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Author Topic: Revisited NWEurope map (test version)  (Read 20022 times)

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Gumpy

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Re: Revisited NWEurope map (test version)
« Reply #36 on: May 27, 2014, 09:28:20 PM »

4.12 / 5.3
Can't save file. Missing: "Buildings/England/ukvillage4". Anyone know where I can find this?
https://www.mediafire.com/download/z4k4rcz6muuif5r/England+objects.7z
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rotte7teufel

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Re: Revisited NWEurope map (test version)
« Reply #37 on: May 28, 2014, 09:35:51 AM »

Same problem as Duffys Taverns ..... but I just click save or fly and its ok but its nothing happen next I`m still on FMB not on mission ..... Bravo ! TFM 412 is look very tasty but a have question ( I know its written to put TFM on clean 4.12/MA 5.3 but I must ask :) ) did it work on MA 5.3 with lot other mods ? or only on clean version ? .. chrs
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

BravoFxTrt

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Re: Revisited NWEurope map (test version)
« Reply #38 on: May 28, 2014, 09:37:01 AM »

Must be a Clean Version.
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rotte7teufel

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Re: Revisited NWEurope map (test version)
« Reply #39 on: May 28, 2014, 10:13:09 AM »

Uzin said about map its problem in missing objects and I check with static checker and her I have this

Missing objects in your static.ini:

buildings.House$Housepacif6




Can You help a little ? :) thx ... cheers !!!!
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

rotte7teufel

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Re: Revisited NWEurope map (test version)
« Reply #40 on: May 28, 2014, 02:33:03 PM »

sorry that was for Belarussian map :) and this is for NWE map

buildings.House$frenchtown2
buildings.House$frenchtown1
buildings.House$ukvillage2
buildings.House$ukvillage4
buildings.House$cbridgeshortmid
buildings.House$Hangar_beton_vieux
buildings.House$generic_HQ
buildings.House$semi
buildings.House$ukvillage3
buildings.House$RussiaKievHangar_Lrge2
buildings.House$ukvillage7
buildings.House$ukvillage1
buildings.House$ukvillage6
buildings.House$openwoodenbarn
buildings.House$churchsteeple
buildings.House$semi2
buildings.House$eng_stonebarn
buildings.House$ukvillage8
buildings.House$ukpub
buildings.House$ukvillageshop
buildings.House$terrace
buildings.House$churchtower
buildings.House$ukvillage5
buildings.House$rbridgeshortend
buildings.House$terrace2
buildings.House$LuftwaffeHalfMoon
buildings.House$Civilian_Hangar
buildings.House$jersey_hangar
buildings.House$Hangar_RAF1tons
buildings.House$RussiaKievHangar_Lrge3
buildings.House$Hangar_Briq-V
buildings.House$garage
buildings.House$RAF_Barrack1
buildings.House$TypeA
buildings.House$RAF_Barrack2
buildings.House$Atelier-Gr
buildings.House$RAF_Blast_Pen
buildings.House$Hangar_briq_bois
buildings.House$cbridgelongmid
buildings.House$cbridgelongend
buildings.House$Baraq-U
buildings.House$Baraq-Usanit
buildings.House$Hangar_briq1
buildings.House$RadarTower_Transmiter1
buildings.House$RadarTower_Transmiter2
buildings.House$46Abri_1
buildings.House$RadarTower_Receiver
buildings.House$beaumont_HQ
buildings.House$cbridgeshortend
buildings.House$rbridgelongend
buildings.House$hbridgeshortend
buildings.House$hbridgelongmid
buildings.House$hbridgelongend
buildings.House$hbridgeshortmid
buildings.House$IndustrialFactoryHouse2
buildings.House$TypeC_1934_Shed
buildings.House$RAF_MT_Shed
buildings.House$QG-GrB
buildings.House$Atelier-GrB
buildings.House$Hangar_bois_gros

some serious $hit :P if somebody could help I`ll buy him a beer good one from Poland one of the best second after Czech :)
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

David Prosser

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Re: Revisited NWEurope map (test version)
« Reply #41 on: June 02, 2014, 10:47:49 AM »

Do you have the 352nd Channel Map? That might have most of the objects you're looking for.

cheers

David

rotte7teufel

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Re: Revisited NWEurope map (test version)
« Reply #42 on: June 02, 2014, 03:49:26 PM »

No Dave I have Boomers PAck already installed and it work great :)
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

David Prosser

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Re: Revisited NWEurope map (test version)
« Reply #43 on: June 02, 2014, 06:45:53 PM »

Oh, yeah, that comes with UP3 doesn't it. By default, I guess it comes with DBW, which is built on top of it.
I'll try this new NWE map later. I'm building the Brusilov Offensive part of an Imperial Russian campaign. I couldn't get Belorussia 1916 to work, so I thought. What the hell? NWE will do. I'll add the other object packs anyway.

cheers

David. I'll try this new NWE map later.

cgagan

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Re: Revisited NWEurope map (test version)
« Reply #44 on: June 02, 2014, 11:31:37 PM »

rotte7teufel, these are objects coming with Canon UK's Channel Map
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IsorokuYamamoto

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Re: Revisited NWEurope map (test version)
« Reply #45 on: September 20, 2014, 02:41:08 PM »

I can't save on this map in Storm Clouds 2.0 campaign. Static.ini checker says that there is no missing objects, what have I do now ? Please help, guys !
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JG54Spookie

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Re: Revisited NWEurope map (test version)
« Reply #46 on: September 21, 2014, 03:30:03 PM »

Maybug, I asssume your screenshot was made using the gapa-gamma tool, but have you also customized your landlight.MAT file? If so, would you share your settings for us? I'm trying to get that awesome light/contrast of your map textures.
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Ass Eagle

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Re: Revisited NWEurope map (test version)
« Reply #47 on: October 20, 2014, 05:49:36 PM »

... try taking off in an allied fighter on the NWmost airfield and see if you have the bumpy runway as I do. (TFM 4.12)
Just adds to the realism. Not all runways are a smooth as glass ;)

Very nice revamp of this map.
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