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Author Topic: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)  (Read 67522 times)

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benitomuso

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benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« on: August 30, 2013, 09:44:26 PM »

Dear All,

                I have updated most of my MODs to work properly with 4.121m patch. Some of them required minor changes, others more double-check and verification.

  Everything is now in a Mediafire folder. You have to download the MODs from there. You will find:

 1- Mission Pro Combo 4.121m:

  This versión is the one adapted by Storebror for the release of the SAS MOD Activator 5.

  What does it include:

  MissionPro 4.121m reworked from the original classes. Now it orders the planes in the combobox for selection in the same way you have established for QMBPro (alphabetically or normal). It includes options for Single Missions, Campaigns and Net Missions.

  QMBPro 4.121m a lot of different contents merged. The main feature here is that YOU CAN USE ALL THE PREVIOUS QUICK MISSIONS! My Mod is fully compatible (in the first release I did of the QMBPro 4.10m still there was a little problem) with the old 8 flights QMB missions of 4.09m and previous versions while still being able to read flawlessly the 4.10m new 16 flights missions.

  FMBPro with mousewheel zoom (now added by TD from my concept) and functions to allow QMBPro and MissionPro to open the missions you are seeing from there.  It has my latest options of selecting Country and Regiment in the objects of FMB, it separates the maps by submenues when they begin with a * character (read previous posts with these details).

Download Mission Pro Combo adapted for 4.121 from here


  2- PAL HUD Config with BombSight Assist v2.0:

  Fully adapted to work with properly with v4.121. Now it automatically changes the visual of the virtual instruments in the non-cockpit view (Ctrl + F1) to display the ones with the units you selected. Full detailed bombing assist information plus all the inherited units personalization settings. This is the versión which has all the extra information available. Later I will post the correponding details. These were treated in previous threads.

Download PAL HUD Config with BombSight Assist adapted for 4.121 from here


  3- 3D Stereo and Visual MOD v4.121:

Download PAL 3DStereo and Visual MOD adapted for 4.121 from here

It supports the Stereoscopic 3D view in v4.121 and includes the mouse 6DOF, full widescreen support (EcranWide), jpg / tga Stereo and Normal ScreenShots to selected directories, etc. It is the las versión with RealFollow, inertial response of views, of weapons, less letal snippers, shaking gunner cockpits, etc. If you don't want stereo and yes some of the other features, just set the Start Mode to 0 (PAL3DStart=0, read about options).

  4- PAL MiniMap V2.5:

  This versión is the one adapted by Storebror for the release of the SAS MOD Activator 5, but in a Stand Alone format.

Download PAL MiniMapV2.5 adapted for 4.121 from here

MiniMap with extra features (navigation, relative maps, radars, mission brief, etc) intensively reworked to be compatible with 4.121.

  5- Cockpit Sounds v2 MOD in Standalone 4.121 version.

Download Cockpit Sounds MOD adapted for 4.121 from here

I enjoyed a lot this idea inspired by original Freddy's MOD, so I adapted and expanded it a lot. I received help from Stratodog with some live samples, I added many other environmental noises: co-crew members screaming when they are hit, noise of wind through holes in cockpit, sermomotors of turrets in action when they are aiming, heart pulse when you are injured, used shelters falling, etc. This is the most "Beta" of these MODs, because I have introduced many changes recently and haven't achieved full success.


  6- Tracers and Smoke Trails v1.3 (tracers disabler / enabler):

Download PAL Tracers and SmokeTrails MOD v1.3, from here

Adapted for v4.121.


  X - Bonus Track 1 - Storebror's Limited Ordnance Unlimited Ammu MOD for v4.121:

Download Limited Ordnance Unlimited Ammu MOD for v4.121 from here

This is the little MOD created by Storebror which allows to shoot the triggers of your machine guns and cannons without limit (in unlimited ammo is selected) but the bombs and rocket have only one set.


