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Author Topic: Inserting mod planes into 4.12 SAS mod act  (Read 16195 times)

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western0221

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #24 on: October 11, 2019, 06:52:51 AM »

"Bf-109 Ultimate Pack v4" is not said compatible to 4.13m or later game versions.
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firefox_25

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #25 on: October 12, 2019, 05:47:24 AM »

Thx a lot for this hint. I made a roll back to version 4.12.2 and SASMod 5.30 and now the most planes work fine.
But some plane, which work befor, now donĀ“t work, seems I have to find a version for my 4.12.2.

So thx again
Karsten
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katie360

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #26 on: March 30, 2020, 03:14:30 AM »

Hi there

I also recently installed a clean 4.07 version of IL-2 1946 and added the 4.12.2 Megapatch and SAS_Modact_5.30 (https://www.sas1946.com/main/index.php/topic,37662.0.html). I am trying to install the Ar-234 pack from https://www.sas1946.com/main/index.php/topic,37893.0.html.

However, it keeps crashing at 60% even though I have followed all the instructions from https://www.sas1946.com/main/index.php/topic,1353.0.html.

I placed the '3do' file in this address C:\IL2 - Simulator\IL-2 Sturmovik 1946 - 4.12.2m\#SAS\Ar-234_NoFillet_NewSlot_newFM\3do

I have copied and pasted the log here;

