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Author Topic: SAS Modact 5.2 for IL-2 4.12.1m  (Read 145663 times)

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SAS~Storebror

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #264 on: October 20, 2013, 11:03:13 PM »

log.lst contents please.

Thanks and best regards - Mike
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MR_G

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #265 on: October 21, 2013, 05:41:17 AM »

Code: [Select]
2013-10-21 06:35:44:095 (dinput.dll) : IL-2 Process ID = 00001288
2013-10-21 06:35:44:095 (dinput.dll) : Starting Watchdog at C:\IL2\IL2 4.12.m\IL-2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe
2013-10-21 06:35:44:127 (dinput.dll) : Watchdog process started.
2013-10-21 06:35:44:142 (dinput.dll) : JVM Parameters injector activated
2013-10-21 06:35:44:189 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2013-10-21 06:35:44:220 (dinput.dll) : Adding JVM Option: -Xms444M
2013-10-21 06:35:44:251 (dinput.dll) : Adding JVM Option: -Xmx444M
2013-10-21 06:35:44:283 (dinput.dll) : Adding JVM Option: -Xss4096K
2013-10-21 06:35:44:314 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2013-10-21 06:35:44:345 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2013-10-21 06:35:44:376 (dinput.dll) : Checking duplicate JVM Options...
2013-10-21 06:35:44:392 (dinput.dll) : Checking mandatory JVM Options...
2013-10-21 06:35:44:423 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2013-10-21 06:35:44:454 (dinput.dll) : Adding JVM Option: -Xincgc
2013-10-21 06:35:44:485 (dinput.dll) : Adding JVM Option: -Xverify:none
2013-10-21 06:35:44:501 (dinput.dll) : Adding JVM Option: -Xcomp
2013-10-21 06:35:44:532 (dinput.dll) : Final JVM Option List:
2013-10-21 06:35:44:563 (dinput.dll) : -Xms444M
2013-10-21 06:35:44:595 (dinput.dll) : -Xmx444M
2013-10-21 06:35:44:626 (dinput.dll) : -Xss4096K
2013-10-21 06:35:44:657 (dinput.dll) : -XX:PermSize=64M
2013-10-21 06:35:44:673 (dinput.dll) : -XX:MaxPermSize=64M
2013-10-21 06:35:44:704 (dinput.dll) : -Djava.class.path=.
2013-10-21 06:35:44:735 (dinput.dll) : -Xincgc
2013-10-21 06:35:44:766 (dinput.dll) : -Xverify:none
2013-10-21 06:35:44:797 (dinput.dll) : -Xcomp
2013-10-21 06:35:44:173   (watchdog) : IL-2 Parent Process Handle = 0000007C, ID=00001288
2013-10-21 06:35:44:891   (watchdog) : IL-2 Watchdog started.
2013-10-21 06:35:44:907   (watchdog) : Message Window Created.
2013-10-21 06:35:45:063 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2013-10-21 06:35:45:141   (watchdog) : Splash Screen Created.
2013-10-21 06:35:45:577 (dinput.dll) : JVM Parameters injected successfully
2013-10-21 06:35:45:593    (wrapper) : ProcessAttach, attached Processes =  1
2013-10-21 06:35:45:624    (wrapper) : Calling GetCommandLineParams()
2013-10-21 06:35:45:655    (wrapper) : Command Line Parameter No. 1 = /f:none
2013-10-21 06:35:45:687    (wrapper) : Command Line Parameter No. 2 = /m:#sas
2013-10-21 06:35:45:718    (wrapper) : Command Line Parameter No. 3 = /lb:il2fb.exe
2013-10-21 06:35:45:733    (wrapper) : MODS Folder = "#sas"
2013-10-21 06:35:45:765    (wrapper) : No FILES Folder set.
2013-10-21 06:35:45:796    (wrapper) : Calling LinkIl2fbExe()
2013-10-21 06:35:45:827    (wrapper) : Trying to link back to C:\IL2\IL2 4.12.m\IL-2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2013-10-21 06:35:45:858    (wrapper) : Calling CreateModsFolderList()
2013-10-21 06:35:50:679    (wrapper) : Scanning #sas folder took 4789 milliseconds.
2013-10-21 06:35:50:679    (wrapper) : Total number of modded files = 26148.
