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Author Topic: OutOfDate - SAS Engine MOD 2.7 patch western 19/Sep/2016  (Read 97195 times)

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western0221

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OutOfDate - SAS Engine MOD 2.7 patch western 19/Sep/2016
« on: January 24, 2014, 07:01:00 AM »

This topic releasing patches is out of date , now.
Its last update was 19th/September/2016 and no more maintenance.
Those patches still have some bugs and will not have compatibility to later / newer Jet mods.


Newer full package of Engine MOD upgrade "2.7.1w" is here.
https://www.sas1946.com/main/index.php/topic,52489.0.html

 ---------- ---------- ----------

Here is a private version patch of SAS Engine MOD 2.7.


After installing SAS Engine MOD 2.7 / OR / JapanCat's Merge Effect MOD with Engine MOD 2.7 ,
overwrite classfiles (inside "SAS_Engine_2.7_patch_western_20160504\!SAS_Engine_Mod" folder)
onto your "!SAS_Engine_Mod" folder / OR / "!SAS_Engine_Mod_MargeEffects_20151031R" folder and replace.
NOT TO COPY the folder "SAS_Engine_2.7_patch_western_****DATENUMBERS****".
Also needs SAS Common Utils. -- https://www.sas1946.com/main/index.php/topic,40490.0.html


Today's version has 8x different patches to enable others' visual or sounds effects only you need and want.
Please take care which one you choose.

And when you report me the bug you face, please make clear which patch you use onto how modded game.

-----

+ Simple update patch of Engine MOD 2.7 , no additional visual / sound effects version.
https://www.mediafire.com/file/wkrkh7wtdfiwiw7/SAS_Engine_2.7_patch_western_20160919.7z

+ Update patch for JapanCat's Merge Effects , but no others.
https://www.mediafire.com/file/ps20dj9u2czc617/MargeEffects_20151031R_patch_western_20160919.7z

-----

Based on benitomuso(Pablo)'s Cockpit sound mod for v4.12.2 on 30th/Sep./2015.
https://www.sas1946.com/main/index.php/topic,48628.0.html
Need installing his package first.

+ Update SAS Engine MOD 2.7 and merging PAL's sound classfiles.
https://www.mediafire.com/file/5d2a0ab7aa7a6yi/SAS_Engine_2.7_patch_western_20160919_PAL%27sCockpitSoundsUpdate.7z

+ Update patch for JapanCat's Merge Effects and merging PAL's sound classfiles.
https://www.mediafire.com/file/v2ogivvcii5ez17/MargeEffects_20151031R_patch_western_20160919_PAL%27sCockpitSoundsUpdate.7z

-----

Adding start-up and full-throttle flame visual effect.

+ Update SAS Engine MOD 2.7 and adding engine exhaust flame visual effect.
https://www.mediafire.com/file/2zj402y873jxm2b/SAS_Engine_2.7_patch_western_20160919_FullThrottle.7z

+ Update patch for JapanCat's Merge Effects and adding engine exhaust flame visual effect.
https://www.mediafire.com/file/1l5bzxeqatjvb3z/MargeEffects_20151031R_patch_western_20160919_FullThrottle.7z

-----

Containing all today's outside effects applying, Pablo's cockpit sound and start-up / full-throttle flame visual effect.
Need installing Pablo's Cockpit sound package first.

+ SAS Engine MOD 2.7 patch.
https://www.mediafire.com/file/fbqrsnw0qipggji/SAS_Engine_2.7_patch_western_20160919_PAL%27sCockpitSounds_FullThrottleFlame.7z

+ Update patch for JapanCat's Merge Effects
https://www.mediafire.com/file/ppb36oocntolrtq/MargeEffects_20151031R_patch_western_20160919_PAL%27sCockpitSounds_FullThrottleFlame.7z

-----


Fixing Engine MOD 2.7 bugs
- Carrier Catapults powers
- Canopy closing in taking-off from carriers
- AI Jets behaviers
- AI crashing to the ground (Mountain pass problem)
- some MG bullets power around 20mm are too low
- Artillery stops to fire in being shot by enemy artillery
- "Open/Close Side Hatch" key bind is not saved to user setting file.
- fix the bug in pushing game speed lower key, the game makes an error when a catapult is used by an aircraft.
- Fixing Cockpit sound bug on Seaplanes.
- Fixing wings are folded in the mission spawning on Carriers, but when the deck is full and aircrafts become air-starting.