  X - Bonus Track 2 - Multi and AutoRC MOD for v4.121:

Download Multi and Auto RC MOD for v4.121 (this one Works for Any Version of the game) from here

This is the combination of the Storebror's SFS Auto MOD, and an adaptation of my Multi rc MOD (another alternative to mounting SFS files) all consolidated in a single MOD that doesn't intefrere with anything else. Please open the ReadMe inside to understand how to use it.

This last one was updated in 2013/09/01 because the one I took of Storebror's SFS_AUTO was an old one. But I have to review it becasue I had problems on trying to Auto Load SFSs from different folders of SFS_AUTO. It always try to open them from there and produces an error. To be confirmed.



Credits: to all originally credited in 4.09m, 4.10m or 4.12m versions of these MODs: Storebror, Radar, Fireball, PeaceLovinHippy & Lt.Wolf, sHr, Freddy...


Regards and Merry Christmas,

                                                              Pablo
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BravoFxTrt

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #1 on: August 30, 2013, 09:56:51 PM »

Thank you Pablo, I appreciate all your efforts Dude. 4.12.1m is here to stay and only get better!!!
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ben_wh

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #2 on: August 31, 2013, 12:15:47 AM »

Thank you again.  Much appreciated.

However I'd like to point out that the first link for MissionPro is pointing to the MiniMap mod download.

Cheers,
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benitomuso

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #3 on: August 31, 2013, 12:27:10 AM »

Thanks for the FeedBack, now it's fixed.

Regards,
                             Pablo
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ben_wh

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #4 on: August 31, 2013, 12:36:44 AM »

Thanks for the FeedBack, now it's fixed.

Regards,
                             Pablo
Thank you again.  Your mods have made some very profound and positive impact to the game.  IL-2 1946 is a much richer experience because of your work.

Cheers,
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SAS~Malone

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #5 on: August 31, 2013, 12:37:31 AM »

big thanks, Pablo - it's great to have your mods working for 4121 :D
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hguderian

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #6 on: August 31, 2013, 01:20:33 AM »

Thank You!!!!!!!!
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cgagan

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #7 on: August 31, 2013, 01:42:29 AM »

Many thanks Pablo!!!!
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RAECHER

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #8 on: August 31, 2013, 03:44:14 AM »

Thank you, Pablo!

For me the "00_PAL-CockpitSounds-v4121" doesn't work in 4.12.1m. ModAct 5.22 : I get a CTD just when the Intro is about to start.

Your mod "00_PAL-CockpitSoundsB2" however does work for me? Any idea ?
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Whiskey_Sierra_972

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #9 on: August 31, 2013, 05:59:37 AM »

Thank you, Pablo!

For me the "00_PAL-CockpitSounds-v4121" doesn't work in 4.12.1m. ModAct 5.22 : I get a CTD just when the Intro is about to start.

Your mod "00_PAL-CockpitSoundsB2" however does work for me? Any idea ?

Help Pablo posting your log please....
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Whiskey_Sierra_972

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #10 on: August 31, 2013, 06:27:33 AM »

- - - - POST EDITED - - - -

Hi Pablo!

Sorry to report some issue with HUD configuration.

I have install it on my 4121 SAS mod activator 5.2 vanilla installation with no other mods then some of the mod activator included enabled by JSGME.

Of the issue I got no log error....

ALL the data of speed , height , trim , power and so on in cockpit view are shown corectly but in the bombardier view no information are shown about aiming data.

My conf.ini entry in the [Mods] section as follow:

Code: [Select]
[Mods]



PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.05
PAL3DConvAimR=-0.05
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55



MixedSpeedbar=1
FullSpeedbar=1
SpeedbarUnits=1
ShowSIToo=0
BombSightAssist=1
BombSightAssistConf=1
HUDGauges=2
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
PALMODsColor=1

SpeedbarGMode=3
;SpeedbarFlapsSet=9.0
;SpeedbarDragSet=8.0
;SpeedbarWeightSet=7.0
;SpeedbarHPSet=6.0
;SpeedbarRPMSet=5.0
;SpeedbarTempSet=4.0
;SpeedbarAoASet=3.0
;SpeedbarVSpeedSet=2.0
SpeedbarTrimSet=1.0

Maybe some issue with conf.ini lines?

