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Author Topic: MiG-21S/MF/bis v1.1 + Vegas v2.2  (Read 86540 times)

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duffys tavern

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Re: MiG-21S/MF/bis v1.1
« Reply #252 on: December 11, 2014, 09:03:03 PM »

Where are those neat skins on the 1st page? Are they available here, did I just miss them? Any help appreciated.
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S3231541

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Re: MiG-21S/MF/bis v1.1
« Reply #253 on: December 11, 2014, 09:16:30 PM »

Hi Tecnico66,

Due to words limit of the forum, your log is incomplete and thus did not show the problem. My recomendation is that you only copy the last 1/3 of your log (bottom up).

Duffys tavern,

I think you can search around the skin section, USSR for those skin.

S3
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Tecnico66

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Re: MiG-21S/MF/bis v1.1
« Reply #254 on: December 12, 2014, 04:16:34 PM »

...my log..

Code: [Select]
[15:00:57] Initializing DirectSound playback device...
[15:00:57] Primary buffer created.
[15:00:57] Playback format is set : sampling rate = 44100, num channels = 2.
[15:00:57] Not enought hardware buffers (0), hardware disabled
[15:00:57] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[15:00:57] Default speaker config is : 1310724.
[15:00:57] Direct sound audio device initialized successfully :
[15:00:57] DX Version : 7
[15:00:57] Hardware    - disabled [buffers : 0]
[15:00:57] Extensions  - enabled :
[15:00:57]   EAX ver. 1 [ ]  - disabled
[15:00:57]   EAX ver. 2 [ ]  - disabled
[15:00:57]   EAX ver. 3 [ ]  - disabled
[15:00:57]   I3D ver. 2 [ ]  - disabled
[15:00:57]   ZoomFX     [ ]  - disabled
[15:00:57]   MacroFX    [ ]  - disabled
[15:00:57] SIMD render [X]
[15:00:57] num channels 16
[15:00:57]
[15:02:00] Loading mission QuickQMBPro/Vietnam_South/Vietnam_SouthRedScramble00.mis...
[15:02:00] Loaded camouflage: CBI
[15:02:00] Month = 6 , Hour = 12
[15:02:00] Temperature -     0m = 23.0 .
[15:02:00] Temperature -  1000m = 16.51001 .
[15:02:00] Temperature -  2000m = 10.019989 .
[15:02:00] Temperature -  3000m = 3.5299988 .
[15:02:00] Temperature -  4000m = -2.9599915 .
[15:02:00] Temperature -  5000m = -9.450012 .
[15:02:00] Temperature -  6000m = -15.940002 .
[15:02:00] Temperature -  7000m = -22.429993 .
[15:02:00] Temperature -  8000m = -28.919998 .
[15:02:00] Temperature -  9000m = -35.410004 .
[15:02:00] Temperature - 10000m = -41.899994 .
[15:02:00] Temperature - 11000m = -48.39 .
[15:02:00] Temperature - 12000m = -54.880005 .
[15:02:00] Loading map.ini defined airfields:
[15:02:01] PBuffer: suitable formats: 42
[15:02:01]
[15:02:01] Created a 1024x1024 RenderTexture with BPP(8, 8, 8, 8)
[15:02:01] Depth = 24, stencil = 8
[15:02:01] PBuffer: suitable formats: 42
[15:02:01]
[15:02:01] Created a 2048x2048 RenderTexture with BPP(8, 8, 8, 8)
[15:02:01] Depth = 24, stencil = 8
[15:02:02] Loading vertex/fragment programs: *1286090568*
[15:02:02] *** Loading: [vpFogFar2Tex2D]
[15:02:02] *** Loading: [vpFog2Tex2DBlend]
[15:02:02] *** Loading: [vpFogFar4Tex2D]
[15:02:02] *** Loading: [vpFogFar8Tex2D]
[15:02:02] *** Loading: [vpFogNoTex]
[15:02:02] *** Loading: [vpFog4Tex2D]
[15:02:02] *** Loading: [vpFog4Tex2D_UV2]
[15:02:02] *** Loading: [vp4Tex2D]
[15:02:02] *** Loading: [vp6Tex2D]
[15:02:02] *** Loading: [vpTexUVTex2D]
[15:02:02] *** Loading: [vpWaterGrid_NV]
[15:02:02] *** Loading: [vpWaterSunLight_NV]
[15:02:02] *** Loading: [vpWaterSunLight_ATI]
[15:02:02] *** Loading: [vpWaterSunLight_FP]
[15:02:02] *** Loading: [vpTreeSprite]
[15:02:02] *** Loading: [vpTreeTrunk]
[15:02:02] *** Loading: [vpVAObjectsN]
[15:02:02] *** Loading: [vpVAObjectsL0]
[15:02:02] *** Loading: [vpSprites]
[15:02:02] *** Loading: [vpSimpleGL]
[15:02:02] *** Loading: [fpWaterSunLightFast]
[15:02:02] *** Loading: [fpWaterSunLight]
[15:02:02] *** Loading: [fpWaterSunLightBest]
[15:02:02] *** Loading: [fpCoastBump]
[15:02:02] *** Loading: [fpCoastFoam]
[15:02:02] *** Loading: [fpCoastFoamFast]
[15:02:02] *** Loading: [fpCoastFoamFarFogTex]
[15:02:02] *** Loading: [fpCausticSimple]
[15:02:02] *** Loading: [fpCaustic]
[15:02:02] *** Loading: [fpSprites]
[15:02:02] *** Loading: [fpObjectsL0]
[15:02:02] *** Loading: [fpObjectsL0_2L]
[15:02:02] *** Loading: [fpSimpleGL]
[15:02:02] *** Loading: [fpNearLandFog]
[15:02:02] *** Loading: [fpFarLandFog]
[15:02:02] *** Loading: [fpRiverCoastAA]
[15:02:02] *** Loading: [vpWaterDM_CPU]
[15:02:02] *** Loading: [fpWaterDM_CPU]
[15:02:02] *** Loading: [fpWaterDM_CPULo]
[15:02:02] *** Loading: [fpWaterLFogDM]
[15:02:02] *** Loading: [fpIceWater]
[15:02:02] *** Loading: [fpNearNoBlend]
[15:02:02] *** Loading: [fpNearNoBlendNoise]
[15:02:02] *** Loading: [fpNearBlend]
[15:02:02] *** Loading: [fpNearBlendNoise]
[15:02:02] *** Loading: [fpFarBlend]
[15:02:02] *** Loading: [fpForestPlane]
[15:02:02] *** Loading: [fpForestPlaneNoise]
[15:02:02] *** Loading: [fpForestPlaneEdges]
[15:02:02] *** Loading: [fpForestPlaneEdgesNoise]
[15:02:02] Load bridges
[15:02:02] Load static objects
[15:02:03] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/m
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S3231541

