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Author Topic: Coastal Ferry v1.1m  (Read 16004 times)

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Epervier

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Coastal Ferry v1.1m
« on: December 03, 2013, 03:38:47 AM »

Request by RealDarko (08/01/2012)
https://www.sas1946.com/main/index.php/topic,20814.0.html



Bacs traversiers
(Coastal-Ferry)


- they navigate shallow rivers...


version 1.0m : https://www.mediafire.com/?wbkqtxx69f2b9wm



version 1.1m with new skins by vpmedia : https://www.mediafire.com/?2828xs3mrr181qb


Bons bains !

Credits :
- KiwiBiggles : for the idea with his "Coastal Attack Mod" & "HQ Attack Mod" : https://www.sas1946.com/main/index.php/topic,19518.msg211612.html
- Maddox & Co : for static objects : lichter1 & 2
- SAS~Epervier : various crafts to make this mod!
- vpmedia : new skins
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Kopfdorfer

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Re: Coastal Ferry
« Reply #1 on: December 03, 2013, 04:48:58 AM »

Thanks Guys ,

                   This is really exciting for me... I don't get out much.

Really Great.

Kopfdorfer
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Docholiday

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Re: Coastal Ferry
« Reply #2 on: December 03, 2013, 04:58:37 AM »

THX a lot !   !  !

Great targets for low level attacks  8)


THX for creating them


Doc
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Piotrek1

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Re: Coastal Ferry
« Reply #3 on: December 03, 2013, 05:49:43 AM »

Thank you very much!  :)
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RealDarko

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Re: Coastal Ferry
« Reply #4 on: December 03, 2013, 08:14:44 AM »

I can't understand how properly install it, the Chief.ini, can you please try to explain a bit more?

Thanks.
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Gaston

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Re: Coastal Ferry
« Reply #5 on: December 03, 2013, 09:13:01 AM »

Thanks ! is it 4.09 only ?
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Mick

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Re: Coastal Ferry
« Reply #6 on: December 03, 2013, 09:27:06 AM »

... et maintenant ... même les rafiots ...!!  :P

Insatiable, va !!  :D
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Epervier

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Re: Coastal Ferry
« Reply #7 on: December 03, 2013, 10:12:58 AM »

... et maintenant ... même les rafiots ...!! 
Insatiable, va !! 
Des rafiots qui vont en eaux peu profondes = dans IL-2 = même sur les routes !  :D
Alors rafiots ou hydroglisseurs !  :D  :P

Thanks ! is it 4.09 only ?
Non ! J'ai pas mis d'icône particulière... donc UniverPacks !  :D

No! Objects of this kind are not subject to the requirements of the versions of packages.
Should work for all versions!
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Epervier

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Re: Coastal Ferry
« Reply #8 on: December 03, 2013, 10:16:50 AM »

I can't understand how properly install it, the Chief.ini, can you please try to explain a bit more?
You do not install many vehicles in your game!
Installation is standard!
Search in your chief.ini the tab "vehicle" and add the first lines.
Then it is explained.
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RealDarko

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Re: Coastal Ferry
« Reply #9 on: December 03, 2013, 10:21:04 AM »

I can't understand how properly install it, the Chief.ini, can you please try to explain a bit more?
You do not install many vehicles in your game!
Installation is standard!
Search in your chief.ini the tab "vehicle" and add the first lines.
Then it is explained.

No, almost never add vehicles, sorry.

I don't know where to place this part. Start of vehicle "tab"? Final part?

[Vehicles]

//******************************************
// Coastal Ferry
//******************************************
 Coastal_Ferry1        ai.ground.ChiefGround 1 icons/shipDestroyer.mat
 Coastal_Ferry2        ai.ground.ChiefGround 1 icons/shipDestroyer.mat


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Epervier

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Re: Coastal Ferry
« Reply #10 on: December 03, 2013, 10:26:38 AM »

In fact, the correct answer is:
where you want them to appear in your game!
If you put them at the beginning of the tab [vehicles] they appear coming at the beginning of the list of vehicles in your game !
It's not easy for me to explain in English (Britonnien) !
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Piotrek1

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Re: Coastal Ferry
« Reply #11 on: December 03, 2013, 01:11:21 PM »

Hi RealDarko
I typed it this way
Section VEHICLE in chief:
Code: [Select]
[Vehicles]
 moveType VEHICLE