Code: [Select]
2020-03-30 21:01:33:219 (dinput.dll) : IL-2 Process ID = 0000338C
2020-03-30 21:01:33:219 (dinput.dll) : Starting Watchdog at C:\IL2 - Simulator\IL-2 Sturmovik 1946 - 4.12.2m\bin\selector\basefiles\IL-2 Watchdog.exe
2020-03-30 21:01:33:251 (dinput.dll) : Watchdog process started.
2020-03-30 21:01:33:266 (dinput.dll) : JVM Parameters injector activated
2020-03-30 21:01:33:273 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2020-03-30 21:01:33:273 (dinput.dll) : Adding JVM Option: -Xms444M
2020-03-30 21:01:33:288 (dinput.dll) : Adding JVM Option: -Xmx444M
2020-03-30 21:01:33:288 (dinput.dll) : Adding JVM Option: -Xss4096K
2020-03-30 21:01:33:288 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2020-03-30 21:01:33:304 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2020-03-30 21:01:33:304 (dinput.dll) : Checking duplicate JVM Options...
2020-03-30 21:01:33:304 (dinput.dll) : Checking mandatory JVM Options...
2020-03-30 21:01:33:320 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2020-03-30 21:01:33:320 (dinput.dll) : Adding JVM Option: -Xincgc
2020-03-30 21:01:33:320 (dinput.dll) : Adding JVM Option: -Xverify:none
2020-03-30 21:01:33:320 (dinput.dll) : Adding JVM Option: -Xcomp
2020-03-30 21:01:33:335 (dinput.dll) : Final JVM Option List:
2020-03-30 21:01:33:335 (dinput.dll) : -Xms444M
2020-03-30 21:01:33:351 (dinput.dll) : -Xmx444M
2020-03-30 21:01:33:351 (dinput.dll) : -Xss4096K
2020-03-30 21:01:33:351 (dinput.dll) : -XX:PermSize=64M
2020-03-30 21:01:33:373 (dinput.dll) : -XX:MaxPermSize=64M
2020-03-30 21:01:33:373 (dinput.dll) : -Djava.class.path=.
2020-03-30 21:01:33:373 (dinput.dll) : -Xincgc
2020-03-30 21:01:33:389 (dinput.dll) : -Xverify:none
2020-03-30 21:01:33:389 (dinput.dll) : -Xcomp
2020-03-30 21:01:33:273   (watchdog) : IL-2 Parent Process Handle = 000001A4, ID=0000338C
2020-03-30 21:01:33:473   (watchdog) : IL-2 Watchdog started.
2020-03-30 21:01:33:489   (watchdog) : Message Window Created.
2020-03-30 21:01:33:451 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2020-03-30 21:01:33:520 (dinput.dll) : JVM Parameters injected successfully
2020-03-30 21:01:33:536    (wrapper) : ProcessAttach, attached Processes =  1
2020-03-30 21:01:33:551    (wrapper) : Calling GetCommandLineParams()
2020-03-30 21:01:33:551    (wrapper) : Command Line Parameter No. 1 = /f:none
2020-03-30 21:01:33:567    (wrapper) : Command Line Parameter No. 2 = /m:#sas
2020-03-30 21:01:33:567    (wrapper) : Command Line Parameter No. 3 = /lb:il2fb.exe
2020-03-30 21:01:33:574    (wrapper) : MODS Folder = "#sas"
2020-03-30 21:01:33:574    (wrapper) : No FILES Folder set.
2020-03-30 21:01:33:589    (wrapper) : Calling LinkIl2fbExe()
2020-03-30 21:01:33:589    (wrapper) : Trying to link back to C:\IL2 - Simulator\IL-2 Sturmovik 1946 - 4.12.2m\il2fb.exe through LoadLibrary()
2020-03-30 21:01:33:589    (wrapper) : Calling CreateModsFolderList()
2020-03-30 21:01:33:605    (wrapper) : Scanning #sas folder took 5 milliseconds.
2020-03-30 21:01:33:620    (wrapper) : Total number of modded files = 935.
2020-03-30 21:01:33:620    (wrapper) : Calling SortList()
2020-03-30 21:01:33:636    (wrapper) : Sorting modded files list took 0.176 milliseconds.
2020-03-30 21:01:33:636    (wrapper) : Calling RemoveDuplicates()
2020-03-30 21:01:33:636    (wrapper) : Removing 0 Duplicates took 0.009 milliseconds.
2020-03-30 21:01:33:605   (watchdog) : Splash Screen Created.
2020-03-30 21:01:36:798    (wrapper) : ThreadAttach, attached Threads =  1
2020-03-30 21:01:36:798    (wrapper) : ThreadAttach, attached Threads =  2
2020-03-30 21:01:39:381   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x001206F4
2020-03-30 21:01:39:404   (watchdog) : Activating IL-2 Main Window (0x001206F4) using SwitchToThisWindow()
2020-03-30 21:01:39:566    (wrapper) : ThreadAttach, attached Threads =  3
2020-03-30 21:01:39:635    (wrapper) : ThreadAttach, attached Threads =  4
2020-03-30 21:01:39:711    (wrapper) : ThreadAttach, attached Threads =  5
2020-03-30 21:01:39:923    (wrapper) : ThreadAttach, attached Threads =  6
2020-03-30 21:01:40:043    (wrapper) : ThreadAttach, attached Threads =  7
2020-03-30 21:01:40:053    (wrapper) : ThreadAttach, attached Threads =  8
2020-03-30 21:01:40:082    (wrapper) : ThreadAttach, attached Threads =  9
2020-03-30 21:01:40:107    (wrapper) : ThreadAttach, attached Threads =  10
2020-03-30 21:01:40:167    (wrapper) : ThreadAttach, attached Threads =  11
2020-03-30 21:01:40:417   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x001206F4)
2020-03-30 21:01:48:218    (wrapper) : ThreadDetach, attached Threads =  10
2020-03-30 21:01:48:218    (wrapper) : ThreadDetach, attached Threads =  9
2020-03-30 21:01:48:233    (wrapper) : ThreadDetach, attached Threads =  8
2020-03-30 21:01:48:736    (wrapper) : ThreadDetach, attached Threads =  7
2020-03-30 21:01:48:883   (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x001206F4
2020-03-30 21:01:48:936   (watchdog) : IL-2 main window (handle 0x001206F4) disappeared, checking process status.
2020-03-30 21:01:48:952   (watchdog) : il2fb.exe process exited safely with exit code 0.
2020-03-30 21:01:48:999    (wrapper) : ProcessDetach, attached Processes =  0
2020-03-30 21:01:48:999    (wrapper) : Total files opened = 33393
2020-03-30 21:01:49:036    (wrapper) : Total search time consumed = 0.062 milliseconds (0.000061799998 Seconds)
2020-03-30 21:01:49:099    (wrapper) : Search Time per File = 1.851 nanoseconds (0.000000001851 Seconds)
2020-03-30 21:01:49:169    (wrapper) : Average Search Iterations required per File = 7.0
2020-03-30 21:01:49:209 (dinput.dll) : JVM Parameters injector deactivated

Can someone help?

