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Author Topic: Welcome to Hell - Rabaul 1944 (Update 30/03)  (Read 54167 times)

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ben_wh

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Re: Welcome to Hell - Rabaul 1944
« Reply #12 on: March 23, 2014, 03:13:34 AM »

Hi Bee,

Thank you for the map.  It is beautiful and the hard work that went into it is self-evident.  Bravo!

One question - Green Island is not registered as an airbase on the map (thought the area is clearly visible as an airbase).  Is this intentional?

Thanks again for the wonderful map.

Cheers,
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Bee

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Re: Welcome to Hell - Rabaul 1944
« Reply #13 on: March 23, 2014, 03:22:54 AM »

Uufflakke, that is a huge help.  Thank you!

Changing the existing lines at the bottom of the load.ini to the following helps a lot:

Water2   = water/CoastLine.tga
Water3   = land/summer/grnd/fields_sand3.tga

I'll go back to the original map and try to work on the coasts more.  I hope it doesn't stop people enjoying it too much in the meantime.
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Bee

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Re: Welcome to Hell - Rabaul 1944
« Reply #14 on: March 23, 2014, 04:09:09 AM »


One question - Green Island is not registered as an airbase on the map (thought the area is clearly visible as an airbase).  Is this intentional?


Yikes.  Must have deleted them accidentally.  Added a new Actors file to the original post.  Thanks for letting me know.
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Lonestar67

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Re: Welcome to Hell - Rabaul 1944
« Reply #15 on: March 23, 2014, 04:39:20 AM »

Really a very nice map with many Details! Installed in DBW and works great!
Many thanks for all the work, Bee! :) :)
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DCG And Third Party Campaign Installation Manual: http://www.sas1946.com/main/index.php?topic=20872.0

ben_wh

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Re: Welcome to Hell - Rabaul 1944
« Reply #16 on: March 23, 2014, 04:46:51 AM »


Yikes.  Must have deleted them accidentally.  Added a new Actors file to the original post.  Thanks for letting me know.

No problem - Green Island works now with the new Actors file.

This is a truly an excellent map - it does so much to enrich the Pacific Theater.

Thanks again.

Cheers,
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Gaston

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Re: Welcome to Hell - Rabaul 1944
« Reply #17 on: March 23, 2014, 05:11:07 AM »

Woaw ! Thanks a lot ! Looks wonderful !

Question : I am not a Hi-ret user (and do not want to use it). Does this map work without Hi-Rez mod ?
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Bee

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Re: Welcome to Hell - Rabaul 1944
« Reply #18 on: March 23, 2014, 05:33:57 AM »

Hi Gaston, You should be fine, but you will need to resize the landscape textures and their bumph files to 1024x size first.
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crazyeddie

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Re: Welcome to Hell - Rabaul 1944
« Reply #19 on: March 23, 2014, 06:04:26 AM »

Bee

Wonderful, bloody wonderful, I knew it was going to be worth the wait. Had a few object problems to sort out but that didn't take long, the attention to detail is exceptional, this has to be one of the best maps made, if not the best.

Well done mate.

A VERY impressed crazyeddie
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Gaston

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Re: Welcome to Hell - Rabaul 1944
« Reply #20 on: March 23, 2014, 06:12:04 AM »

Hi Gaston, You should be fine, but you will need to resize the landscape textures and their bumph files to 1024x size first.

OK. I know how to do it for the tga files. But for the bumph ones ?
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Bee

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Re: Welcome to Hell - Rabaul 1944
« Reply #21 on: March 23, 2014, 06:16:13 AM »

I add .tga to the end, resize and save, then remove the .tga extension.
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Ranwers

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Re: Welcome to Hell - Rabaul 1944
« Reply #22 on: March 23, 2014, 06:20:53 AM »

Bee - jestes WIELKI !
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

Ibis

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Re: Welcome to Hell - Rabaul 1944
« Reply #23 on: March 23, 2014, 06:21:54 AM »

 Thank you Bee for all your hard work, be sure it will be appreciated by
many for years.
I have waited impatiantly for this map . ;)
 Cheers,
 Ibis.
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