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Author Topic: Carrier Take Off Mod for IL-2 4.12 / Modact 5  (Read 40794 times)

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ECV56_Cherar

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #48 on: September 17, 2014, 07:00:54 AM »

hi friends.

i fly with my comrades in the argentine squadron ECV56, now preparing a campaign in vietnam with phantoms.

our sims working well, 4.12.2 with the last sas engine mods, buttoms, modact, jetera, etc, but increased power in the catapult does not work in multiplayer mode (by year in fmb example 1960, or editing conf.ini, or .mis, etc).

in our tests, increase CatapultPower and CatapultPowerJets working offline, but this parameters are ignored in co-ops (power default ever).

it is possible to repair it? thanks!
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Lulu

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #49 on: September 22, 2014, 10:07:57 AM »

friendly bump for my mate Cherar....anyone knows something about MP issues of this mod?
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duffys tavern

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #50 on: October 19, 2014, 07:19:57 AM »

Suddenly, for some unknown reason, AI a/c are not given clearance to land on CVs. Land bases not a problem and CV takeoff, no problem, only when they ask permission to land, the CV gives no response. Anyone else experienced anything like this. Any help appreciated.
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Tran Long

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #51 on: October 20, 2014, 12:17:07 AM »

Suddenly, for some unknown reason, AI a/c are not given clearance to land on CVs. Land bases not a problem and CV takeoff, no problem, only when they ask permission to land, the CV gives no response. Anyone else experienced anything like this. Any help appreciated.
Yes, I do, this happened with me too
So AI doesn't land on ships
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Hubberranz

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #52 on: October 20, 2014, 08:29:51 AM »

Any of you guys using SAS engine mod 2.7 ?  for Modact 5.3 ?

Note Carrier Take Off mod here is published July 2013. For Modact 5, v5.101.
A newer mod/topic starts November 2013. https://www.sas1946.com/main/index.php/topic,37774.0.html
                                              and patch: https://www.sas1946.com/main/index.php/topic,39075.0.html
Quote
- Carrier catapult mod - expanded to include individualized and definable catapult types (including steam)
- Carrier take-off mod - improved to prevent aircraft wing collisions
Normally carrier take-off is currently included in SAS engine mod... Using both mods would result in some conflict anyway...
Subject is in SAS essentials rather then here... with ships.

Just saying.      :(
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poiana44

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #53 on: November 15, 2014, 12:40:15 PM »

Suddenly, for some unknown reason, AI a/c are not given clearance to land on CVs. Land bases not a problem and CV takeoff, no problem, only when they ask permission to land, the CV gives no response. Anyone else experienced anything like this. Any help appreciated.

I also have this problem. It's strange that only two persons reported this strange bug.
I hope it will be a solution 'cause I like create missions in FMB.
Thanks in advance for those who will solve it.
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Meaker

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #54 on: November 24, 2015, 10:01:51 AM »

Hi all I've only been using the carrier's for a very short time,(complete noob),I want to take off from a carrier in FMB,how to I do this please?.....I have been using the FMB for years,but have never got around to taking off from a deck.

Do I have to select the CV as my spawn point or something?

I am using 4.12/SAS MODACT 5.3/the CTO mod etc....using a TBF-1 as my aircraft,thanks in advance chaps.
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"Ah,tally-ho yippety-dip and zing zang spillip!,looking forward to bullying off for the final chukka?"

asheshouse

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #55 on: November 24, 2015, 10:27:24 AM »

In FMB click on your aircraft.
Select the Waypoint tab.
Change the Type to Takeoff.
Click on Target Set and click on the aircraft carrier.

If the icon snaps to another target when you Change Type to Take Off then click Clear.
Then Target Set and click on the aircraft carrier.

Play the mission.
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Meaker

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #56 on: November 24, 2015, 12:34:57 PM »

Admin edit: Fullquote snipped

Ahh got it,so it's 'Target Set',oh thanks very much buddy,I would never have thought of that,I really appreciate your help,thank you so much  ;)
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"Ah,tally-ho yippety-dip and zing zang spillip!,looking forward to bullying off for the final chukka?"

duffys tavern

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #57 on: November 24, 2015, 01:50:17 PM »

Do we have a CTO for 4.13/6.01 yet?
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asheshouse

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #58 on: November 24, 2015, 03:36:46 PM »

Don't know. Is it included in sasmodact 6?
Maybe not.
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flyer138

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Re: Carrier Take Off Mod for IL-2 4.12 / Modact 5
« Reply #59 on: January 26, 2016, 04:50:41 AM »

Does anyone know how to get this to work in 4.13 with SAS MODACT 6.1?

I have been trying various CTO mods so far with 4.13 - without any success. My intention is to get carrier based bombers take off from small IJN carriers like the Ryujo. So far, only the fighters line up in a line/column behind each other, so they are not staggered as this is the case on larger carriers.

Thanks for any hints.
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