Regards Alex

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asheshouse

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #27 on: March 30, 2020, 11:35:25 AM »

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katie360

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #28 on: March 30, 2020, 04:08:45 PM »

Hi there

I recently installed a clean 4.07 version of IL-2 1946 and added the 4.08 - 4.12.2 Megapatch and SAS_Modact_5.30. I am trying to install the from Arado-234 Pack for 4.12 / SAS ModAct 5.30 Stephan SG

However, it keeps crashing at 60% even though I have followed all the instructions written in another post.

Here is the correct log, I tried to post it as described in 'Be able to look into the LOGFILE !' but it keeps saying; 'Sorry, you are not allowed to post external links'.

Anyway, here are the relevent error codes from the logfile. Thanks for the pointer asheshouse.

[9:37:36 PM]   Spawn.get( com.maddox.il2.objects.air.AR_234B2NJ ): com.maddox.il2.objects.air.AR_234B2NJ
[9:37:36 PM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.air.AR_234B2NJ

[9:37:36 PM]   Spawn.get( com.maddox.il2.objects.air.AR_234C2 ): com.maddox.il2.objects.air.AR_234C2
[9:37:36 PM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.air.AR_234C2

[9:37:42 PM]   com.maddox.il2.objects.air.AR_234B2NJ
[9:37:42 PM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.air.AR_234B2NJ

[9:37:42 PM]   com.maddox.il2.objects.air.AR_234C2
[9:37:42 PM]   java.lang.ClassNotFoundException: com.maddox.il2.objects.air.AR_234C2

[9:37:42 PM]   Main begin: PlMisAir: class 'air.AR_234B2NJ' not found
[9:37:42 PM]   java.lang.RuntimeException: PlMisAir: class 'air.AR_234B2NJ' not found

Regards Alex


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western0221

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #29 on: March 30, 2020, 06:31:07 PM »

The log looks like :
 - New Arado-234 entries are written in air.ini .
 - But its classfiles are not found.

So, I guess the folder structure level of copied "Ar-234 mod" is wrong.

Code: [Select]
IL-2 4.12.2 installed folder
   +--- <#SAS>
          +--- <Ar234pack>
                     +--- <3do>
                     +--- 0123456789abc fed987123654 51839a2f4a   <---- hashed classfiles
          +---  <STD>
          +---  <XTD>
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katie360

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #30 on: March 30, 2020, 07:06:44 PM »

Thanks for the advice western0221

My folder structure is;

IL2 - Sturmovilk 1946 - 4.12.2m
   +--- <#SAS>
          +--- <Ar234Pack
                 +--- <3do>
                        +--- <Cockpit>   
                        +--- <Plane>
                 +---''Hashed classifieds''

Does anyone see any problems here?

Also can someone explain how to post images on here, everytime I use the postimages.org website or try to insert code using the hash button it says ''Sorry, you are not allowed to post external links.'' 

Thanks so much

Regards Alex
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katie360

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #31 on: March 30, 2020, 08:41:54 PM »

Solved, it took a while to find the correct buttons file.

Going now.

Thank You
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SAS~GJE52

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #32 on: August 07, 2020, 02:34:53 AM »

Quote
"Bf-109 Ultimate Pack v4" is not said compatible to 4.13m or later game versions.
.. and you can thank TD for that.  ;)


G;
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wave04

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #33 on: December 08, 2020, 07:37:02 AM »

