000m = -29.410004 .
[13:23:37] Temperature - 10000m = -35.899994 .
[13:23:37] Temperature - 11000m = -42.39 .
[13:23:37] Temperature - 12000m = -48.880005 .
[13:23:37] Loading map.ini defined airfields:

[13:23:45] Load bridges
[13:23:45] Load static objects
[13:23:45] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[13:23:45] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[13:23:47] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[13:23:47] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[13:23:47] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/Trench6/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/Trench3/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/GunTrench/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/Trench2/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/Trench5/live.sim)
[13:23:48] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[13:23:51] FM called 'FlightModels/Ca309.fmd:Ca309_FM' is being loaded from File: 'ca309_fm'
[13:23:51] FM called 'FlightModels/Alfa_Romeo:Ca309_FM.emd' is being loaded from File: 'ca309_fm'
[13:23:51] FM called 'FlightModels/Alfa_Romeo:Ca309_FM.emd' is being loaded from File: 'ca309_fm'
[13:23:51] FM called 'FlightModels/Ca309.fmd:Ca309_FM' is being loaded from File: 'ca309_fm'
[13:23:55] INTERNAL ERROR: Str2FloatClamp() - Clamped 2.7 -> 2 (delta = -0.7) to Range 0..2
[13:23:56] Mission: ActorSpawn for 'vehicles.planes.Plane$A_20B' not found
[13:23:56] Mission: ActorSpawn for 'vehicles.planes.Plane$A_20B' not found
[13:23:56] Mission: ActorSpawn for 'vehicles.planes.Plane$A_20B' not found
[13:23:56] Mission: ActorSpawn for 'vehicles.planes.Plane$A_20B' not found
[13:23:56] Mission: ActorSpawn for 'vehicles.planes.Plane$A_20B' not found
[13:23:57] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:23:57] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:23:57] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:23:57] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:23:57] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:23:57] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:23:57] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:23:58] Mission: QuickQMBPro/Desert_Lybia/Desert_Lybiabluenonen00.mis is Playing

[13:24:46] Mission: ActorSpawn for 'vehicles.planes.Plane$A_20B' not found
[13:24:46] Mission: ActorSpawn for 'vehicles.planes.Plane$A_20B' not found
[13:24:46] Mission: ActorSpawn for 'vehicles.planes.Plane$A_20B' not found
[13:24:46] Mission: ActorSpawn for 'vehicles.planes.Plane$A_20B' not found
[13:24:46] Mission: ActorSpawn for 'vehicles.planes.Plane$A_20B' not found
[13:24:47] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:24:47] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:24:47] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:24:47] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:24:47] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:24:47] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:24:47] Mission: ActorSpawn for 'vehicles.planes.Plane$BF_110C7' not found
[13:24:48] Mission: QuickQMBPro/Desert_Lybia/Desert_Lybiabluenonen00.mis is Playing
[13:24:48] warning: no files : music/inflight

[13:37:59] null
[13:37:59] java.lang.ArrayIndexOutOfBoundsException
[13:37:59] at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1196)
[13:37:59] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:677)
[13:37:59] at com.maddox.il2.game.GameState.enterPush(GameState.java:90)
[13:37:59] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[13:37:59] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[13:37:59] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:627)
[13:37:59] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[13:37:59] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[13:37:59] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[13:37:59] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[13:37:59] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[13:37:59] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[13:37:59] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[13:37:59] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[13:37:59] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[13:37:59] at com.maddox.rts.Message._send(Message.java:1217)
[13:37:59] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:37:59] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[13:37:59] at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:37:59] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:37:59] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:37:59] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:37:59] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:37:59] at com.maddox.il2.game.Main.exec(Main.java:437)
[13:37:59] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:38:13] Loading mission QuickQMBPro/Desert_Lybia/Desert_Lybiabluestrike00.mis...

[13:38:20] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[13:38:20] java.lang.ArrayIndexOutOfBoundsException
[13:38:20] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2837)
[13:38:20] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2820)
[13:38:20] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2472)
[13:38:20] at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
[13:38:20] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[13:38:20] at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
[13:38:20] at com.maddox.il2.game.Mission._load(Mission.java:755)
[13:38:20] at com.maddox.il2.game.Mission.access$6(Mission.java:728)
[13:38:20] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
[13:38:20] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[13:38:20] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[13:38:20] at com.maddox.il2.game.Main.exec(Main.java:437)
[13:38:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:38:25] Mission: QuickQMBPro/Desert_Lybia/Desert_Lybiabluestrike00.mis is Playing
[13:38:25] INTERNAL ERROR: HierMesh: Can't find chunk 'GenProp_D0'
[13:38:25] INTERNAL ERROR: HierMesh: Can't find chunk 'GenPropRot_D0'
[13:38:25] INTERNAL ERROR: HierMesh: Can't find chunk 'Gearl3_D0'
[13:38:25] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR3_D0'
[13:38:25] warning: no files : music/inflight
[13:38:29] INTERNAL ERROR: HierMesh: Can't find chunk 'GenProp_D0'
[13:38:29] INTERNAL ERROR: HierMesh: Can't find chunk 'Gearl3_D0'
[13:38:29] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR3_D0'
[13:38:29] null
[13:38:29] java.lang.NullPointerException
[13:38:29] at com.maddox.il2.objects.sounds.Voice.testTargDestr(Voice.java:1781)
[13:38:29] at com.maddox.il2.ai.World.onActorDied(World.java:409)
[13:38:29] at com.maddox.il2.ai.World.onActorDied(World.java:343)
[13:38:29] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:798)
[13:38:29] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[13:38:29] at com.maddox.rts.Message._send(Message.java:1217)
[13:38:29] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[13:38:29] at com.maddox.rts.Message.sendTo(Message.java:1134)
[13:38:29] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:38:29] at com.maddox.rts.Time.loopMessages(Time.java:252)
[13:38:29] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:38:29] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:38:29] at com.maddox.il2.game.Main.exec(Main.java:437)
[13:38:29] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
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