 GAZ67                  ai.ground.ChiefGround 1 icons/car.mat
 GAZ67t                 ai.ground.ChiefGround 1 icons/car.mat
 GAZ_M1                 ai.ground.ChiefGround 1 icons/car.mat
 WillisMB               ai.ground.ChiefGround 1 icons/car.mat
 WillisMB_US            ai.ground.ChiefGround 1 icons/car.mat
 WillisMBt              ai.ground.ChiefGround 1 icons/car.mat
 WillisMBt_US           ai.ground.ChiefGround 1 icons/car.mat
 WillisMBtc_US          ai.ground.ChiefGround 1 icons/car.mat

 ZIS5_PC                ai.ground.ChiefGround 1 icons/car.mat
 2-ZIS5_PC                ai.ground.ChiefGround 1 icons/car.mat
 3-ZIS5_PC                ai.ground.ChiefGround 1 icons/car.mat
 4-ZIS5_PC                ai.ground.ChiefGround 1 icons/car.mat

 ZIS5_AA                ai.ground.ChiefGround 1 icons/car.mat

 ZIS6_fuel              ai.ground.ChiefGround 1 icons/car.mat
 2-ZIS6_fuel              ai.ground.ChiefGround 1 icons/car.mat
 3-ZIS6_fuel              ai.ground.ChiefGround 1 icons/car.mat
 4-ZIS6_fuel              ai.ground.ChiefGround 1 icons/car.mat

 M3A1_APC               ai.ground.ChiefGround 1 icons/car.mat
 2-M3A1_APC               ai.ground.ChiefGround 1 icons/car.mat
 3-M3A1_APC               ai.ground.ChiefGround 1 icons/car.mat
 4-M3A1_APC               ai.ground.ChiefGround 1 icons/car.mat

 M16                    ai.ground.ChiefGround 1 icons/car.mat
 M16_US                 ai.ground.ChiefGround 1 icons/car.mat

 M3_75mm_GMC            ai.ground.ChiefGround 1 icons/car.mat
 2-M3_75mm_GMC            ai.ground.ChiefGround 1 icons/car.mat
 3-M3_75mm_GMC            ai.ground.ChiefGround 1 icons/car.mat
 4-M3_75mm_GMC            ai.ground.ChiefGround 1 icons/car.mat

 Chevrolet_flatbed_US   ai.ground.ChiefGround 1 icons/car.mat
 2-Chevrolet_flatbed_US   ai.ground.ChiefGround 1 icons/car.mat
 3-Chevrolet_flatbed_US   ai.ground.ChiefGround 1 icons/car.mat
 4-Chevrolet_flatbed_US   ai.ground.ChiefGround 1 icons/car.mat

 Chevrolet_medic_US     ai.ground.ChiefGround 1 icons/car.mat
 Chevrolet_radio_US     ai.ground.ChiefGround 1 icons/car.mat

 DiamondT_US            ai.ground.ChiefGround 1 icons/car.mat
 2-DiamondT_US            ai.ground.ChiefGround 1 icons/car.mat
 3-DiamondT_US            ai.ground.ChiefGround 1 icons/car.mat
 4-DiamondT_US            ai.ground.ChiefGround 1 icons/car.mat

 M3_Halftrack           ai.ground.ChiefGround 1 icons/car.mat
 2-M3_Halftrack           ai.ground.ChiefGround 1 icons/car.mat
 3-M3_Halftrack           ai.ground.ChiefGround 1 icons/car.mat
 4-M3_Halftrack           ai.ground.ChiefGround 1 icons/car.mat

 M3_Halftrack_ppl       ai.ground.ChiefGround 1 icons/car.mat
 2-M3_Halftrack_ppl       ai.ground.ChiefGround 1 icons/car.mat
 3-M3_Halftrack_ppl       ai.ground.ChiefGround 1 icons/car.mat
 4-M3_Halftrack_ppl       ai.ground.ChiefGround 1 icons/car.mat

 Tractor_US             ai.ground.ChiefGround 1 icons/car.mat
 DUKW                   ai.ground.ChiefGround 1 icons/car.mat
 Bulldozer_US           ai.ground.ChiefGround 1 icons/car.mat
 Bus_US                 ai.ground.ChiefGround 1 icons/car.mat
 GAZ_55                 ai.ground.ChiefGround 1 icons/car.mat
 GAZ_Bus                ai.ground.ChiefGround 1 icons/car.mat

 Bus_NAAFI              ai.ground.ChiefGround 1 icons/car.mat
 RAF_Bus                ai.ground.ChiefGround 1 icons/car.mat
 US_Bus                 ai.ground.ChiefGround 1 icons/car.mat