Hello, trying to install the F-14. Everything works without adding it to the air.ini file, after you add it however...
Code: [Select]
[08.12.2020 14:32:55] ------------ BEGIN log session -------------
[14:32:56] OpenGL provider: dx8wrap.dll
[14:32:58] OpenGL library:
[14:32:58]   Vendor: 1C.Multimedia.Dev/Maddox.
[14:32:58]   Render: DirectX8.
[14:32:58]   Version: 1.1
[14:32:58]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[14:32:58] Size: 1920x1080
[14:32:58] ColorBits: 32
[14:32:58] DepthBits: 24
[14:32:58] StencilBits: 8
[14:32:58] isDoubleBuffered: true
[14:32:58]
[14:32:58] *** Looking for Advanced CPU Instructions...
[14:32:58] [x] PentiumPro
[14:32:58] [x] Multimedia (MMX)
[14:32:58] [x] 3D (SSE)
[14:32:58] [x] 3D (SSE2)
[14:32:58] [-] 3D (3DNow)
[14:32:58] ColourBits 32, ABits 0, ZBits 24
[14:32:58]
[14:32:58] *** Looking for Render API Extensions ...
[14:32:58] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[14:32:58] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[14:32:58] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[14:32:58] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[14:32:58] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[14:32:58] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[14:32:58] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[14:32:58] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[14:32:58] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[14:32:58] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[14:32:58] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[14:32:58] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[14:32:58] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[14:32:58]
[14:32:58] Maximum texture size : 8192
[14:32:58] Maximum simultaneous textures :8
[14:32:58] MaxAnisotropic (1.0 = none) : 1.000000
[14:32:58] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[14:32:58] WARNING: 'Perfect' Mode required pixels shaders
[14:32:58] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[14:32:58] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[14:32:58] 15 Splashscreens available.
[14:32:59] AutoMounting SFS files from folder SFS_AUTO now...
[14:32:59] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[14:32:59] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[14:32:59] AutoMounting SFS files from folder SFS_AUTO finished.
[14:32:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[14:32:59] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[14:33:00] Spawn.get( com.maddox.il2.objects.air.F_16A_B10 ): com/maddox/il2/objects/air/TypeLaserDesignator
[14:33:00] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
[14:33:00] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:00] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:00] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:00] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:00] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:00] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:00] at java.lang.Class.forName0(Native Method)
[14:33:00] at java.lang.Class.forName(Unknown Source)
[14:33:00] at com.maddox.rts.Spawn.get(Spawn.java:39)
[14:33:00] at com.maddox.rts.Spawn.get(Spawn.java:28)
[14:33:00] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[14:33:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[14:33:00] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:33:00] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:33:00] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:33:00] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[14:33:01] java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
[14:33:01] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:01] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:01] at java.lang.ClassLoader.defineClass0(Native Method)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.defineClass(Unknown Source)
[14:33:01] at com.maddox.rts.LDR.loadClass(LDR.java:25)
[14:33:01] at java.lang.ClassLoader.loadClass(Unknown Source)
[14:33:01] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[14:33:01] at java.lang.Class.forName0(Native Method)
[14:33:01] at java.lang.Class.forName(Unknown Source)
[14:33:01] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
[14:33:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
[14:33:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[14:33:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[14:33:01] at com.maddox.il2.game.Main.exec(Main.java:432)
[14:33:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Anyone know what happened?
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Epervier

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #34 on: December 08, 2020, 09:03:13 AM »

[14:33:00]   Spawn.get( com.maddox.il2.objects.air.F_16A_B10 ): com/maddox/il2/objects/air/TypeLaserDesignator
[14:33:00]   java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeLaserDesignator
[14:33:00]      at java.lang.ClassLoader.defineClass0(Native Method)
The version of your game is not compatible with this Mod which seems to use laser aiming!
Or you forgot to install another essential Mod!

NOTE: you seem to be a specialist in duplicates to ask the same questions!
So a piece of advice: stop it because you're starting to get on my nerves!

https://www.sas1946.com/main/index.php/topic,54452.msg718458.html#msg718458
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Koty

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Re: Inserting mod planes into 4.12 SAS mod act
« Reply #35 on: December 09, 2020, 06:26:11 AM »

Quote
"Bf-109 Ultimate Pack v4" is not said compatible to 4.13m or later game versions.
.. and you can thank TD for that.  ;)


G;

Huh... works for me...  :-X
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.
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