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Re: MiG-21S/MF/bis v1.1
« Reply #255 on: December 12, 2014, 06:13:37 PM »

Tecnico66,

You're missing the point. What I told you is scroll down, find the parts that are similar to this:

Code: [Select]
java.lang.NoSuchFieldError: armingTime
   at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:294)
   at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:331)
   at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:311)

And copy only that part here.

If you are unable to locate such part, please upload your entire log file to mediafire and post a link here.

My suggestion is that you go back to the main page and make sure that you have all the required mods before proceed.

Good luck,

S3
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Tecnico66

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Re: MiG-21S/MF/bis v1.1
« Reply #256 on: December 14, 2014, 04:43:32 AM »

....an interesting issue...i hope can help to solve my problem..


...Il26Dof/TIR Enabled Executable for modded Il-2 Sturmovik 1946 has stop to run...
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Koty

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Re: MiG-21S/MF/bis v1.1
« Reply #257 on: December 14, 2014, 06:06:15 AM »

....an interesting issue...i hope can help to solve my problem..


...Il26Dof/TIR Enabled Executable for modded Il-2 Sturmovik 1946 has stop to run...

oy, oy... the log would be better...
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

Tran Long

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Re: MiG-21S/MF/bis v1.1
« Reply #258 on: December 14, 2014, 06:19:54 AM »

Ahh, I think I know what is his problem.
Shvets has the same problem like you, tecnico. Compatibility problem of v4.10
As Western said:
''The error caused by version compatibility problem caused by printCompassHeading.
v1.1's MiG-21 cockpit is written in 4.12.2m rules about printCompassHeading and not compatible to 4.10.1m.
From players' side, nothing to do to solve it.
It needs modders' side Java coding rework.''
So, if you want to use these MiGs, try to take the old 1.0 version, or upgrade your game to v4.12.2. Upgrade your game shuld be better :)
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Tecnico66

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Re: MiG-21S/MF/bis v1.1
« Reply #259 on: December 14, 2014, 12:03:08 PM »

Ahh, I think I know what is his problem.
Shvets has the same problem like you, tecnico. Compatibility problem of v4.10
As Western said:
''The error caused by version compatibility problem caused by printCompassHeading.
v1.1's MiG-21 cockpit is written in 4.12.2m rules about printCompassHeading and not compatible to 4.10.1m.
From players' side, nothing to do to solve it.
It needs modders' side Java coding rework.''
So, if you want to use these MiGs, try to take the old 1.0 version, or upgrade your game to v4.12.2. Upgrade your game shuld be better :)

...ok, version 1.0 works,but in MiG-21 bis,when i switch to "bomb aiming device" internal views are locked forward and mouse and hat switch stop to work..
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SAS~Tom2

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Re: MiG-21S/MF/bis v1.1
« Reply #260 on: December 14, 2014, 12:45:09 PM »

If in doubt, download the first working version, then backup the install and later try any update one after another.

Some add-ons, e.g. the later missile fix, only work in 4.12.
I have both versions working bugfree in 4.10 and 4.12.

Maybe I upload them tomorrow. :-\\
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Tecnico66

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Re: MiG-21S/MF/bis v1.1
« Reply #261 on: December 14, 2014, 01:14:42 PM »

If in doubt, download the first working version, then backup the install and later try any update one after another.

Some add-ons, e.g. the later missile fix, only work in 4.12.
I have both versions working bugfree in 4.10 and 4.12.

Maybe I upload them tomorrow. :-\\

...is what i did,i add a "-" to the old version,then put the new version..
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Koty

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Re: MiG-21S/MF/bis v1.1
« Reply #262 on: December 14, 2014, 01:44:49 PM »

If in doubt, download the first working version, then backup the install and later try any update one after another.

Some add-ons, e.g. the later missile fix, only work in 4.12.
I have both versions working bugfree in 4.10 and 4.12.

Maybe I upload them tomorrow. :-\\

...is what i did,i add a "-" to the old version,then put the new version..

IL reads the files in it, no matter the name of folder. I can name the folder with migs.. dunno.. "Flying_dicks_XXX" and it still would work.
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SAS~Tom2

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Re: MiG-21S/MF/bis v1.1
« Reply #263 on: December 15, 2014, 06:19:26 AM »

Not correct.
If you mark a folder with an "-", in the Java environment (Mods/SAS/#UP#), it is disabled.
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