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Author Topic: Ilyia Mourometz  (Read 15698 times)

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vpmedia

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Re: Ilyia Mourometz for "DBW1916"
« Reply #24 on: November 01, 2013, 12:47:49 PM »

Thanks but now it CTD's at 60%, here is my log file from DBW-1916, I've used the utility program classcheck.exe and it did not find any classfile conflicts:

Code: [Select]
[18:40:46] sFMDir = iliamg3_fm
[18:40:46] s1 = flightmodels/iliamg3.fmd
[18:40:46] s = FlightModels/IliaMG3.fmd:IliaMG3_FM
[18:40:46] m_lastFMFile = ca32ca33_4101fm
[18:40:46] opening new fm file iliamg3_fm
[18:40:46] null
[18:40:46] java.lang.NullPointerException
[18:40:46] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
[18:40:46] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
[18:40:46] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2942)
[18:40:46] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[18:40:46] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:40:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:40:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[18:40:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:40:46] sFMDir = iliamv_fm
[18:40:46] s1 = flightmodels/iliamv.fmd
[18:40:46] s = FlightModels/IliaMV.fmd:IliaMV_FM
[18:40:46] m_lastFMFile = iliamg3_fm
[18:40:46] opening new fm file iliamv_fm
[18:40:46] null
[18:40:46] java.lang.NullPointerException
[18:40:46] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
[18:40:46] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
[18:40:46] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2942)
[18:40:46] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[18:40:46] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:40:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:40:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[18:40:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:40:46] sFMDir = gui/game/buttons
[18:40:46] s1 = flightmodels/u-2nb.fmd
[18:40:46] s = FlightModels/U-2NB.fmd
[18:40:46] m_lastFMFile = iliamv_fm
[18:40:46] getting fm file gui/game/buttons
[18:40:46] sFMDir = gui/game/buttons
[18:40:46] s1 = flightmodels/u-2lsh.fmd
[18:40:46] s = FlightModels/U-2LSH.fmd
[18:40:46] m_lastFMFile = gui/game/buttons
[18:40:46] sFMDir = iliamg3_fm
[18:40:46] s1 = flightmodels/iliamg3.fmd
[18:40:46] s = FlightModels/IliaMG3.fmd:IliaMG3_FM
[18:40:46] m_lastFMFile = gui/game/buttons
[18:40:46] getting fm file iliamg3_fm
[18:40:46] null
[18:40:46] java.lang.NullPointerException
[18:40:46] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
[18:40:46] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
[18:40:46] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2946)
[18:40:46] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[18:40:46] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:40:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:40:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[18:40:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:40:46] sFMDir = iliamv_fm
[18:40:46] s1 = flightmodels/iliamv.fmd
[18:40:46] s = FlightModels/IliaMV.fmd:IliaMV_FM
[18:40:46] m_lastFMFile = iliamg3_fm
[18:40:46] getting fm file iliamv_fm
[18:40:46] null
[18:40:46] java.lang.NullPointerException
[18:40:46] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
[18:40:46] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
[18:40:46] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2946)
[18:40:46] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[18:40:46] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:40:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:40:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[18:40:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:40:46] sFMDir = iliamg3_fm
[18:40:46] s1 = flightmodels/iliamg3.fmd
[18:40:46] s = FlightModels/IliaMG3.fmd:IliaMG3_FM
[18:40:46] m_lastFMFile = iliamv_fm
[18:40:46] getting fm file iliamg3_fm
[18:40:46] null
[18:40:46] java.lang.NullPointerException
[18:40:46] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
[18:40:46] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
[18:40:46] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2942)
[18:40:46] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
[18:40:46] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[18:40:46] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[18:40:46] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[18:40:46] at com.maddox.il2.game.Main.exec(Main.java:420)
[18:40:46] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:40:46] sFMDir = iliamv_fm
[18:40:46] s1 = flightmodels/iliamv.fmd
[18:40:46] s = FlightModels/IliaMV.fmd:IliaMV_FM
[18:40:46] m_lastFMFile = iliamg3_fm
[18:40:46] getting fm file iliamv_fm
[18:40:46] null

SAS~Skipper

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Re: Ilyia Mourometz for "DBW1916"
« Reply #25 on: November 01, 2013, 01:16:20 PM »

So.. Here at FM 4.10
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vpmedia

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Re: Ilyia Mourometz for "DBW1916"
« Reply #26 on: November 01, 2013, 02:42:40 PM »

Thanks a lot, now it works perfectly. :) :)

MURD0C

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Re: Ilyia Mourometz for "DBW1916"
« Reply #27 on: November 01, 2013, 08:25:24 PM »

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SAS~Skipper

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Re: Ilyia Mourometz for "DBW1916"
« Reply #28 on: November 02, 2013, 01:23:00 AM »

TGA texture Cockpit

We need to change meshes rods pedals, because now they can not animate properly.
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MURD0C

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Re: Ilyia Mourometz for "DBW1916"
« Reply #29 on: November 02, 2013, 02:23:54 AM »

Dima, u G -3 rabotayet tol'ko 1 kil' iz 2- kh . i zagruzka nedostatochna . na Muromtsa gruzili po 48 bomb 16 kg. a yeshche podveshivali 1- u 25 pudovuyu bombu . primenyali i 10 pudovyye bomby .
http://www.airwar.ru/enc/bww1/im.html
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SAS~Skipper

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Re: Ilyia Mourometz for "DBW1916"
« Reply #30 on: November 02, 2013, 07:34:42 AM »

Dima, u G -3 rabotayet tol'ko 1 kil' iz 2- kh . i zagruzka nedostatochna . na Muromtsa gruzili po 48 bomb 16 kg. a yeshche podveshivali 1- u 25 pudovuyu bombu . primenyali i 10 pudovyye bomby .
http://www.airwar.ru/enc/bww1/im.html



There still a lot of things wrong.
I need a bomb-scheme. It is better to list items on the gun hooks.
Sector firing turrets.
I repeat, this is the test classes. Designed primarily for creating the FM and to complete the 3D.



Why turret No. 3 tracks the target but not firing I have no idea ...
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MURD0C

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Re: Ilyia Mourometz for "DBW1916"
« Reply #32 on: November 02, 2013, 08:19:52 AM »

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Spider16

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Re: Ilyia Mourometz for "DBW1916"
« Reply #33 on: November 02, 2013, 03:18:25 PM »

Please I so confused about the install of new Ilyia Mourometz . I don't understand the instruction about it . The informations are minimal and confused and nothing works correctly now . Any help are welcome .

Thanks to all.
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vpmedia

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Re: Ilyia Mourometz for "DBW1916"
« Reply #34 on: November 03, 2013, 01:47:53 AM »

I'd suggest waiting for the final version of this download or the next DBW-1916 patch.

Alfie Noakes

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Re: Ilyia Mourometz for "DBW1916"
« Reply #35 on: November 03, 2013, 01:36:19 AM »

It's fascinating watching the progress Skipper, Murdoc and vpmedia have made on this spectacular a/c.
Many thanks for your hard work !
For all round visability the Ilyia Mourometz has to have one of the best bombing stations in the entire game...http://forum.aviaskins.com/attachment.php?attachmentid=26846&d=1383357321

Cheers

Alfie
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