G'day .
I have never installed the modact before but noiw I have the latest kick ass one.
I used to make my own mods folder which I put inside the folder which I named myself ok ?.
then activated it through the JSGME, no problems.
Now I have the modactivator I can't find a "mods" folder, on reading what info I could work out I gather the #SAS folder which sits in the main game folder is the place to put mods now? do I just drop my ships and planes in there and then do the paper work ?, the map mods folder I understand, I put my maps in there and twiddle the all ini. I am sorry I am a bit "slow" as I have a head injury from 2009 and still suffer from , how you say, comprehension difficulties, when now trying to grasp something new.As well as memory losses, (lots of notes I must now make
(very frustrating as I know what I want to do but it just won't connect sometimes ) I am still fighting a work cover case with it as it happened at work. grrrrr
so, as it stands there is no "mods" folder anymore , the mods folder is in fact the #SAS folder in the main game folder ,as the activator will read that first , I drop my planes/ships etc into that folder and twiddle the ini's and ru's, (oh yes by the way, some maps come with _tex folder do I add the stuff inside that folder ie: open addon map's_tex folder, copy /paste what is inside to the mapmods/maps/ _tex folder that came with kick ass modact ?) um, i think that is all i need to know ,
thanks in advance for the advice and any corrections to my way of explaining.
regards
Sharkzz
~S~
ps, you dont happen to be working on a brain mod by any chance ?