Any idea about?

Thanks in advance for your help!

walter
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RAECHER

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Re: benitomuso's MODs for 4.121m (Beta, Upd 2013/08/30)
« Reply #11 on: August 31, 2013, 09:34:42 AM »

OK, regarding "For me the "00_PAL-CockpitSounds-v4121" doesn't work in 4.12.1m. ModAct 5.22 : I get a CTD just when the Intro is about to start.

Your mod "00_PAL-CockpitSoundsB2" however does work for me? Any idea ?", here is a log:

Code: [Select]
[Aug 31, 2013 3:28:24 PM] ------------ BEGIN log session -------------
[3:28:24 PM] OpenGL provider: Opengl32.dll
[3:28:24 PM] OpenGL library:
[3:28:24 PM]   Vendor: Intel
[3:28:24 PM]   Render: Intel(R) HD Graphics 2000
[3:28:24 PM]   Version: 3.1.0 - Build 9.17.10.3062
[3:28:24 PM]   Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex
[3:28:24 PM] Size: 1280x960
[3:28:24 PM] ColorBits: 32
[3:28:24 PM] DepthBits: 24
[3:28:24 PM] StencilBits: 8
[3:28:24 PM] isDoubleBuffered: true
[3:28:24 PM]
[3:28:24 PM] *** Looking for Advanced CPU Instructions...
[3:28:24 PM] [x] PentiumPro
[3:28:24 PM] [x] Multimedia (MMX)
[3:28:24 PM] [x] 3D (SSE2)
[3:28:24 PM] [x] 3D (SSE2)
[3:28:24 PM] [-] 3D (3DNow)
[3:28:24 PM] ColourBits 32, ABits 8, ZBits 24
[3:28:24 PM]
[3:28:24 PM] *** Looking for Render API Extensions ...
[3:28:24 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[3:28:24 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[3:28:24 PM] [x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[3:28:24 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[3:28:24 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[3:28:24 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[3:28:24 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[3:28:24 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[3:28:24 PM] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[3:28:24 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[3:28:24 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[3:28:24 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[3:28:24 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[3:28:24 PM]
[3:28:24 PM] Maximum texture size : 8192
[3:28:24 PM] Maximum simultaneous textures :8
[3:28:24 PM] MaxAnisotropic (1.0 = none) : 16.000000
[3:28:24 PM] WARNING: 'Perfect' Mode required pixels shaders
[3:28:24 PM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[3:28:24 PM] 15 Splashscreens available.
[3:28:24 PM] AutoMounting SFS files from folder SFS_AUTO now...
[3:28:24 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[3:28:24 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[3:28:24 PM] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[3:28:24 PM] Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
[3:28:24 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[3:28:24 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[3:28:24 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[3:28:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[3:28:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[3:28:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[3:28:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[3:28:24 PM] Trying to AutoMount SFS_AUTO\Through JSGME - MiniMap Mod by P.A.L.sfs... mounted successfully!
[3:28:24 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[3:28:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[3:28:24 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[3:28:28 PM] FM called 'FlightModels/Ta-152H-4.fmd:Ta152H4_FM' is being loaded from File: 'ta152h4_fm'
[3:28:28 PM] FM called 'FlightModels/Ta-152H-5.fmd:Ta152H5_FM' is being loaded from File: 'ta152h5_fm'
[3:28:28 PM] FM called 'FlightModels/He-280.fmd:HE280_FM' is being loaded from File: 'he280_fm'