 FireTender             ai.ground.ChiefGround 1 icons/car.mat
 FireEngine             ai.ground.ChiefGround 1 icons/car.mat

 BlueCivilTruck         ai.ground.ChiefGround 1 icons/car.mat
 BrownCivilTruck        ai.ground.ChiefGround 1 icons/car.mat

 BeigeCar               ai.ground.ChiefGround 1 icons/car.mat
 BlueCar                ai.ground.ChiefGround 1 icons/car.mat
 Limosine               ai.ground.ChiefGround 1 icons/car.mat
 
 GAZ_AA                 ai.ground.ChiefGround 1 icons/car.mat
 2-GAZ_AA                 ai.ground.ChiefGround 1 icons/car.mat
 3-GAZ_AA                 ai.ground.ChiefGround 1 icons/car.mat
 4-GAZ_AA                 ai.ground.ChiefGround 1 icons/car.mat

 GAZ_AAA                ai.ground.ChiefGround 1 icons/car.mat
 2-GAZ_AAA                ai.ground.ChiefGround 1 icons/car.mat
 3-GAZ_AAA                ai.ground.ChiefGround 1 icons/car.mat
 4-GAZ_AAA                ai.ground.ChiefGround 1 icons/car.mat

 MaximeGAZ              ai.ground.ChiefGround 1 icons/car.mat
 Motorcycle             ai.ground.ChiefGround 1 icons/car.mat

 BA_64        ai.ground.ChiefGround 1 icons/car.mat
 2-BA_64        ai.ground.ChiefGround 1 icons/car.mat
 3-BA_64        ai.ground.ChiefGround 1 icons/car.mat
 4-BA_64        ai.ground.ChiefGround 1 icons/car.mat

 BA_10        ai.ground.ChiefGround 1 icons/car.mat
 2-BA_10        ai.ground.ChiefGround 1 icons/car.mat
 3-BA_10        ai.ground.ChiefGround 1 icons/car.mat
 4-BA_10        ai.ground.ChiefGround 1 icons/car.mat

 BA_6         ai.ground.ChiefGround 1 icons/car.mat
 2-BA_6         ai.ground.ChiefGround 1 icons/car.mat
 3-BA_6         ai.ground.ChiefGround 1 icons/car.mat
 4-BA_6         ai.ground.ChiefGround 1 icons/car.mat

 FAIM         ai.ground.ChiefGround 1 icons/car.mat
 2-FAIM         ai.ground.ChiefGround 1 icons/car.mat
 3-FAIM         ai.ground.ChiefGround 1 icons/car.mat
 4-FAIM         ai.ground.ChiefGround 1 icons/car.mat

 LVT_2        ai.ground.ChiefGround 1 icons/car.mat
 2-LVT_2        ai.ground.ChiefGround 1 icons/car.mat
 3-LVT_2        ai.ground.ChiefGround 1 icons/car.mat
 4-LVT_2        ai.ground.ChiefGround 1 icons/car.mat

 M8_Greyhound ai.ground.ChiefGround 1 icons/car.mat
 2-M8_Greyhound ai.ground.ChiefGround 1 icons/car.mat
 3-M8_Greyhound ai.ground.ChiefGround 1 icons/car.mat
 4-M8_Greyhound ai.ground.ChiefGround 1 icons/car.mat


 BikeBMW        ai.ground.ChiefGround 2 icons/car.mat
 Kettenkrad     ai.ground.ChiefGround 2 icons/car.mat
 VW82t          ai.ground.ChiefGround 2 icons/car.mat
 OpelKadett     ai.ground.ChiefGround 2 icons/car.mat
 Kurogane       ai.ground.ChiefGround 2 icons/car.mat

 Truck_Fiat      ai.ground.ChiefGround 2 icons/car.mat
 2-Truck_Fiat    ai.ground.ChiefGround 2 icons/car.mat
 3-Truck_Fiat    ai.ground.ChiefGround 2 icons/car.mat
 4-Truck_Fiat    ai.ground.ChiefGround 2 icons/car.mat

 HoHa           ai.ground.ChiefGround 2 icons/car.mat
 2-HoHa           ai.ground.ChiefGround 2 icons/car.mat
 3-HoHa           ai.ground.ChiefGround 2 icons/car.mat
 4-HoHa           ai.ground.ChiefGround 2 icons/car.mat

