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Author Topic: msh Binary format  (Read 59293 times)

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hello

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Re: msh Binary format
« Reply #324 on: June 03, 2014, 12:59:57 PM »

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Stainless

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Re: msh Binary format
« Reply #325 on: June 03, 2014, 01:46:17 PM »

Fixed. Will put a new version up tomorrow.



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Stainless

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Re: msh Binary format
« Reply #326 on: June 03, 2014, 01:57:13 PM »

Interesting cockpit  ???



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Stainless

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Re: msh Binary format
« Reply #327 on: June 03, 2014, 04:07:48 PM »

New version up.

Fixed a few loading bugs and added the reset button hello requested.

http://stainlessbeer.weebly.com/downloads.html
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hello

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Re: msh Binary format
« Reply #328 on: June 04, 2014, 01:13:12 AM »

Hi there Stainless,
thanks, where would we be without buttons? :D

Here's something that I would like to do:

In the Fokker G1 (picture and link below) I found a single but glaring collision box / damage model error.
How do I go about correcting this? Can I write out the the collision box mesh to a .3ds file, and then re-import /re-attach it?

Link to mod:
http://www.sas1946.com/main/index.php?topic=8011.0




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Stainless

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Re: msh Binary format
« Reply #329 on: June 04, 2014, 02:02:23 AM »

I haven't implemented save as 3ds yet. You can save it as a text mode msh.

I don't have any 3ds files with a hierarchy, and the docs make no sense.

That makes it very hard to write a 3ds exporter. Every example I have looked at does not handle the hierarchy. 

In the short term you could save it as a text mode mesh, then use MshConverter to save it as 3ds.

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Stainless

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Re: msh Binary format
« Reply #330 on: June 04, 2014, 05:21:10 AM »

I've got hook display working, though I'm not sure how useful it is.

What do you think?



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ton414

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Re: msh Binary format
« Reply #331 on: June 04, 2014, 05:40:49 AM »

I think it can be very useful, the position and orientation of hooks is absolutely essential.
Currently the only way to to view them is to import the binary meshes (not text meshes) with buggy- buggy in 3ds Max.
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DarkBlueBoy

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Re: msh Binary format
« Reply #332 on: June 04, 2014, 05:50:54 AM »

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hello

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Re: msh Binary format
« Reply #333 on: June 04, 2014, 07:01:50 AM »

Hey there DarkBlue,

I can load that mod fine, but....
there is a problem with the default skin .ga. I think it is completely transparant because of an alpha channel. If you replace skin1o.tgb with any .BMP skin the plane becomes visible.

It has a bit of a messy collision box model that could use a little bit of love. :)

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DarkBlueBoy

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Re: msh Binary format
« Reply #334 on: June 04, 2014, 07:04:49 AM »

Hey hello,

Thanks for the info. I shall give that a try, sure it will sort it. It is kinda of weird and incredible looking under the hood of these models. :) This tool is pretty awesome it is fair to say... :)
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Stainless

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Re: msh Binary format
« Reply #335 on: June 04, 2014, 07:06:06 AM »

I have hook editing working, but only for position at the moment.

You have to DOUBLE CLICK on the hook you are interested in and a window will pop up that allows you to edit the position.



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