Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 ... 7   Go Down

Author Topic: Certificate's Ai Mod  (Read 32848 times)

0 Members and 1 Guest are viewing this topic.

SAS~CirX

  • Editor
  • member
  • Offline Offline
  • Posts: 4915
  • No Zips, Only Buttons
Certificate's Ai Mod
« on: July 16, 2009, 04:45:51 AM »



This is one of the most important mods for offline gamers to have. I quote a bit from the authors original thread at AAA:

Quote
What does this do?

It changes the enemy pilot AI so that they perform defensive maneuvers besides the 360 degree roll.

- The AI should now scissor vertically and horizontally, zig zag from side to side, attempt negative G redouts to foul up your shot, perform an angled split S instead of constantly doing that 360 degree roll thing and all sorts of other stuff

- Made changes to the pilot settings to simulate overheat and reduce their unrealistic advantage of always being perfectly trimmed.

- AI Gunners are now toned down for AI aircraft only. AI Gunners on player controlled aircraft remain with default accuracy, even if co-op host is running AI mod. There's nothing that can currently be done about this.

- Changed landing light behavior. Will only use nav and landing lights at night, and should now use Nav lights in landing pattern, switch to landing lights on final.

- Random chance of enemy aircraft not reacting if you approach from behind with a large energy advantage. This is to simulate the AI getting "bounced". Chance decreases as skill level of enemy pilot increases, almost no chance of this happening vs. an Ace.

AI BEHAVIOR CHANGES ARE MOSTLY DONE TO VETERAN AND ACE LEVELS. TO FULLY UTIILIZE THIS MOD, TRY TO PLAY ON VETERAN OR ABOVE.

More detailed changes and notes available in the readme.txt in the AI_MOD install directory

DOWNLOAD CERT AI mod, SAS rePack

To install, defrost the zipfile, and put the folder called "AI_MOD" in your MODS folder

S! and Thanx to Certificate form everyone at SAS!
SAS~CirX
Logged

Spinnetti

  • member
  • Offline Offline
  • Posts: 457
Re: Certificate's Ai Mod
« Reply #1 on: December 22, 2009, 03:34:40 PM »

Hiya... I'm not clear and wonder if you know if this is in UP2.0? (I've got UP2.0 tweaked to my liking and working great except for the AI question).

Thanks!
Logged

SAS~CirX

  • Editor
  • member
  • Offline Offline
  • Posts: 4915
  • No Zips, Only Buttons
Re: Certificate's Ai Mod
« Reply #2 on: December 22, 2009, 03:48:24 PM »

I am reasonably sure it is. Have you checked the 1.8 and 2.0 readme's?
Logged

Spinnetti

  • member
  • Offline Offline
  • Posts: 457
Re: Certificate's Ai Mod
« Reply #3 on: December 22, 2009, 04:41:12 PM »

I am reasonably sure it is. Have you checked the 1.8 and 2.0 readme's?
I did read them, but wasn't clear. I just did a QMB test, and with or without the mod added, it is same behavior on Ace, so must be in there already. Thanks for the reply.
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14558
  • proud member of that 'other' site
Re: Certificate's Ai Mod
« Reply #4 on: December 22, 2009, 10:53:10 PM »

To confirm, it is in UP, Spinetti, it's incorporated into Zuti's mod, iirc.  ;)
Logged
.....taking fun seriously since 1968.....  8)

Spinnetti

  • member
  • Offline Offline
  • Posts: 457
Re: Certificate's Ai Mod
« Reply #5 on: December 23, 2009, 10:32:08 AM »

To confirm, it is in UP, Spinetti, it's incorporated into Zuti's mod, iirc.  ;)

Thanks for the confirmation...
Logged

AKD

  • member
  • Offline Offline
  • Posts: 64
Re: Certificate's Ai Mod
« Reply #6 on: January 02, 2010, 07:49:09 AM »

I'm pretty sure it is incorporated into the base files.  No activation/deactivation possible.
Logged

Affe

  • member
  • Offline Offline
  • Posts: 25
Re: Certificate's Ai Mod
« Reply #7 on: January 03, 2010, 12:02:08 AM »

Hi SAS~CirX0, i have big problem with this mod, its my gunner of my Bf-110 or Ju-87 88 etc.... The I.A do not aim l 'ennemie or not shoot   ???


But if attack a B-17 i shoot my face very hard and on right side W.. ?!  >:(


Please man can you update mod I.A for 4.09b1m players? And maybe 4.09m spécialy the gunner problem thanks bro  :-\
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 5456
  • In memory of my beloved hero: Saburo SAKAI!
Re: Certificate's Ai Mod
« Reply #8 on: January 04, 2010, 07:55:20 AM »

Hi SAS~CirX0, i have big problem with this mod, its my gunner of my Bf-110 or Ju-87 88 etc.... The I.A do not aim l 'ennemie or not shoot   ???


But if attack a B-17 i shoot my face very hard and on right side W.. ?!  >:(


Please man can you update mod I.A for 4.09b1m players? And maybe 4.09m spécialy the gunner problem thanks bro  :-\

Check class file for conflict!!!!
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14558
  • proud member of that 'other' site
Re: Certificate's Ai Mod
« Reply #9 on: January 04, 2010, 09:14:24 AM »

Affe, you'd have to ask certificate himself about making changes to his mod. SAS~Cirx had nothing to do with the AI mod.... :)
@like walter said, go through the classfiles to see if you have a conflict...
Logged
.....taking fun seriously since 1968.....  8)

Affe

  • member
  • Offline Offline
  • Posts: 25
Re: Certificate's Ai Mod
« Reply #10 on: January 04, 2010, 03:05:30 PM »

Ohh, ok

But classfiles?  :-X
Logged

socorrista22198

  • member
  • Offline Offline
  • Posts: 2
Re: Certificate's Ai Mod
« Reply #11 on: January 05, 2010, 08:08:16 AM »

Cert AI Mod 3.0 is enabled by default in UP2.0, MDS activated or not
Logged
Pages: [1] 2 3 4 ... 7   Go Up
 

Page created in 0.015 seconds with 27 queries.