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Author Topic: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test  (Read 106160 times)

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SAS~Storebror

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #24 on: November 10, 2013, 10:58:04 AM »

Right in your game folder ;)

Best regards - Mike
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Sky9t_Mik

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #25 on: November 10, 2013, 11:10:09 AM »

ok,  here it  is...:

Code: [Select]
2013-11-10 19:06:28:583 (dinput.dll) : IL-2 Process ID = 00000CD0
2013-11-10 19:06:28:584 (dinput.dll) : Starting Watchdog at C:\Probe\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe
2013-11-10 19:06:28:606 (dinput.dll) : Watchdog process started.
2013-11-10 19:06:28:608 (dinput.dll) : JVM Parameters injector activated
2013-11-10 19:06:28:608 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2013-11-10 19:06:28:608 (dinput.dll) : Adding JVM Option: -Xms444M
2013-11-10 19:06:28:608 (dinput.dll) : Adding JVM Option: -Xmx444M
2013-11-10 19:06:28:609 (dinput.dll) : Adding JVM Option: -Xss4096K
2013-11-10 19:06:28:609 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2013-11-10 19:06:28:609 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2013-11-10 19:06:28:609 (dinput.dll) : Checking duplicate JVM Options...
2013-11-10 19:06:28:609 (dinput.dll) : Checking mandatory JVM Options...
2013-11-10 19:06:28:609 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2013-11-10 19:06:28:610 (dinput.dll) : Adding JVM Option: -Xincgc
2013-11-10 19:06:28:610 (dinput.dll) : Adding JVM Option: -Xverify:none
2013-11-10 19:06:28:610 (dinput.dll) : Adding JVM Option: -Xcomp
2013-11-10 19:06:28:610 (dinput.dll) : Final JVM Option List:
2013-11-10 19:06:28:610 (dinput.dll) : -Xms444M
2013-11-10 19:06:28:610 (dinput.dll) : -Xmx444M
2013-11-10 19:06:28:610 (dinput.dll) : -Xss4096K
2013-11-10 19:06:28:611 (dinput.dll) : -XX:PermSize=64M
2013-11-10 19:06:28:611 (dinput.dll) : -XX:MaxPermSize=64M
2013-11-10 19:06:28:611 (dinput.dll) : -Djava.class.path=.
2013-11-10 19:06:28:611 (dinput.dll) : -Xincgc
2013-11-10 19:06:28:611 (dinput.dll) : -Xverify:none
2013-11-10 19:06:28:611 (dinput.dll) : -Xcomp
2013-11-10 19:06:28:643   (watchdog) : IL-2 Parent Process Handle = 00000110, ID=00000CD0
2013-11-10 19:06:28:643   (watchdog) : IL-2 Watchdog started.
2013-11-10 19:06:28:644   (watchdog) : Message Window Created.
2013-11-10 19:06:28:744   (watchdog) : Splash Screen Created.
2013-11-10 19:06:28:764 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2013-11-10 19:06:28:859 (dinput.dll) : JVM Parameters injected successfully
2013-11-10 19:06:28:868    (wrapper) : ProcessAttach, attached Processes =  1
2013-11-10 19:06:28:868    (wrapper) : Calling GetCommandLineParams()
2013-11-10 19:06:28:868    (wrapper) : MODS Folder = "#SAS"
2013-11-10 19:06:28:868    (wrapper) : No FILES Folder set.
2013-11-10 19:06:28:868    (wrapper) : Calling LinkIl2fbExe()
2013-11-10 19:06:28:868    (wrapper) : Trying to link back to C:\Probe\IL-2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2013-11-10 19:06:28:869    (wrapper) : Calling CreateModsFolderList()
2013-11-10 19:06:28:911    (wrapper) : Scanning #SAS folder took 42 milliseconds.
2013-11-10 19:06:28:911    (wrapper) : Total number of modded files = 677.
2013-11-10 19:06:28:911    (wrapper) : Calling SortList()
2013-11-10 19:06:28:911    (wrapper) : Sorting modded files list took 0.080 milliseconds.
2013-11-10 19:06:28:911    (wrapper) : Calling RemoveDuplicates()
2013-11-10 19:06:28:911    (wrapper) : Removing 43 Duplicates took 0.002 milliseconds.
2013-11-10 19:06:33:359   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000401CC
2013-11-10 19:06:33:360   (watchdog) : Activating IL-2 Main Window (0x000401CC) using SwitchToThisWindow()
2013-11-10 19:06:33:644    (wrapper) : ThreadAttach, attached Threads =  1
2013-11-10 19:06:33:854    (wrapper) : ThreadAttach, attached Threads =  2
2013-11-10 19:06:33:866    (wrapper) : ThreadAttach, attached Threads =  3
2013-11-10 19:06:33:935    (wrapper) : ThreadAttach, attached Threads =  4
2013-11-10 19:06:33:955    (wrapper) : ThreadAttach, attached Threads =  5
2013-11-10 19:06:33:966    (wrapper) : ThreadAttach, attached Threads =  6
2013-11-10 19:06:33:973    (wrapper) : ThreadAttach, attached Threads =  7
2013-11-10 19:06:33:973    (wrapper) : ThreadAttach, attached Threads =  8
2013-11-10 19:06:33:974    (wrapper) : ThreadAttach, attached Threads =  9
2013-11-10 19:06:33:983    (wrapper) : ThreadAttach, attached Threads =  10
2013-11-10 19:06:34:359   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x000401CC)
2013-11-10 19:06:43:106    (wrapper) : ThreadAttach, attached Threads =  11
2013-11-10 19:06:43:107    (wrapper) : ThreadAttach, attached Threads =  12
2013-11-10 19:06:43:107    (wrapper) : ThreadAttach, attached Threads =  13
2013-11-10 19:06:46:672    (wrapper) : ThreadAttach, attached Threads =  14
2013-11-10 19:06:46:673    (wrapper) : ThreadDetach, attached Threads =  13
2013-11-10 19:07:40:973    (wrapper) : ThreadDetach, attached Threads =  12
2013-11-10 19:07:52:850    (wrapper) : ThreadDetach, attached Threads =  11
2013-11-10 19:07:52:854    (wrapper) : ThreadDetach, attached Threads =  10
2013-11-10 19:07:52:860    (wrapper) : ThreadDetach, attached Threads =  9
2013-11-10 19:07:52:860    (wrapper) : ThreadDetach, attached Threads =  8
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SAS~Storebror