Fixing old version patch bugs
- drag bug of 29/Dec./2014
- some AI aircrafts cannot take-off by catapults bug of 25/Dec./2015 ~ 05/Feb./2016

New feature
Code: [Select]
- Ready to Jet Blast Deflector of Carrier deck (24/Jan./2014)
- Ready to ILS/TACAN (21/Apr./2014)
- Ready to new cruise missiles Tu-95 carrying (17/Oct./2014)
- AGM can shoot to bridges (17/Oct./2014)
- containing BT~wasted's CounterMeasures (17/Oct./2014)
- some unguided Rockets shows thier names on HUD when selected (Su-25's S-8/S-13/S-25/Kh-25MR) (17/Oct./2014)
- High speed jets care not to crash when they are shooting ground targets by machine-guns and rockets (12/Nov./2014)
- Rockets (unguided) can have an additional parameter in thier classfiles decreasing drop rate by gravity
  (modelize modern rockets with SPINNing)  (12/Nov./2014)
- Ready to S3's F/A-18 and AV-8B+ pack (29/Dec./2014)
- Extend Artillery fire range upto 60,000 meters (25/Jul./2015)
- Easy to make a taxing-turn under 30km/h for Jets' heavy loadouts (25/Oct./2015)
- modern carriers' catapults work in full power in any mission year (as default) (15/Dec./2015)
-- When  "CatapultReferMissionYear=1" line is written in conf.ini [Mods] section , catapults' power is decreased by mission year in 2 steps earlier than 1953 or earlier than 1946 for backward compatibility.
- Steam Catapult smoke effect is shown in any mission year. Each carrier has Steam Catapult or not is written in Catapults.ini (In example USS Essex CV9 had Hydraulic pressure catapults from the first to Korean war era, for it "bSteamCatapult 0" is right. And in Vietnam war era after SCB-125 angled deck modernized, Essex had Steam catapults .... so "bSteamCatapult 1" is set in its Catapults.ini entry.) . "bSteamCatapult" line works only for Visual effect, nothing for pushing power (it is written as catapultPower and catapultPowerJets lines).  (15/Dec./2015)
- Players can manipulate flaps control about the aircrafts having 3x positions "Raised / Take-off / Landing". (20/Dec./2015)
- AI can treat flaps correctly about those 3x positions and/or specific degrees flaps (non FBW modern Jets like MiG 21 and A-6). (20/Dec./2015)
- increase flaps up/down speed about modern Jets in high speed. (20/Dec./2015)
- fix the bug in pushing game speed lower key, the game makes an error when a catapult is used by an aircraft. (20/Dec./2015)
- when aircrafts have an afterburner function (its throttle can be increased upto 110%) , AI waits the thrust power is enough increased in launching by a catapult on carriers. (20/Dec./2015)
- make a "Limiter" code in Gear.class to avoid strange bouncing on the ground (AI often makes it on heavy jets) (09/Jan./2016)
- ready for 3 or more Ejection Seats (09/Jan./2016)
- ready for future easy expansion of new Ejection Seat models (09/Jan./2016)
- merging Pablo's Cockpit sound mod and/or full-throttle flame visual mod  (11/Jan./2016)
- AI's throttle code of taking-off from carriers (04/May/2016)
- expanding Smart Analog axis function to 8x engines with 4x axis (04/May/2016)
- add new Wing Sweep Analog axis , V/STOL Jets can use it for nozzle rotating (04/May/2016)
- add new differencial gear brakes Analog axis (04/May/2016)
- Pylons and Rocket launchers can have their own weight and drag values (04/May/2016)

 ==========

JapanCat's Merge Effect based on Engine MOD 2.7 for 4.12.2m is here.
https://www.sas1946.com/main/index.php/topic,48819.0.html

 ==========
 *** conflicts and limit ***
Not compatible to benitomuso's Chock's MOD
 ( in future , we will merge both MODs in one without conflicts)

BT~wasted's CounterMeasures MOD
All features of his MOD is now contained in mine.
His old package makes a serious conflict to new mine.
Delete CounterMeasures folder.
 *** ***

Notice...