2013-10-21 06:35:50:679    (wrapper) : Calling SortList()
2013-10-21 06:35:50:710    (wrapper) : Sorting modded files list took 18.939 milliseconds.
2013-10-21 06:35:50:725    (wrapper) : Calling RemoveDuplicates()
2013-10-21 06:35:50:757    (wrapper) : Removing 261 Duplicates took 0.391 milliseconds.
2013-10-21 06:36:07:402   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000103F6
2013-10-21 06:36:07:402   (watchdog) : Activating IL-2 Main Window (0x000103F6) using SwitchToThisWindow()
2013-10-21 06:36:08:416   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x000103F6)
2013-10-21 06:36:10:740    (wrapper) : ThreadAttach, attached Threads =  1
2013-10-21 06:36:11:021    (wrapper) : ThreadAttach, attached Threads =  2
2013-10-21 06:36:11:130    (wrapper) : ThreadAttach, attached Threads =  3
2013-10-21 06:36:11:161    (wrapper) : ThreadAttach, attached Threads =  4
2013-10-21 06:36:11:177    (wrapper) : ThreadAttach, attached Threads =  5
2013-10-21 06:36:11:395    (wrapper) : ThreadAttach, attached Threads =  6
2013-10-21 06:36:11:395    (wrapper) : ThreadAttach, attached Threads =  7
2013-10-21 06:36:11:395    (wrapper) : ThreadAttach, attached Threads =  8
2013-10-21 06:36:11:411    (wrapper) : ThreadAttach, attached Threads =  9
2013-10-21 06:36:11:473    (wrapper) : ThreadAttach, attached Threads =  10
2013-10-21 06:36:35:218    (wrapper) : ThreadAttach, attached Threads =  11
2013-10-21 06:36:56:751    (wrapper) : ThreadAttach, attached Threads =  12
2013-10-21 06:36:56:752    (wrapper) : ThreadAttach, attached Threads =  13
2013-10-21 06:37:18:395    (wrapper) : ThreadDetach, attached Threads =  12
2013-10-21 06:37:32:893    (wrapper) : ThreadAttach, attached Threads =  13
2013-10-21 06:37:32:895    (wrapper) : ThreadDetach, attached Threads =  12
2013-10-21 06:38:12:220    (wrapper) : ThreadDetach, attached Threads =  11
2013-10-21 06:38:15:529    (wrapper) : ThreadDetach, attached Threads =  10
2013-10-21 06:38:15:531    (wrapper) : ThreadAttach, attached Threads =  11
2013-10-21 06:38:15:541    (wrapper) : ThreadDetach, attached Threads =  10
2013-10-21 06:38:15:551    (wrapper) : ThreadDetach, attached Threads =  9
2013-10-21 06:38:15:551    (wrapper) : ThreadDetach, attached Threads =  8
2013-10-21 06:38:15:551    (wrapper) : ThreadDetach, attached Threads =  7
2013-10-21 06:38:16:283    (wrapper) : ThreadDetach, attached Threads =  6
2013-10-21 06:38:16:314    (wrapper) : ThreadDetach, attached Threads =  5
2013-10-21 06:38:16:314   (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000103F6
2013-10-21 06:38:16:345   (watchdog) : IL-2 main window (handle 0x000103F6) disappeared, checking process status.
2013-10-21 06:38:17:375    (wrapper) : ProcessDetach, attached Processes =  0
2013-10-21 06:38:17:375    (wrapper) : Total files opened = 75064
2013-10-21 06:38:17:375    (wrapper) : Total search time consumed = 2.473 milliseconds (0.002472913591 Seconds)
2013-10-21 06:38:17:375    (wrapper) : Search Time per File = 32.944 nanoseconds (0.000000032944 Seconds)
2013-10-21 06:38:17:375    (wrapper) : Average Search Iterations required per File = 9.3
2013-10-21 06:38:17:390 (dinput.dll) : JVM Parameters injector deactivated
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SAS~Storebror

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #266 on: October 21, 2013, 06:43:20 AM »

Close but not quite right. That was initlog.lst, we need log.lst.

Best regards - Mike
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MR_G

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #267 on: October 21, 2013, 07:46:38 PM »

I've double checked, and that file doesn't run.

