Yes,
from my point of view, if you just add a 5%-7% of maximum possible thrust as the turbine effect not depending on pitch of the blades and being present always when the engine is turned on, you are not too far from reality. The counterpart of this simplification is: your modellization is immensely easier.
Regarding your other question: reversion of thrust was never considered in Il-2 game. But big bombers, jets, etc., many of them had those systems in reality
I think that a very reasonable approach would be to just set the position of the blades to a fixed back angle and that's all. For example this suggested params:
PropPhiReversed -20.0
PropRevOnMaxV 100.0
PropRevOffMinV 20.0
PropRevSpeed 1.0
Just setting a control with a HotKey to switch it, if you are under 100Km/h you can switch it on. It will have the effect of a 20 degrees pitch on the propeller but with inverted thrust. Once it is On, you have to go down up to 20Km/h to being able to deactivate it. The PropRevSpeed could be the speed of change and how long does it take to have it fully active.
This avoids touching too many things on the current code and in this way, the traditional 0%-100% relative variation only applicable to the traditional pitch control keeps like that and not affected by the reverser.
Regards,
Pablo