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Author Topic: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)  (Read 67516 times)

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boogabooga

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #120 on: July 06, 2016, 02:32:24 AM »

It seems that documentation for the old HUDconfig mod is no longer available.

What do I have to add to the config file to get the speedbar to display TAS instead of IAS?
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benitomuso

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #121 on: July 06, 2016, 04:04:11 AM »

It seems that documentation for the old HUDconfig mod is no longer available.

What do I have to add to the config file to get the speedbar to display TAS instead of IAS?

To avoid complications this is managed in the GUI though thr Game Menu in VisualMOD V9.

Regards, Pablo
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boogabooga

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #122 on: July 07, 2016, 12:11:47 AM »

Thank you, but I am not interested in most of the content of VisualMod V9. Furthermore, there does not seem to be any documentation included with VisualMod V9 for me to even understand fully what it does.

I am simply trying to get the speedbar to display TAS instead of IAS. That should be a feature in the PAL HUD Confg mod inherited from the old Fireball mod, correct? 

Even if I include SpeedbarTAS=1 under the [Mods] section of conf.ini, my speedbar still give IAS. However, I know it is partially working because the speedbar shows increments of 1 km/hr. So, I think the issue may just be me not understanding the conf.ini settings. 

Even if someone posted the documentation to the old Fireball HUDconfig mod, I think that it would be a great help. Particularly, I am trying to understand these conf.ini settings:

SpeedbarTAS
SpeedbarUnits
SpeedbarSpdKMH
SpeedbarSpdMPH
SpeedbarSpdKnots
SpeedbarAltMeters
SpeedbarAltFeet
HUDGauges
       
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tbourdil

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #123 on: July 08, 2020, 01:27:53 PM »

hello Pablo,
I"m on 4122 + sas5.3 + weaponspack gen2016iii + procombo 4122
+ Commonutils 112 + Engine mod 2.7
all is fonctionning without Procombo in qmb (F16 F4 Mig21 23 ETC)

when I create a mission with procombo to play offline, I have no motorisation even the jet I use !!! I start flying engine stopped !!
I load the same mission without procombo it's OK
Is there a conflict somewhere ?
Thanks in advance
Thierry

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whistler

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #124 on: July 09, 2020, 04:03:12 AM »

I hope you get a response from Pablo.

I think your problem has nothing to do with "procombo" but in any case, know that there is a spin-off named: MissionProCombo-PLUS.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

tbourdil

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #125 on: July 09, 2020, 04:24:19 AM »

Thanks Whistler
in fact the jet is engine stopped !! I have just to start it ..... but flying it's wonderful  ;D ;D ;D
I think I have to do something somewhere to autorize engine ON !!
Looking for Combo Plus TY
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