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Author Topic: Sinai retexture  (Read 20725 times)

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SAS~Tom2

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Re: Sinai retexture
« Reply #12 on: November 10, 2013, 10:16:39 AM »

This map works in 4.12.2



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ggrewe

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Re: Sinai retexture
« Reply #13 on: November 10, 2013, 10:33:20 AM »

Wonderful work Istvan, thanks so much for combing all thoses skins together & adding your own. The map is superb - looks amazing with Redkos great textures. I really like the details of the Bar Lev line fortifications on the East bank of the Suez.  :)
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SAS~GJE52

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Re: Sinai retexture
« Reply #14 on: November 10, 2013, 11:44:23 AM »

Quote
Credits:

Original map by Delvpier
http://allaircraftsimulations.com/forum/viewtopic.php?f=125&t=4667
Textures by Redko

 Great work as always ...... BUT ........ sadly a really useful link to the original map for all those still banned ........  >:(

G;
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Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

SAS~Tom2

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Re: Sinai retexture
« Reply #15 on: November 10, 2013, 12:00:52 PM »

Glynn, if you don't have it in 2 hours, send me a pm and I send the files.

Best prepare for the map by making sure you have redko's desert textures (redkolibya) installed before. From his MTO desert maps. (can upload them as well, but afaik I made some of them a tad more reddish).

ATM preparing film binge, later I can upload the map, but AFAIK you do not need it, you only need the textures from redko.
Personally let the tree part out in "_Tex" since I use the high res ones.
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SAS~Tom2

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Re: Sinai retexture
« Reply #16 on: November 10, 2013, 12:11:35 PM »

PS
The map is already standard in all bigger modpacks like DBW..so if you have DBW, you have that map. ;)

~S~

T
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BravoFxTrt

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Re: Sinai retexture
« Reply #17 on: November 10, 2013, 01:48:49 PM »

Got it working in SAS MA 5.3. Thanks Istvan!


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SAS~GJE52

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Re: Sinai retexture
« Reply #18 on: November 10, 2013, 04:13:36 PM »

Quote
The map is already standard in all bigger modpacks like DBW..so if you have DBW, you have that map.
.. sadly I am not a fan of the big modpacks and prefer to customize my install, so don't have DBW. No rush though, I will look out redko's textures first.

G;
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SAS~Gerax

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Re: Sinai retexture
« Reply #19 on: November 10, 2013, 04:42:04 PM »

...sadly a really useful link to the original map...

check your PMs Glynn.   ;)
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SAS~GJE52

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Re: Sinai retexture
« Reply #20 on: November 10, 2013, 06:04:34 PM »

 ;)

Thanks mate.

G;
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rhinofilms

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Re: Sinai retexture
« Reply #21 on: November 11, 2013, 12:04:25 AM »

Great work.  Can't wait to try it.
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SAS~Tom2

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Re: Sinai retexture
« Reply #22 on: November 11, 2013, 04:46:17 AM »

Little trick:
Those of you who use DBW and have issues with the Quicks, the standard "Sinai" named Quicks will work.
Not with the new stuff added here, but fun.
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vpmedia

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Re: Sinai retexture
« Reply #23 on: November 11, 2013, 05:14:43 AM »

I think for the QMB missions you will need the 'PAL QMBPro' mod which comes with DBW (jsgme folder).
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