 Truck_Type94   ai.ground.ChiefGround 2 icons/car.mat
 2-Truck_Type94   ai.ground.ChiefGround 2 icons/car.mat
 3-Truck_Type94   ai.ground.ChiefGround 2 icons/car.mat
 4-Truck_Type94   ai.ground.ChiefGround 2 icons/car.mat

 OpelBlitz36S   ai.ground.ChiefGround 2 icons/car.mat
 2-OpelBlitz36S   ai.ground.ChiefGround 2 icons/car.mat
 3-OpelBlitz36S   ai.ground.ChiefGround 2 icons/car.mat
 4-OpelBlitz36S   ai.ground.ChiefGround 2 icons/car.mat

 OpelBlitz6700A    ai.ground.ChiefGround 2 icons/car.mat
 2-OpelBlitz6700A    ai.ground.ChiefGround 2 icons/car.mat
 3-OpelBlitz6700A    ai.ground.ChiefGround 2 icons/car.mat
 4-OpelBlitz6700A    ai.ground.ChiefGround 2 icons/car.mat

 OpelBlitz6700A_fuel    ai.ground.ChiefGround 2 icons/car.mat
 2-OpelBlitz6700A_fuel    ai.ground.ChiefGround 2 icons/car.mat
 3-OpelBlitz6700A_fuel    ai.ground.ChiefGround 2 icons/car.mat
 4-OpelBlitz6700A_fuel    ai.ground.ChiefGround 2 icons/car.mat

 OpelBlitzMaultierAA    ai.ground.ChiefGround 2 icons/car.mat

 SdKfz251       ai.ground.ChiefGround 2 icons/car.mat
 2-SdKfz251       ai.ground.ChiefGround 2 icons/car.mat
 3-SdKfz251       ai.ground.ChiefGround 2 icons/car.mat
 4-SdKfz251       ai.ground.ChiefGround 2 icons/car.mat

 DemagD7        ai.ground.ChiefGround 2 icons/car.mat
 2-DemagD7        ai.ground.ChiefGround 2 icons/car.mat
 3-DemagD7        ai.ground.ChiefGround 2 icons/car.mat
 4-DemagD7        ai.ground.ChiefGround 2 icons/car.mat

 DemagFlak      ai.ground.ChiefGround 2 icons/car.mat

 SdKfz6         ai.ground.ChiefGround 2 icons/car.mat
 2-SdKfz6         ai.ground.ChiefGround 2 icons/car.mat
 3-SdKfz6         ai.ground.ChiefGround 2 icons/car.mat
 4-SdKfz6         ai.ground.ChiefGround 2 icons/car.mat

 SdKfz6Flak37   ai.ground.ChiefGround 2 icons/car.mat

 Tatra_OA30     ai.ground.ChiefGround 2 icons/car.mat
 2-Tatra_OA30     ai.ground.ChiefGround 2 icons/car.mat
 3-Tatra_OA30     ai.ground.ChiefGround 2 icons/car.mat
 4-Tatra_OA30     ai.ground.ChiefGround 2 icons/car.mat

 Bicycle        ai.ground.ChiefGround 2 icons/car.mat


 RussiaCarsColumnA  ai.ground.ChiefGround 1 icons/car.mat
 RussiaCarsColumnB  ai.ground.ChiefGround 1 icons/car.mat
 RussiaCarsColumnC  ai.ground.ChiefGround 1 icons/car.mat
 RussiaCarsColumnD  ai.ground.ChiefGround 1 icons/car.mat
 RussiaCarsColumnE  ai.ground.ChiefGround 1 icons/car.mat
 RussiaCarsColumnF  ai.ground.ChiefGround 1 icons/car.mat
 RussiaCarsColumnG  ai.ground.ChiefGround 1 icons/car.mat
 RussiaCarsColumnH  ai.ground.ChiefGround 1 icons/car.mat
 RussiaCarsColumnI  ai.ground.ChiefGround 1 icons/car.mat
 RussiaCarsColumnJ  ai.ground.ChiefGround 1 icons/car.mat ;---------------------------------------added

 USACarsColumnA     ai.ground.ChiefGround 1 icons/car.mat
 USACarsColumnB     ai.ground.ChiefGround 1 icons/car.mat
 USACarsColumnC     ai.ground.ChiefGround 1 icons/car.mat
 USACarsColumnD     ai.ground.ChiefGround 1 icons/car.mat
 USACarsColumnE     ai.ground.ChiefGround 1 icons/car.mat
 USACarsColumnF     ai.ground.ChiefGround 1 icons/car.mat
 USACarsColumnG     ai.ground.ChiefGround 1 icons/car.mat ;---------------------------------------added
 USACarsColumnH     ai.ground.ChiefGround 1 icons/car.mat ;---------------------------------------added

