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Author Topic: SAS Modact 5.3 for IL-2 4.12.2m  (Read 324984 times)

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Vitamine!

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #72 on: November 16, 2013, 10:41:33 AM »

Hi there,

all downloadlinks from SAS Modact 5.3 don't work. Two different error popups: (Something like): "[Path XY/ SAS_JSGME_Options_for_Modact_5.3x.exe.part] couldn't be saved, because of unknown error. Try later or inform admin."

Or [Path XY/ SAS_JSGME_Options_for_Modact_5.3x.exe.part] couldn't be saved, because source file cannot be read. Try later or inform admin."

If I try download rapidly after failure, it says: Server disconnected, while loading side.

Following links are affected:

Quote
Download Links for 5.30

Quote
Download Links for AI Flyables Pack 5.30

Quote
Download Links for SAS Featured JSGME Optional Mods

Quote
Download Links for SAS Featured JSGME Optional Mods Patches

First I thought, Mediafire isn't working, but downloading an aircraft for example works ...

Is there any solution, where I can download modact 5.30?

All M4T links of modact 5.30 have the same problem because of there are the same mediafire links.

U-Torrent also not working, because the DL is veeeery slow (3 KB/s). I have DSL 6000 and not using torrent I have 712 KB/s

Deactivating my firewall has no effect. My Browser is Firefox 25.1. Starting it without addons has no effect.

Regards Vitamine!

SOLUTION:

I deactivated AVAST Antivir. Now it works! AVAST ANTIVR CAN CAUSE PROBLEMS WITH THESE DOWNLOADS
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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #73 on: November 16, 2013, 11:39:03 AM »

Send a big thanks to Avast for this.
Lately they've f*cked up their website protection concerning executable files.
You're not alone, we're not alone, ten thousands of software providers currently have to fight this wave of false positives and millions of users as well.

What you can do is this:
Either add an exception to Avast's Webscreen filter and allow the Mediafire URL for the file download to pass it again. This will still trigger the false positive once you start to download the file, but that time you can flag it as a false positive.
Second and maybe easier way is to temporarily disable avast by ricght-clicking on the avast! icon in system tray, select "avast! shields control" and there will be options to disable avast for 10 minutes, 1 hour, until the computer is restarted or permanently.
That way you can download the files without avast interfering the download process. Funny enough you'll notice that once the file has been downloaded completely to your PC, Avast doesn't see any harm in it anymore.

Best regards - Mike
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Whacker

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #74 on: November 16, 2013, 06:35:36 PM »

Mike, it's not just AVAST.  I have the Symantec corp. client v12 and it also barfed an error at me and suggested the files have poor but "improving" reputations.  I already knew better about the real story, but just FYI, it's not just one av client doing this crap.

-W
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BravoFxTrt

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #75 on: November 16, 2013, 08:06:08 PM »

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SAS~Storebror

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #76 on: November 17, 2013, 01:09:20 AM »

it's not just one av client doing this crap.
Thanks for the heads up. Maybe we should thank Micro$oft for this as well.
The background of the whole story is that with the introduction of 64 Bit Operating Systems it became more and more common that installer executables are signed with a trusted certificate. Nowadays with Windows 8 / 8.1 in many cases this is even mandatory.
Antivirus software companies now start to jump the train and treat any unsigned installer suspicious.
That's basically not a big deal. It starts to become one when av clients like Avast do their final consideration at download time before the full file arrived and subsequently fail miserably.

I guess it's a matter of weeks before this crap will be reverted but for the time being we'll have to deal with it since the required certificate for signing the installer would take at least $179 per year and I've got other things to waste my money for than this crap.

Best regards - Mike
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Stephen

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #77 on: November 17, 2013, 09:24:06 AM »

Hallo Storebror,
i have upgrade my il-2 to 4.12.2 plus SAS ModAct 5.3 and AI fliables all work except the initial splashscreen ( as i 4.11 plus SAS ModAct 5.2 ) so i have extract the bachground tga and mat files from the original 4.12.2 files.SFS and i have put them into #SAS Gui folder but the initial splashscreen is always white.
What is the correct way to solve this problem.

Thanks in advanced.

Regards.
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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #78 on: November 17, 2013, 09:30:28 AM »

Hi Stephen,

Please run JSGME.exe and enable the "#SAS_Light Splash Screens" mod.
This mod has been invented because of the issue you reported for Modact 5.2, treat it your special edition ;)

Best regards - Mike
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BravoFxTrt

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #79 on: November 17, 2013, 12:36:23 PM »

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Vitamine!

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #80 on: November 17, 2013, 03:38:45 PM »

Hi tzhere,

I have no widescreen support. No matter, what I do - I can't get the internal widescreen support working. The external Ecran Wide2 isn't working, too. All is correct installed. On a clean 4.12.2 installation.

Code: [Select]
[18.11.2013 12:20:01] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: ATI Radeon HD 4800 Series
  Version: 3.3.11672 Compatibility Profile Context
  Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Visual Mod 8 by P.A.L.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission QuickQMBPro/Crimea/CrimeaBlueNone00.mis...
PBuffer: suitable formats: 42

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 42

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *700641312*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Crimea/CrimeaBlueNone00.mis is Playing
warning: no files : music/inflight
[18.11.2013 12:22:57] -------------- END log session -------------


Best regards
Vitamine!
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Whacker

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #81 on: November 18, 2013, 03:18:10 AM »

@ Mike

Yes, I really consider about a time, to search for another antivir program. Theres is a lot, I do not like about avast since 1 year ...

Now, I have a little big problem with modact 5.3: I can not get to work the build-in widescreen. The external Ecran Wide2 do not work either on modact 5.3. But I must say, I haven't tested - whether it is caused of 4.12.1 version itself.

Here is my log.list

Best regards
Vitamine!

You need to be at 4.12.2, not 4.12.1, it clearly says that several places.
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Vitamine!

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #82 on: November 18, 2013, 03:45:10 AM »

Quote
You need to be at 4.12.2, not 4.12.1, it clearly says that several places.

Yes, I wrote wrong. I have and mean 4.12.2

PS: I put a better logfile in that posting above.

Any ideas, why I have no widescreen support?
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Stephen

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Re: SAS Modact 5.3 for IL-2 4.12.2m
« Reply #83 on: November 18, 2013, 04:27:33 AM »

Hallo Storebror,
i have activate "#SAS_Light Splash Screens" via JSGME but the splashscreen is always white, isn't really important
all the rest work perfectly, if is not possible solved not spend time for it.

Regards.
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