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Author Topic: TurboProp ZapA & SAS TEST  (Read 14364 times)

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SAS~Skipper

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Re: TurboProp ZapA & SAS TEST
« Reply #36 on: December 26, 2013, 07:43:32 AM »

!! If everyone agrees with this model I'm just glad.
But should reconsider several power levels instead of 70 and have a degree levels 20 and only it allow to reverse?
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SAS~Skipper

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Re: TurboProp ZapA & SAS TEST
« Reply #37 on: December 26, 2013, 07:51:29 AM »

ps More precisely ban reversed at high thrust-step ( step < 50%)

pps
I had already set up an experiment. Since a widely propeller through a reduction gear does not affect the main turbine, the computation complexity becomes superfluous.
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benitomuso

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Re: TurboProp ZapA & SAS TEST
« Reply #38 on: December 26, 2013, 09:42:30 AM »

Yes,
              from my point of view, if you just add a 5%-7% of maximum possible thrust as the turbine effect not depending on pitch of the blades and being present always when the engine is turned on, you are not too far from reality. The counterpart of this simplification is: your modellization is immensely easier.

  Regarding your other question: reversion of thrust was never considered in Il-2 game. But big bombers, jets, etc., many of them had those systems in reality

  I think that a very reasonable approach would be to just set the position of the blades to a fixed back angle and that's all. For example this suggested params:

  PropPhiReversed -20.0
  PropRevOnMaxV 100.0
  PropRevOffMinV 20.0
  PropRevSpeed 1.0

  Just setting a control with a HotKey to switch it, if you are under 100Km/h you can switch it on. It will have the effect of a 20 degrees pitch on the propeller but with inverted thrust. Once it is On, you have to go down up to 20Km/h to being able to deactivate it. The PropRevSpeed could be the speed of change and how long does it take to have it fully active.

  This avoids touching too many things on the current code and in this way, the traditional 0%-100% relative variation only applicable to the traditional pitch control keeps like that and not affected by the reverser.

  Regards,
                        Pablo
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SAS~Skipper

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Re: TurboProp ZapA & SAS TEST
« Reply #39 on: December 26, 2013, 10:07:01 AM »

Pablo, I've always respected your work!
I would be happy if further work took on a team working with the package Endzhin.
For me, it would be difficult to delve into the already made??.
But I'will  glad finally install this package whole thing for my il2 MOD.))

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Greif11

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Re: TurboProp ZapA & SAS TEST
« Reply #40 on: December 26, 2013, 12:14:01 PM »

Pablo you count propellor as car gear box.
But in real life prop blade must pass zero pitch position before reverse.
That can be done any time without any damadge/same as on modern ships with CPP propellors. At zero pitch load on turbine shaft is minimum.
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BRGDS Andrew

SAS~Skipper

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Re: TurboProp ZapA & SAS TEST
« Reply #41 on: December 26, 2013, 12:29:16 PM »


  PropRevSpeed 1.0

  Regards,
                        Pablo

Andrew, Pablo understands this. He suggested a delay to consider the reverse instead of the usual 1.0 speed step 0.1
This will be the response time control systems.
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mikoyan99

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Re: TurboProp ZapA & SAS TEST
« Reply #42 on: December 26, 2013, 03:46:15 PM »

Cheers for doing the engine; i'm just finishing off the Bv 237, so i'll look at the turboprop in a few days.
-Matt
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.50calBMG

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Re: TurboProp ZapA & SAS TEST
« Reply #43 on: January 11, 2015, 08:49:18 PM »

this causes a 100% loading error in Modact 5.3 with engine mod 2.7
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GAE_Chape

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Re: TurboProp ZapA & SAS TEST
« Reply #44 on: April 26, 2020, 04:12:13 AM »

This MOD had continuity?
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SAS~Skylla

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Re: TurboProp ZapA & SAS TEST
« Reply #45 on: April 26, 2020, 05:32:16 AM »

Last post by Skipper on this topic was in 2013, he himself has not been online here since 2015 - I think we can call this one dead.
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