[3:28:28 PM] FM called 'FlightModels/Me-209-II.fmd:ME209II' is being loaded from File: 'me209ii'
[3:28:29 PM] FM called 'FlightModels/P-61A.fmd:P61_FM' is being loaded from File: 'p61_fm'
[3:28:29 PM] FM called 'FlightModels/P-61B.fmd:P61_FM' is being loaded from File: 'p61_fm'
[3:28:29 PM] FM called 'FlightModels/Ta-152H-4.fmd:Ta152H4_FM' is being loaded from File: 'ta152h4_fm'
[3:28:29 PM] FM called 'FlightModels/Ta-152H-5.fmd:Ta152H5_FM' is being loaded from File: 'ta152h5_fm'
[3:28:29 PM] FM called 'FlightModels/He-280.fmd:HE280_FM' is being loaded from File: 'he280_fm'
[3:28:29 PM] FM called 'FlightModels/Me-209-II.fmd:ME209II' is being loaded from File: 'me209ii'
[3:28:29 PM] FM called 'FlightModels/P-61A.fmd:P61_FM' is being loaded from File: 'p61_fm'
[3:28:29 PM] FM called 'FlightModels/P-61B.fmd:P61_FM' is being loaded from File: 'p61_fm'
[3:28:30 PM] FM called 'FlightModels/Ta-152H-4.fmd:Ta152H4_FM' is being loaded from File: 'ta152h4_fm'
[3:28:30 PM] FM called 'FlightModels/Ta-152H-5.fmd:Ta152H5_FM' is being loaded from File: 'ta152h5_fm'
[3:28:30 PM] FM called 'FlightModels/He-280.fmd:HE280_FM' is being loaded from File: 'he280_fm'
[3:28:30 PM] FM called 'FlightModels/Me-209-II.fmd:ME209II' is being loaded from File: 'me209ii'
[3:28:30 PM] FM called 'FlightModels/P-61A.fmd:P61_FM' is being loaded from File: 'p61_fm'
[3:28:30 PM] FM called 'FlightModels/P-61B.fmd:P61_FM' is being loaded from File: 'p61_fm'
[3:28:31 PM] Initializing DirectSound playback device...
[3:28:31 PM] Primary buffer created.
[3:28:31 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[3:28:31 PM] Not enought hardware buffers (0), hardware disabled
[3:28:31 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[3:28:31 PM] Default speaker config is : 6.
[3:28:31 PM] Direct sound audio device initialized successfully :
[3:28:31 PM] DX Version : 7
[3:28:31 PM] Hardware    - disabled [buffers : 0]
[3:28:31 PM] Extensions  - enabled :
[3:28:31 PM]   EAX ver. 1 [ ]  - disabled
[3:28:31 PM]   EAX ver. 2 [ ]  - disabled
[3:28:31 PM]   EAX ver. 3 [ ]  - disabled
[3:28:31 PM]   I3D ver. 2 [ ]  - disabled
[3:28:31 PM]   ZoomFX     [ ]  - disabled
[3:28:31 PM]   MacroFX    [ ]  - disabled
[3:28:31 PM] SIMD render [X]
[3:28:31 PM] num channels 16
[3:28:31 PM]
[3:28:31 PM] Loading mission Records/Intro 04 Ed.trk...
[3:28:32 PM] Load bridges
[3:28:32 PM] Load static objects
[3:28:34 PM] java.lang.NoSuchFieldError: BrakeLeftControl
[3:28:34 PM] at com.maddox.il2.objects.sounds.SndAircraft$1.soundUpdate(SndAircraft.java:659)
[3:28:34 PM] at com.maddox.il2.engine.ActorMeshDraw.preRender(ActorMeshDraw.java:35)
[3:28:34 PM] at com.maddox.il2.objects.sounds.SndAircraft$1.preRender(SndAircraft.java:613)
[3:28:34 PM] at com.maddox.il2.engine.DrawEnvXY.preRender(DrawEnvXY.java:54)
[3:28:34 PM] at com.maddox.il2.game.Main3D.doPreRender3D(Main3D.java:3101)
[3:28:34 PM] at com.maddox.il2.game.Main3D.access$18(Main3D.java:3078)
[3:28:34 PM] at com.maddox.il2.game.Main3D$Render3D0.preRender(Main3D.java:975)
[3:28:34 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[3:28:34 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[3:28:34 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[3:28:34 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[3:28:34 PM] at com.maddox.rts.Message._send(Message.java:1217)
[3:28:34 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:28:34 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[3:28:34 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:28:34 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[3:28:34 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:28:34 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:28:34 PM] at com.maddox.il2.game.Main.exec(Main.java:448)
[3:28:34 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Any idea, any one?
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