I've got my conf set like this in 4.12

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0


Obviously, i'm doing something wrong

The whole conf file reads

Code: [Select]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1024
height=768
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0
WideScreenFoV=1
UIColor=0
UIDetail=0
UIBackground=en

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=5000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=1
mapPadX=0.6513672
mapPadY=-0.01171875
viewSet=112
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=1
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=1
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.39
LeanS=0.39
Raise=0.2
RubberBand=0.5

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=3
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=8
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=
JoyProfile=0
UseSmartAxis=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=3 10 20 30 40 50 60 70 80 90 100 10 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 10 20 30 40 50 60 70 80 90 100 0 0
1U=0 10 20 30 40 50 60 70 80 90 100 0 0
1V=0 10 20 30 40 50 60 70 80 90 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=8
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

[QMB]
PlaneList=0
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SAS~Storebror

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #268 on: October 22, 2013, 12:22:54 AM »

LOG=0
LOG=1 would suit better.

Some explanations about logfile settings can be found here: https://www.sas1946.com/main/index.php/topic,19308.msg207722.html
Please note that you don't need the mod which is being presented there as it's incorporated in Modact 5 already.

Best regards - Mike
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MR_G

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #269 on: October 22, 2013, 05:42:51 AM »

I knew that I was doing something real dumb.

Here it is..

Code: [Select]
[Oct 22, 2013 11:32:40 AM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: ATI Technologies Inc.
  Render: ATI Radeon HD 4200
  Version: 3.3.10317 Compatibility Profile Context
  Extensions: GL_AMDX_debug_output GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_shader_stencil_export GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1024x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[x] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_basic_512.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_05.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_06.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_07.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\updbw_mapex_08.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_maps01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_maps02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_maps03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_maps04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_maps05.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects03.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_objects04.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_textures01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\up_textures02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
FM called 'FlightModels/He60.fmd:He60_FM' is being loaded from File: 'he60_fm'
FM called 'FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM' is being loaded from File: 'f6c4hawk_fm'
FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
FM called 'FlightModels/Hawk75H.fmd:Hawk75H_FM' is being loaded from File: 'hawk75h_fm'
FM called 'FlightModels/OS2U.fmd:OS2U_FM' is being loaded from File: 'os2u_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/E7K1.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/E7K2.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
FM called 'FlightModels/F1M.fmd:F1M_FM' is being loaded from File: 'f1m_fm'
FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
FM called 'FlightModels/He60.fmd:He60_FM' is being loaded from File: 'he60_fm'
FM called 'FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM' is being loaded from File: 'f6c4hawk_fm'
FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
FM called 'FlightModels/Hawk75H.fmd:Hawk75H_FM' is being loaded from File: 'hawk75h_fm'
FM called 'FlightModels/OS2U.fmd:OS2U_FM' is being loaded from File: 'os2u_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/E7K1.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/E7K2.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
FM called 'FlightModels/F1M.fmd:F1M_FM' is being loaded from File: 'f1m_fm'
FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
FM called 'FlightModels/He60.fmd:He60_FM' is being loaded from File: 'he60_fm'
FM called 'FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM' is being loaded from File: 'f6c4hawk_fm'
FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
FM called 'FlightModels/Hawk75H.fmd:Hawk75H_FM' is being loaded from File: 'hawk75h_fm'
FM called 'FlightModels/OS2U.fmd:OS2U_FM' is being loaded from File: 'os2u_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/E7K1.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/E7K2.fmd:E7Ks_FM' is being loaded from File: 'e7ks_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
FM called 'FlightModels/F1M.fmd:F1M_FM' is being loaded from File: 'f1m_fm'
FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/Br20.fmd:Br20_FM' is being loaded from File: 'br20_fm'
FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/MB-152.fmd:MB152' is being loaded from File: 'mb152'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission QuickQMBPro/CBI_Hankow/CBI_HankowBlueScramble00.mis...
PBuffer: suitable formats: 36