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #26 on: November 10, 2013, 11:41:17 AM »

Close to but not the right file.
The one you've posted is the initlog.lst file.
What we need is the log.lst file.
If you don't have it, check here for how to get it: http://www.sas1946.com/main/index.php/topic,19308.0.html

Best regards - Mike
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zazzaz

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #27 on: November 10, 2013, 12:14:34 PM »

edit: moved post and minor edit.

Just installed engine mod 2.7 (and buttons 10.5) and think there's some kind of ground attack AI bug that's not present in hsfx or vanilla 4.12.2.  For example when playing the Balaton single mission the no. 2, 3 and 4 P47's nearly always crash into the hill side. When the leader dives, the wingmen also dive and ground collision detection for them seem to have been temp. disabled.

Seems like a AI bug to me and afaik it's not present in 4.12.2 or hsfx.  Can anyone confirm?

Rgs,
ZZ
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SAS~Gerax

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #28 on: November 10, 2013, 03:45:23 PM »

For example when playing the Balaton single mission the no. 2, 3 and 4 P47's nearly always crash into the hill side. When the leader dives, the wingmen also dive and ground collision detection for them seem to have been temp. disabled.

please post the mission.
Don't forget to put the text into the code brackets
to make it more readable.  ;)
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SAS~Anto

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #29 on: November 10, 2013, 10:15:56 PM »

It is possible that this is a side-effect of this mod. We do have a few minor AI edits, actually in relation to ground attacks however it is more to do with how they release ordnance as opposed to their attack path.

