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Author Topic: Jetman NOW IN ITS OWN SLOT  (Read 59075 times)

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rockdoon

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #144 on: February 03, 2015, 01:31:41 PM »

right now the sound issues have to do with one of the classfiles... you can return the lerches sounds but it also changes jetmans gunsounds back as well... i could fix this, but i say we wait for mike to finnish his version haha
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SAS~Storebror

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #145 on: February 06, 2015, 07:23:35 AM »

Here we go...
First Beta of "Jetman Reloaded".
Use at your own risk.
I recommend to get rid of all other previous Jetman Versions before installing this one.
You can keep the old air.ini line though.

DL link:
Jetman Reloaded Beta 01

readme:
Code: [Select]
Jetman reloaded

Based on original Jetman Mod available at http://www.sas1946.com/main/index.php/topic,3815.0.html
Reworked 3D, FM, Java
For Beta testing only, no credits list jet.

Add to air.ini:
Jetman            air.Jetman 1                          NOINFO  usa01 SUMMER

Don't know how to install? Then better stay away from beta testing.

plane entry:
Jetman       Jetman

weapons entry:
Code: [Select]
#########################################
# Jetman
#########################################
Jetman.default S: 2xJetMan Lazer
Jetman.X4-Mini 1xX4-Mini
Jetman.Nuke-Device 1xNuke-Device

Skin folder: Jetman

Should be compatible with any base game version 4.09m through... *cough* 4.13m.
Contains some "special" weapons :D
Please test and report back your results.
Once this works smoothly it will get a new thread.

Best regards - Mike
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While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.

rockdoon

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #146 on: February 06, 2015, 10:32:29 AM »

ok running 4.12.2 with modact 5.3 and jetman cant take off haha but in flight so far i have not found any issues
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SAS~Storebror

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #147 on: February 06, 2015, 12:09:49 PM »

jetman cant take off

Must be a mod that messes up things in your installation.
Jetman on 4.12.2m + Modact 5.3, no additional mods:


Best regards - Mike
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While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.

VMF214_Jupp

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #148 on: February 06, 2015, 06:42:03 PM »

~S~!

Took the plunge. Works as intended in DBW 1.7.1. Thanks to all involved with this!


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Hubberranz

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #149 on: February 10, 2015, 08:45:19 AM »

Thanks very much SAS~Storebror !  8)
ok running 4.12.2 with modact 5.3 and jetman cant take off haha but in flight so far i have not found any issues
I found in past versions, the altitude of the airport mattered. Take off near sea-level make it better.
Tested LercheIII = everything (is back) to normal !
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SAS~Storebror

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #150 on: February 10, 2015, 08:52:26 AM »

Now that this one gets airborne at around 65% thrust with 100% plus nuke applied, and the engine's critical height is 6000m, I think it should have enough power to even take off from Mt. Everest :D

Best regards - Mike
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While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.

Hubberranz

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #151 on: February 10, 2015, 11:20:25 AM »

Excellent! Much improved performaces Mike. Thanks for solving all the bugs. Glad you put your heart into it !

Like a rocket blast take off at sea level.    ( 412.2m SAS Modact.V5.3 )

At 2000m (51) had to bend forward 35' , and go towards HZ flight more quickly: ( .. note it was near impossible before.. ).    412   


ok running 4.12.2 with modact 5.3 and jetman cant take off haha but in flight so far i have not found any issues
Tips to take- off :     - remember it is two engine craft. Engage both engines and insure both are running.
                                 - 412.2m often miss-start an engine; so you need to verify with separate engine trust test. ( or use an autopilot start ).
                                 - although I managed to ATOMIC jump start towards horizontal without airbrakes on...
                                 - using air-brakes allows VTOL flight, like LercheIII.
Tips VTOL Landing  - engage airbrakes; this gives stable VTOL. + Use 3rd person view.
                                 - use ONLY rudder to rotate or correct unwanted rotation; to point/vector towards the runway lenght.
                                 - precision is key; slightly and momentarily push ( tiny hits ) forward or backward on elevator to hz-move or stop motion.
                                 - Avoid ailerons at all cost: if engaged, you will need to abort.
                                 - LercheIII lands with 53% power at sealevel. Jetw'man with 57% at 2000m altitude.
                                 - you need to achieve vertical air immobility (hover) at any power needed, before U can easedown slowly.
                                  ( usually hovering finally settles in at and around 55% of power, over low altitude lands ).
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FL2070

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #152 on: May 16, 2015, 11:34:08 AM »

Code: [Select]
[5:31:39 PM] java.lang.RuntimeException: PlMisAir: class 'air.Jetman' not found
[5:31:39 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1064)
[5:31:39 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[5:31:39 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[5:31:39 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[5:31:39 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[5:31:39 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:31:39 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[5:31:39 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[May 16, 2015 5:31:39 PM] -------------- END log session -------------

It CTD's at 60% loading screen... and I'm sure I installed it correctly...

4.12.2m, MA5.3, EngineMod 2.7 with western patch, JetWar 1.33
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I'm FL2070, previously known as dirtbloxxMC. I make sounds. My current main project, UJS (Ultimate Jet Sound) v1.2, can be found here: https://www.sas1946.com/main/index.php/topic,61360.0.html

SAS~Gerax

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #153 on: May 16, 2015, 02:33:13 PM »

60% loading screen

try this version by SAS~Storebror here.
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FNRennier

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #154 on: May 16, 2015, 04:51:23 PM »

there is a possibility you do JatMan compatible with CUP?  ;D
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Cloyd

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Re: Jetman NOW IN ITS OWN SLOT
« Reply #155 on: May 16, 2015, 05:25:30 PM »

Jetman Lives!

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