 GermanyCarsColumnA ai.ground.ChiefGround 2 icons/car.mat
 GermanyCarsColumnB ai.ground.ChiefGround 2 icons/car.mat
 GermanyCarsColumnC ai.ground.ChiefGround 2 icons/car.mat
 GermanyCarsColumnD ai.ground.ChiefGround 2 icons/car.mat
 GermanyCarsColumnE ai.ground.ChiefGround 2 icons/car.mat
 GermanyCarsColumnF ai.ground.ChiefGround 2 icons/car.mat
 GermanyCarsColumnG ai.ground.ChiefGround 2 icons/car.mat
 GermanyCarsColumnH ai.ground.ChiefGround 2 icons/car.mat
 GermanyCarsColumnI ai.ground.ChiefGround 2 icons/car.mat
 GermanyCarsColumnJ ai.ground.ChiefGround 2 icons/car.mat
 GermanyCarsColumnK ai.ground.ChiefGround 2 icons/car.mat
 GermanyCarsColumnL ai.ground.ChiefGround 2 icons/car.mat ;---------------------------------------added
 GermanyCarsColumnM ai.ground.ChiefGround 2 icons/car.mat ;---------------------------------------added
 GermanyCarsColumnN ai.ground.ChiefGround 2 icons/car.mat ;---------------------------------------added

 ItalyCarsColumnA   ai.ground.ChiefGround 2 icons/car.mat
 ItalyCarsColumnB   ai.ground.ChiefGround 2 icons/car.mat
 ItalyCarsColumnC   ai.ground.ChiefGround 2 icons/car.mat
 ItalyCarsColumnD   ai.ground.ChiefGround 2 icons/car.mat ;---------------------------------------added

 JapanCarsColumnA   ai.ground.ChiefGround 2 icons/car.mat
 JapanCarsColumnB   ai.ground.ChiefGround 2 icons/car.mat
 JapanCarsColumnC   ai.ground.ChiefGround 2 icons/car.mat
 JapanCarsColumnD   ai.ground.ChiefGround 2 icons/car.mat
 JapanCarsColumnE   ai.ground.ChiefGround 2 icons/car.mat
 JapanCarsColumnF   ai.ground.ChiefGround 2 icons/car.mat ;---------------------------------------added


 Coastal_Ferry1     ai.ground.ChiefGround 1 icons/shipDestroyer.mat
 Coastal_Ferry2     ai.ground.ChiefGround 1 icons/shipDestroyer.mat
the second part at the end of the list of Chief :
Code: [Select]
[Vehicles.Coastal_Ferry1]
 com.maddox.il2.objects.vehicles.cars.Cars_Ferry$Coastal_Ferry1
 
[Vehicles.Coastal_Ferry2]
 com.maddox.il2.objects.vehicles.cars.Cars_Ferry$Coastal_Ferry2

; eof
in the technic at the end of the list of Ships :
Code: [Select]
[Coastal_Ferry1]
Description    Coastal Ferry 1
Icon           shipDestroyer
// Models
MeshSummer         3do/Coastal_Ferry/Ferry1/live.sim
MeshSummerDamage   3do/Coastal_Ferry/Ferry1/dead.sim
// Panzer
PanzerType  Car
PanzerSubtype  2.9
PanzerBodyFront            0.011
Explode     CarFuel
// Moving
SoundMove      models.Car
SpeedAverage    5.0
SpeedMax        6.0
SpeedBack        2.0
RotSpeedMax     30.0             // ??
RotInvisAng     35.0
BestSpace          10.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5

[Coastal_Ferry2]
Description    Coastal Ferry 2
Icon           shipDestroyer
// Models
MeshSummer         3do/Coastal_Ferry/Ferry2/live.him
MeshSummerDamage   3do/Coastal_Ferry/Ferry2/dead.him
// Panzer
PanzerType  Car
PanzerSubtype  2.9
PanzerBodyFront            0.011
Explode     CarFuel
// Moving
SoundMove      models.Car
SpeedAverage    5.0
SpeedMax        6.0
SpeedBack        2.0
RotSpeedMax     30.0             // ??
RotInvisAng     35.0
BestSpace          10.0
AfterCollisionDist  6.1
CommandInterval     1.6
StayInterval        1.5

//======================================================================
// end of: Ships
//======================================================================
best regards,
Piotrek
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