Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 6 [7]   Go Down

Author Topic: Certificate's Ai Mod  (Read 43314 times)

0 Members and 1 Guest are viewing this topic.

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Certificate's Ai Mod
« Reply #72 on: July 31, 2014, 05:06:40 AM »

no - it's clearly marked 4.09 only, and won't work on other versions...
Logged
.....taking fun seriously since 1968.....  8)

Airbourne

  • member
  • Offline Offline
  • Posts: 337
  • Nil Desperandum
Re: Certificate's Ai Mod
« Reply #73 on: June 17, 2015, 02:26:20 AM »

I hope this post on an old thread is not out of order. (If it is please feel free to move or delete it). The truth is that I am confused. You say Cert's AI mod is for 4.09 only but it is a standard part of the DBW 1916 3.4 add-on. Indeed the difficulty with using autopilot to take off in 1916 is due to the presence of the AI mod. Try taking it out and the problem disappears. DBW 1916 3.4 is made only for 4.101 or later versions, isn't it? I have DBW 1.71 in a separate installation on a 4.101 base and I have added Cert's mod. I get the same autopilot problems but I appear to be getting more sophisticated AI behaviour as you would expect if the mod is working, though I have to admit that that might be my imagination since I haven't had the chance yet to give it a lengthy workout. For me this is an important matter because I have always felt the AI mod is one of the most important in the whole game.
Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4465
  • aka Segfej
Re: Certificate's Ai Mod
« Reply #74 on: June 17, 2015, 11:33:36 AM »

It was calways there, in your DBW. Possibly not all improvements work at once.
But to my knowledge that was deal with the original too. Some people saw the difference,
others complained pages long that they don't see any difference. You can trace it by playing two times the same Mission
and analyze AI behaviour, not focussing on your plane etc. Then you see marginal differences (random) behaviour.

As Malone said, this version of AI Mod is 409 comp only.
Hit delete or use at own risk, this version is superceded by newer Files in your DBW.

A quick file search will let you see that all are included in XTD/DBW Base,
with 3 out of 4 superceded by latest compatible version of SAS AI_Engine_HotKeys_Carriers as well.

A quick Test showed I was able to load this, needs more testing to see.

Anyway, hope I could help you a bit
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

spartan18a

  • Supporter
  • member
  • Offline Offline
  • Posts: 688
Re: Certificate's Ai Mod
« Reply #75 on: June 18, 2015, 01:26:18 AM »

This is the most necessary mod I've ever read about. I hope it will eventually make it to the 4.12.2
Logged
Winning is optional, but trying your best is not.

Airbourne

  • member
  • Offline Offline
  • Posts: 337
  • Nil Desperandum
Re: Certificate's Ai Mod
« Reply #76 on: June 18, 2015, 03:00:06 AM »

Good. Thanks for the help Knochenlutscher. I have looked at the XTD folder in DBW and a quick check reveals three of the four relevant files. The other I may have missed or it may have been deliberately left out. I remember reading somewhere that one of the files in the AI mod was not very important. Now I know that I don't have to put the AI mod in DBW. This all started because I was sneaking up on a Me110 and at exactly 300 metres it spotted me and went into a split-s: just the behaviour that pre-dated the AI mod. However the mod didn't stop planes doing that sort of behaviour, it just stopped them doing it all the time. I will fly more and see what happens. I expect the behaviour will vary as the mod files dictate.

I still don't understand why the mod is in 1916 but who cares? Perhaps it is another variant of the mod.
Logged

spartan18a

  • Supporter
  • member
  • Offline Offline
  • Posts: 688
Re: Certificate's Ai Mod
« Reply #77 on: September 19, 2015, 07:02:42 AM »

Will this mod be ever madre for the 4.12.2?
The AI is probably the worst part of the latest version.
Logged
Winning is optional, but trying your best is not.

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4765
Re: Certificate's Ai Mod
« Reply #78 on: September 19, 2015, 09:27:44 AM »

The AI is probably the worst part of the latest version.

why?
Logged
i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;

spartan18a

  • Supporter
  • member
  • Offline Offline
  • Posts: 688
Re: Certificate's Ai Mod
« Reply #79 on: September 19, 2015, 10:41:22 AM »

Sniper deflection shooting,
Poor evasive maneuvers,
Very high skills in average pilots ....
Very predictable moves
and does the AI have blind spots?
Can the AI see through clouds?
Logged
Winning is optional, but trying your best is not.

jeanba

  • Modder
  • member
  • Offline Offline
  • Posts: 889
Re: Certificate's Ai Mod
« Reply #80 on: September 19, 2015, 12:53:23 PM »

Yes
The problem is for instance with dgen
There are so much losses that the player 's unit is decimated in 1 or 2 missions and things are very difficult for the subsequent situations
Logged

spartan18a

  • Supporter
  • member
  • Offline Offline
  • Posts: 688
Re: Certificate's Ai Mod
« Reply #81 on: September 20, 2015, 04:38:32 AM »

I have placed the mod in my CUP installation in the jsgmemods to see what happens.
The game works fine without any kind of crashing but I am not sure if the mod is working.
It would be nice if more people do the same and we get more empirical data.

This mod seems so good ....
Logged
Winning is optional, but trying your best is not.
Pages: 1 ... 4 5 6 [7]   Go Up
 

Page created in 0.087 seconds with 27 queries.