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Author Topic: HSFX Version 7.0 released  (Read 166283 times)

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Bosman

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Re: HSFX Version 7.0 released
« Reply #180 on: October 28, 2013, 10:24:39 AM »

Main HSFX 7 should include auto updater
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SnipersHunter

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Re: HSFX Version 7.0 released
« Reply #181 on: October 29, 2013, 07:04:26 AM »

And in which folder can i find it then?
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Heretic

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Re: HSFX Version 7.0 released
« Reply #182 on: October 29, 2013, 09:55:26 AM »

IL-2 root folder. Should be named "HSFX_client_updater.exe" (or so).


If it isn't present, download the beta updater from that other forum the HSFX guys post in (forgot the name).
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WindWpn

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Re: HSFX Version 7.0 released
« Reply #183 on: October 29, 2013, 11:21:59 AM »

looks like another very minor auto updater "update" today.  Fixed syntax error in static.ini.

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Spinnetti

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Re: HSFX Version 7.0 released
« Reply #184 on: October 29, 2013, 06:34:27 PM »

Thanks for tip.. Autoupdater not in the default package, but I downloaded it ok... it uses some whacky static folder address so if you change the name of your game folder it doesn't try and find it, it just errors out... figured that out and changed the name of my game folder to what it was expecting, then it worked fine..
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ivomajic34

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Re: HSFX Version 7.0 released
« Reply #185 on: November 01, 2013, 03:46:54 AM »

Hey guys! I have just insaled HSFX 7 with 4.12.1.m and when I activate TIGER flyby's with JSGME activator, game crash after I start shooting. Does Gurner effects work with this mod? Please help!!
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Gaston

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Re: HSFX Version 7.0 released
« Reply #186 on: November 01, 2013, 10:47:21 AM »

Great !

2 questions :

-could it be possible to have a direct link to the Auto Updater ?
-how to update (correct me if I am wrong) : I have a working HSFX7.0/4.12.1 install. I desactivate all JSGME options, then install 4.12 patche, then launch the Updater ? Am I right ?
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CharlieChap

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Re: HSFX Version 7.0 released
« Reply #187 on: November 01, 2013, 10:53:55 AM »

Thats absolutely correct Gaston...

Direct Link ...there is one a few threads below this one with 4.12 next to it ?.
(but bear in mind the 7.0.1 from the Auto-Updater is still a BETA...but it seems to be pretty stable now...we are going to give it some time ...and so its worth running the updater quite frequently at the moment (you may get tiny changes, you won't have to download it all again, just the differences.)

Quote
Hey guys! I have just insaled HSFX 7 with 4.12.1.m and when I activate TIGER flyby's with JSGME activator, game crash after I start shooting. Does Gurner effects work with this mod?

if Vanilla HSFX 7.0 + Tiger Flybyes =  No CTD

&

if Gurner Effects mod + HSFX 7.0 + Tiger Flybyes  =  CTD

THEREFORE :-  Gurner Effects Mod +   Tiger Flybyes  = Gurner effects mod does not work with this mod

Its Aristotelian Logic innit !   ;)
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Gaston

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Re: HSFX Version 7.0 released
« Reply #188 on: November 02, 2013, 06:34:52 AM »

Works perfectly for me now, thanks !

Now...

Well I'm downloading it now, let's see how it goes.  :)

Hallo

It works by creating a MODS-folder  .... BUT...  You can only install ONE additional plane !   :-[
If You ad more planes You will have a 60% CTD  :P

Cheers

Doc

I would like to add some planes and have all (if possible, when there are mods for them like the Zlin 26) AI planes flyable... has this issue been solved ? do we need a new DiffFM mod ?
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Draken

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Re: HSFX Version 7.0 released
« Reply #189 on: November 02, 2013, 06:42:36 AM »

I managed to add several planes to HSFX 7 , using DiffFM .
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Gaston

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Re: HSFX Version 7.0 released
« Reply #190 on: November 02, 2013, 07:37:20 AM »

Great !

Which one do yxou use ?
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csvousden

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Re: HSFX Version 7.0 released
« Reply #191 on: November 02, 2013, 09:48:17 PM »

Draken,

Can you advise which planes you were able to install? and which DiffFM?  I would be very grateful.

C
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