Canopy closing needs aircraft side new parameter in FM files.
Old FM not having canopy parameter and it doesn't work.
Please use latest FM , like released by
Vega https://www.sas1946.com/main/index.php?topic=27908.0
Pauls. https://www.sas1946.com/main/index.php?topic=37193.0

A-4 Skyhawk ... Vega will release a new FM next time.
A-7 CorsairII ... Vega will release a new FM and classfiles next time.

00000_NoOpenCanopy was a very old code 4.10.1m time , nothing compatible and nothing work to 4.12.2 and SAS Engine MOD 2.7. Delete Delete Delete...

 *** ***

Rocket sample patch to enable 02/Dec./2014's new feature for Su-25's S-13 and S-25
https://www.mediafire.com/download/w6a0nn9u6eg705l/SAS_Engine_2.7_patch_western_20141113_Su25_RocketS13S25.7z

 =====

When you want to step back an old version, I leave it here.

27/Dec./2015 (Stable)
https://www.sas1946.com/main/index.php/topic,39075.msg542231.html#msg542231
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SAS~Gerax

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Re: SAS Engine MOD 2.7 patch western 24/Jan./2014
« Reply #1 on: January 24, 2014, 07:18:37 AM »

Many thanks Western!  :)
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BravoFxTrt

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Re: SAS Engine MOD 2.7 patch western 24/Jan./2014
« Reply #2 on: January 24, 2014, 07:23:14 AM »

Yes, Thank You Western.
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Paulus

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Re: SAS Engine MOD 2.7 patch western 24/Jan./2014
« Reply #3 on: January 24, 2014, 10:16:07 AM »

00000_NoOpenCanopy was a very old code 4.10.1m time , nothing compatible and nothing work to 4.12.2 and SAS Engine MOD 2.7. Delete Delete Delete...

True, BUT some old planes (like old-and-still-only-available-public F4) refer to it and if you remove it you get error and game won't start....
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western0221

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Re: SAS Engine MOD 2.7 patch western 24/Jan./2014
« Reply #4 on: January 24, 2014, 10:34:37 AM »

00000_NoOpenCanopy was a very old code 4.10.1m time , nothing compatible and nothing work to 4.12.2 and SAS Engine MOD 2.7. Delete Delete Delete...

True, BUT some old planes (like old-and-still-only-available-public F4) refer to it and if you remove it you get error and game won't start....

Sigh... You are right.
Here is a quick patch https://www.mediafire.com/download/9g3wi33a9b96klb/F-4%20Phantom%20II%20quick%20patch%2020140125.zip


and do you know another Jets reffer NoOpenCanopy?
If .... I have to make a patch them.
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Paulus

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Re: SAS Engine MOD 2.7 patch western 24/Jan./2014
« Reply #5 on: January 31, 2014, 01:40:38 AM »

and do you know another Jets reffer NoOpenCanopy?
If .... I have to make a patch them.

I can't say for sure, simply don't remember and I removed original/decompiled classes a while ago so will have to start from scratch to check.
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vla

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Re: SAS Engine MOD 2.7 patch western 24/Jan./2014
« Reply #6 on: May 06, 2014, 02:36:31 PM »

Where to find the "F-4 PhantomII ... I will release a whole new pack in middle February."?
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western0221

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Re: SAS Engine MOD 2.7 patch western 24/Jan./2014
« Reply #7 on: May 06, 2014, 02:50:54 PM »

Where to find the "F-4 PhantomII ... I will release a whole new pack in middle February."?

delay... delay... delay... maybe middle or late of this May.
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vla

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Re: SAS Engine MOD 2.7 patch western 24/Jan./2014
« Reply #8 on: May 06, 2014, 03:27:20 PM »

Sorry :). Very want a good REAL phantom.
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Re: SAS Engine MOD 2.7 patch western 24/Jan./2014
« Reply #9 on: May 08, 2014, 10:03:30 AM »

Thanks !
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western0221

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Re: SAS Engine MOD 2.7 patch western 21/Apr./2014
« Reply #10 on: May 17, 2014, 01:23:50 PM »

Version 21/Apr./2014 is released in my 1st post.

(21/Apr./2014 is a developping date. not release date.
 I release it here after 1 month testing.)
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FL2070

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Re: SAS Engine MOD 2.7 patch western 21/Apr./2014
« Reply #11 on: August 13, 2014, 12:48:40 PM »

If I install this mod, will the MiG-21 mod still work?
Using: 4.12.2m, MA5.3, JW1.33
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