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Author Topic: msh Binary format  (Read 59335 times)

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hello

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Re: msh Binary format
« Reply #336 on: June 04, 2014, 07:22:37 AM »

Hey Stainless, way to go!!

Another key feature added. Keeps getting better. Can You include Rotation too?
If you could do the same for the pivot points too, that would save a lot of importing and exporting!!!

BTW, have a look at the F100D model DarkBlueBoy put a link up for. It causes a crash.

@Darkblueboy
Actually I cannot load the F100D model. The F100F loads ok.
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Stainless

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Re: msh Binary format
« Reply #337 on: June 04, 2014, 07:35:01 AM »

I found one bug in my code and a bug in the HIM

In the him search for
Code: [Select]
Attaching 1 0 0 0 1 0 0 0 1 0 0 0CollisionObject xwinglout

that should be two lines not one

Code: [Select]
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
CollisionObject xwinglout


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DarkBlueBoy

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Re: msh Binary format
« Reply #338 on: June 04, 2014, 08:48:56 AM »

Ah, thanks Stainless! :)
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DarkBlueBoy

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Re: msh Binary format
« Reply #339 on: June 05, 2014, 01:35:41 AM »

One quick question - apologies if I have missed something obvious. Yesterday I added the Fuelprobe msh from the F-100 onto the F-4E to try and create an Israeli F4 and it worked - looked really cool in the program. Saved the file out as a new hier.him file and all seemed good.

Loaded it today and the mesh is still in the hierachy and is selected but it does not display at all. Ticking the box does not make it appear. It is nothing major don't get me wrong and the program is AWESOME. Anything I may have done?
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DarkBlueBoy

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Re: msh Binary format
« Reply #340 on: June 05, 2014, 04:19:32 AM »

Please ignore Stainless. Missing texture was the problem. All sorted now.

As you were, continue with your awesomeness. :) :)
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Stainless

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Re: msh Binary format
« Reply #341 on: June 06, 2014, 08:02:49 AM »

Added a night mode for testing lights.

The spit only has navigation lights, looking for a mesh with landing lights





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Stainless

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Re: msh Binary format
« Reply #342 on: June 06, 2014, 09:01:40 AM »

new version up
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hello

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Re: msh Binary format
« Reply #343 on: June 06, 2014, 09:04:44 AM »

Nice, will have a look in a bit.
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SAS~Epervier

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Re: msh Binary format
« Reply #344 on: June 07, 2014, 08:33:24 AM »

new version up
I do not understand English ...
You announce a new version?
Well ...
But I see no link in your first post!
Where can I get this new version?  :-X
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If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

Cloyd

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Re: msh Binary format
« Reply #345 on: June 07, 2014, 09:32:27 AM »

new version up
I do not understand English ...
You announce a new version?
Well ...
But I see no link in your first post!
Where can I get this new version?  :-X

I think you go here:

http://stainlessbeer.weebly.com/downloads.html
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SAS~Epervier

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Re: msh Binary format
« Reply #346 on: June 07, 2014, 09:56:01 AM »

I think you go here:
Thank you very much !  :)
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If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

ten010

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Re: msh Binary format
« Reply #347 on: June 07, 2014, 06:21:22 PM »

Hi Stainless
I appreciate your wonderful idea.
I think that this becomes a tool indispensable to MODer.
However, I have a little problems.
When carrying out zoom of the model, you have to turn the wheel of a mouse in large quantities.
The earlier version was partly satisfactory.
The rest is frozen when trying to read the model of my ki-67.  :'(
I am looking forward to upgrade. :)
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