It also could be a bug in default game. You'd be surprised how many we found whilst making SAS Engine Mod v2.7 - some of them are very rare and only occur on certain maps under very specific conditions.
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benitomuso

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #30 on: November 11, 2013, 07:16:10 AM »

Atoka,
                 before making such a dogmatic statement, you should be positive of several things.

  I have that (and AFAIK several others have it) perfectly running with HSFX7. So: is your statement true? Obviously not. How would it be possible me having that working if you say it DOESN'T work?

  Perhaps it doesn't work for you, just that. Not being specific and precise is not being true many times.

  Do you want a solution instead of just saying IT DOESN'T WORK?

  Be certain of loading everything in this order:

SAS Engine Mod 2.7
       over
SAS ModAct 5.30
       over
HSFX7

It depends on what modding structure you use (a basic Files/MODs folders as HSFX7 or a #SAS based as the one of the Il-2 Selector).

For Files/MODs structure as original HSFX7:
Copy all what you find in #SAS folder after activating with JSGME all the MODs you want to a MODs folder (because that is the only thing the HSFX7 will load apart) in your game root.

For #SAS structure as original ModActivator (from Selector):
Copy Files folder (HSFX7 files) with whatever you want activated with JSGME to the #SAS folder in your game root.

The only tricky thing (and it is not so tricky) is that ModActivator and HSFX expect to find files in different places, so performing a basic task as sourcing the dominant one with the legacy of the other one, everything Works like a charm.

Regards,
                         Pablo   
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Atoka220

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #31 on: November 11, 2013, 11:06:41 AM »

Modact and HSFX can be used at once? ??? :o
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benitomuso

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #32 on: November 11, 2013, 11:20:06 AM »

What means at once? Just by downloading the packages no.

My previous text is clear in that sense. Some tasks must be performed to get it working.

Regards,
                         Pablo
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zazzaz

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #33 on: November 11, 2013, 12:32:39 PM »

For example when playing the Balaton single mission the no. 2, 3 and 4 P47's nearly always crash into the hill side. When the leader dives, the wingmen also dive and ground collision detection for them seem to have been temp. disabled.

please post the mission.
Don't forget to put the text into the code brackets
to make it more readable.  ;)

SAS~Gerax,

I could post the mission, but it's nothing special or anything that's customized. It's already there in every il2-1946 install. Please check single missions, USAAF, P47,  Balaton and notice the behavior of wingmen 2, 3 and 4 when they're about to attack the airfield.

I checked HSFX 7.01 and ran the same mission and the ground attack collision bug looks to be absent. With SAS' latest version the wingmen descend when the leader descends for his attack, then pause for a moment when they almost run into the ground, then 'decide' not to pull up and further descend and thus crash.

It looks like some SAS AI code changed the default 4.12.2 ground attack behavior.

Rgs,
ZZ
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Herra Tohtori

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #34 on: November 11, 2013, 12:37:06 PM »

I can report that the Engine Mod is now compatible with joining a stock multiplayer server. This is brilliant because it will probably enable me to install JetWar on the same installation I generally use...

I already had a good time, seeing the big radials having more realistic starting cycle...  :)

One thing I want to ask; it was mentioned that this should fix the jet engine overheating issues. Does this change the overheating parametres on stock game jets, or does it only apply to modded jets like Sabres, MiG's and other such animals?

Thanks for the excellent work.
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nzmigman

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #35 on: November 11, 2013, 06:54:31 PM »

I have done as instructed and installed hsfx over Modact 5.3 and Jetwar.

it works but I had to remove .rc from the \Files folder because it was trying to load hsfx sfs files twice. and crashed at 5%

Also it seems to be using the hsfx air.ini for the plane list which does not include all the Jetwar Sabres, so I'm guesiing I'll have to modify that one to add any new planes.
It works but with a few visual bugs such as the pilot position in the Wellington bomber and the bf110 g4 texture
 
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