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 36

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *703066144*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast]
*** Loading: [fpWaterSunLight]
*** Loading: [fpWaterSunLightBest]
*** Loading: [fpCoastBump]
*** Loading: [fpCoastFoam]
*** Loading: [fpCoastFoamFast]
*** Loading: [fpCoastFoamFarFogTex]
*** Loading: [fpCausticSimple]
*** Loading: [fpCaustic]
*** Loading: [fpSprites]
*** Loading: [fpObjectsL0]
*** Loading: [fpObjectsL0_2L]
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog]
*** Loading: [fpFarLandFog]
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterDM_CPU]
*** Loading: [fpWaterDM_CPULo]
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater]
*** Loading: [fpNearNoBlend]
*** Loading: [fpNearNoBlendNoise]
*** Loading: [fpNearBlend]
*** Loading: [fpNearBlendNoise]
*** Loading: [fpFarBlend]
*** Loading: [fpForestPlane]
*** Loading: [fpForestPlaneNoise]
*** Loading: [fpForestPlaneEdges]
*** Loading: [fpForestPlaneEdgesNoise]
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Tree/buisson/Tree1.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Tree/arbre_fonce/Tree2.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench2/live.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.fm.Motor.calcAfterburnerCompressorFactor(Motor.java:945)
at com.maddox.il2.fm.Motor.load(Motor.java:337)
at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:68)
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:356)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:734)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:114)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:29)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:842)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:125)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:111)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2263)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2253)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2759)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:625)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:448)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 22, 2013 11:35:19 AM] -------------- END log session -------------


Logged

bomberkiller

  • Treffen sich zwei Jäger...!
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  • Bf-109G-6/R6 = Bomber Killer
Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #270 on: October 23, 2013, 03:01:00 PM »

Quote: ***I can't get the DB-3b or DB-3T to work. If I try to fly these AC in The QMB (Modded)***

Hi MR_G,

I'm sorry, at the time I can't send here a right "Quote" (browserprob.)

What do you mean with "QMB (Modded)"?

If you have copied the QMB from a modded 4.10.1/ #DBW - your IL-2 4.12.1 & Modact will never run right...

Regards, Gerhard
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FAC N° 9 ...cheers mein Schatz

MR_G

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #271 on: October 23, 2013, 07:14:32 PM »

No, it's the #SAS_MissionPro Combo by P.A.L.

I also get the same error message when I make a mission with these two AC in the FMB.
.
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SAS~Storebror

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    • STFU
Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #272 on: October 25, 2013, 04:56:32 AM »

it's the #SAS_MissionPro Combo by P.A.L.
No sir.
Both Db-3b and Db-3t work perfectly fine with "#SAS_MissionPro Combo by P.A.L." enabled in Modact 5.22.
Let's take a look at your logfile:
Code: [Select]
Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
java.lang.ArrayIndexOutOfBoundsException
at com.maddox.il2.fm.Motor.calcAfterburnerCompressorFactor(Motor.java:945)
This is the error we're dealing with and it means plain simple that you're using a buggy buttons and/or DiffFM flight model file, in particular one that throws wrong values into the file "M-82_Series.emd" in the "Compressor[...]" parameters of these engines.

Either you've updated your buttons (if so: why?) or it's one of the mods you've installed on top.

Best regards - Mike
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Don't split your mentality without thinking twice.

MR_G

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #273 on: October 25, 2013, 05:29:42 AM »

Haven't changed the buttons, so I'll go through all the items I've added, and take them out, one by one.

I'll report back when I find the guilty party.
.
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SAS~Storebror

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #274 on: October 25, 2013, 06:31:55 AM »

And while you're at it, would you mind starting with a fresh Modact 5.22 install?
I'm asking since according to your logfile, you have a file "sas_basic_512.SFS" in your SFS_AUTO folder.
This file is an outdated leftover from Modact 5.12. Apparently you've installed Modact 5.20 on top of Modact 5.12. That's not the recommended way to do it.

Best regards - Mike
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Don't split your mentality without thinking twice.

MR_G

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #275 on: October 25, 2013, 07:50:50 PM »

Now I really feel like an idiot.

This solved my Db-3 problems.  I'm glad that I keep many copies of IL-2 on my HD and external HD.
I'm slowly adding the jsgemods back. As soon as I added the AI Flyables Pack 5.20, I discovered that my Db-3's were back. I've yet to add the AI Flyables Pack 5.2x Patches, and the JSGME Optional Mods for 5.2x.

Quick question......Since I dread the thought of adding all the wonderful modded ships again, has anyone thought of easy to use exe mod to add these ships, along with all the ini's to a clean modded 4.12.1??
.
.
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