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Author Topic: Grumman Martlet Mk.I/Mk.II: Revised version  (Read 20156 times)

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WxTech

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Re: Grumman Martlet Mk.I/Mk.II: Revised version
« Reply #36 on: November 15, 2019, 09:57:30 PM »

I just installed this to my 4.12.2 Modact 5.3 game. (A few years ago I did put CirX's Martlet I/II mod in my 4.08 game.)

Within an hour or so I:
- Updated to my Wildcat standard.
- Installed my GM-1 gunsight.
- Copied over from the F4F-3 the improved spinning prop mod (which presents as having thickness when seen from the side), but retaining this plane's higher poly count prop hub.
-  Added a line to the cockpit class setting my expanded 6DoF parameters.

Because I use the F4F and I-16 auto gear mod (gear operated with a single key press, instead of a zillion presses ;) ), I attempted to reduce the number of gear crank handle turns, because it's awful to have this going on *LOOOONG* after the gear has settled into place. I did this successfully for the Wildcat, wherein I set 7 turns to replace the 44 turns previously. But with the Martlet, the handle turn rate is glacially slow. I might have to bring this turn count down to just 2.

Once I'm satisfied, I'll release this update of mine. It will be a full mod, replacing the original.

And I did the same for one a Martlet IV mod as well, which will be released.

I don't know if my addition of the new 6DoF limits will have any impact on the compatibility with earlier game versions, like 4.09. To guard against this, I could include classfiles not having this (as well as restoring the stock 44 gear crank turn count, for those retaining the stock manual gear operation.)
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